aipex8_ESO wrote: »Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.
aipex8_ESO wrote: »Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.
If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.
But if it cost only iron or clothing materials it would be good sinkhole for those mats.
aipex8_ESO wrote: »Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.
If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.
But if it cost only iron or clothing materials it would be good sinkhole for those mats.
FrauPerchta wrote: »Don't Repair Kits work?
aipex8_ESO wrote: »aipex8_ESO wrote: »Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.
If it cost tanins, resins or tempers then nobody would repair their gear, cheaper would be use vendor. Can't imagine spending epic or legendary improvement to repair gear. They are hard to get and expensive to buy.
But if it cost only iron or clothing materials it would be good sinkhole for those mats.
Metal and leather are free though. You'd only have to deconstruct a few loot items to repair, it wouldn't be a gold sink. The repair recipe shouldn't be more complex than the build recipe, and I can build pretty much anything that I craft for free because of all the mats in my bank, and I rarely decon anything these days. It has to cost something, and the only crafting mats worth anything are the tanins.
A real first step simple fix for starters:Yes, I'm a master black smith yet I have to go to a grocer to fix my gear. This makes no sense at all.
Maybe indeed except ZOS's MMO seems to want to take some pride in doing things differently and unconventionally. RPG rules don't have to apply. People don't want just another MMORPG. I don't know why--I'd like it.Mescalamba wrote: »This is not even question..
It should been automatic since start.
We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.
We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.
The_Sadist wrote: »I'm going to say no due to the fact it's a semi-decent gold sink and one of the few the game has. Though in theory we should be able to due to the nature of crafting, but once again, gold sink.
We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.