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Should players be able to repair gear?

GreySix
GreySix
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We know players can craft gear, but without expensive repair kits they can't repair it. The alternative is of course to pay a vendor to repair it, or don't bother repairing it at all. So why can our characters construct gear, but they're not able to repair it? Doesn't pass the common-sense test.
Edited by GreySix on June 17, 2014 4:53PM
Crotchety Old Man Guild

"Hey you, get off my lawn!"

Should players be able to repair gear? 230 votes

Yes
88%
adowen_ESOkewlpotato404MoiskormoimiPolskiBunny_ESOGothicmw8472_ESOGwarokvicviper0_ESOKikazaruGilvothItsMeTooEvandusAnrikaipex8_ESOWindshadow_ESOfrwinters_ESOApophissAustin.Swiftb14_ESOLtCrunch 204 votes
No
11%
UdyrfrykteXexponerevarine1138VibloYakidafiZebugFishBreathyelloweyedemonCastanamerethehock666rwb17_ESOCoggageXupacabraUPrimeThe_SadistEvergnarLachannrequitalbrandonKuseKhajiitiLizard 26 votes
  • Zottel76
    Zottel76
    Yes
    Yes, if they have the appropriate crafting skills, they should be able to repair their gear without the help of repair kits. Of course it shouldn´t be entirely for free and cost some mats.
  • SDZald
    SDZald
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    Yes
    Make repair kits craftable. Another use for us craftsmen.
    Edited by SDZald on June 17, 2014 5:18PM
  • Ragekniv
    Ragekniv
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    Yes
    Crafting repair kits makes sense... therefore I'm betting it won't happen!
  • Gedalya
    Gedalya
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    Yes
    Yes! Yes! Yes! We could do this in Oblivion, why et al.. Why not ESO?!
    Baskin Robbins always finds out.

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  • Heishi
    Heishi
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    Yes
    Gedalya wrote: »
    Yes! Yes! Yes! We could do this in Oblivion, why et al.. Why not ESO?!

    In Oblivion we also had unarmed skills. Not all the nice things carried over.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Tavore1138
    Tavore1138
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    Yes
    Yes, each line should be able to repair using suitable mats, it could be another crafting passive and the cost paid in ingots, wood or cloth.

    But armour repair is a money sink so unlikely to happen.
  • Apophiss
    Apophiss
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    Yes
    Yes, each line should be able to repair using suitable mats, it could be another crafting passive and the cost paid in ingots, wood or cloth.

    But armour repair is a money sink so unlikely to happen.

    I was going to post the same thing.
    "Just when I think you have said the stupidest thing possible, you keep talking."
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  • Fi'yra
    Fi'yra
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    No
    No, it causes too much money to be loss late game, and it's too easy to break.
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  • GreySix
    GreySix
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    Yes
    BenS1337 wrote: »
    No, it causes too much money to be loss late game, and it's too easy to break.
    Not understanding that response, but perhaps its a language barrier thing.

    What I think you're trying to state is that you believe that a player repairing his or her own kit late in the game would be too expensive?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • UrQuan
    UrQuan
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    Yes
    Yes. I don't care if it's done using mats at a crafting table (maybe with a % chance of success based on your crafting) or via being able to craft repair kits. It should require resources to do, but it should be an option.
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  • Theegoliath
    Theegoliath
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    Yes
    Simply make it a requirement for certain crafting levels to be able to repair certain levels were of gear, and for the equivalent material to be required to repair the items base material. Iron object repaired with iron ingots, and so on.
  • Svann
    Svann
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    I want a portable forge too.
  • Jopoder
    Jopoder
    Yes
    I think craft research skills should also passively repair equipped items when player is offline.
    Otherwise they are useless when research is complete :)
  • Armianlee
    Armianlee
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    Yes
    Yes. As long as you have whichever metals, leathers or cloths required to fix and the appropriate skill.
    Basic circle of complaints on ESO Forums:
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    5) See 1)

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  • Windshadow_ESO
    Windshadow_ESO
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    Yes
    The amount of materials needed for a repair should adjust to how much the item has been degraded when the crafter is doing a repair and the cost of the repair should be less than the cost needed to make repair kit of a set level where the kit fixes the item no matter the level of degradation....

    Also the repair kits could have a resource level internally so that a sword that was 10% degraded would only use 10 or 15% of a kits resources and a weapon that was 90% degraded would take all of a full kits resource or it might be fixed with a kit with 30% remaining and then take 60% out of a kit that had perhaps 80% at the start and then 30% after ( in this case 2 kits would be used to repair one degraded item when the user might not have a single kit full enough to do the job the kit with little mat left would be fully used up and the larger would still have a bit left after the repair....

    A further refinement to the kits would be for them to still exist to be refilled with mats even when empty but the refilling would need to be done by a crafter of the needed skill level then returned to the non crafting user.


    Just some thoughts on the topic
  • fyendiarb16_ESO
    fyendiarb16_ESO
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    Yes
    I'd like to see it in the game even though I don't really feel the need for it anymore ever since they lowered the rate that gear degraded in and lowered the cost of repairs at vendors. Never repaired before that change, now I sometimes do.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Heishi wrote: »
    In Oblivion we also had unarmed skills. Not all the nice things carried over.
    I KNOW, right?!?!?

    I want an Unarmed skill line so bad I can TASTE it.
  • Gilvoth
    Gilvoth
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    Yes
    yes
  • KariTR
    KariTR
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    Ragekniv wrote: »
    Crafting repair kits makes sense... therefore I'm betting it won't happen!

    It can be part of the Jewellery crafting line when it comes in :p
  • RatsnevE
    RatsnevE
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    Yes
    Yes, but ZOS would have to add a Repair skill. And only certain appropriate merchants/vendors/NPCs should be able to repair for you--certainly not the fish monger or a food/drink merchant.
  • Evergnar
    Evergnar
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    No
    Repair it for free? no.
    The value of things (like armor) in a mmo is different than a single player TES game and should be treated accordingly. I would be open to another skill line or extension of one as an alternative though.
  • someuser
    someuser
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    Yes
    Sadly, the repair function is mostly just a money sink.

    Now, I'm not criticizing money sinks as any closed game economy needs them for the health of the overall economy...

    However, I really think the weapon/armor repair money sink is a sub-par money sink as it actually can be contrary to the goals of what this games states to encourage: exploration.

    Player should be encourage to explore the map and kill random baddies, not avoid them in order to prevent expensive repair bills.
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Lettigall
    Lettigall
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    Yes
    It's kinda stupid that you cannot even repair your own crafted gear.
    Some men just want to watch the world burn... I just want a cold beer!
  • Phantax
    Phantax
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    Yes
    Yes, but repairs should also have their own skill line.
    Repairs should also use materials (appropriate for whatever is being repaired)
    As your skill in repairs gets higher the amount of materials needed should get reduced slightly.
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  • aipex8_ESO
    aipex8_ESO
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    Yes
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.

    EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.
    Edited by aipex8_ESO on June 29, 2014 5:54PM
  • Evergnar
    Evergnar
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    No
    aipex8_ESO wrote: »
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
    Great idea. I'd be all for a system like that.
  • Oronell
    Oronell
    ✭✭✭
    Yes
    aipex8_ESO wrote: »
    Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.

    EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.

    This would also promote more player to player interaction which is needed imo.
  • aipex8_ESO
    aipex8_ESO
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    Yes
    It would also be cool, if you've invested in the appropriate passive, to be able to repair an item of yours with a piece of looted gear. Say you are wearing all purple and get a piece of purple loot that you won't use. You could right click on your damaged item, choose repair and you would be able to choose your piece of purple loot to use as a repair kit.
    Edited by aipex8_ESO on June 29, 2014 6:03PM
  • RatsnevE
    RatsnevE
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    Yes
    Phantax wrote: »
    Yes, but repairs should also have their own skill line.
    Repairs should also use materials (appropriate for whatever is being repaired)
    As your skill in repairs gets higher the amount of materials needed should get reduced slightly.
    So, maybe to make a repair you need to find and use an appropriate crafting station and have the raw or refined materials needed?

    So, like right now if you wear heavy armor that repair kit you carry around with you must weigh a ton!
  • kimboh
    kimboh
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    Yes
    Yes, I'm a master black smith yet I have to go to a grocer to fix my gear. This makes no sense at all.
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