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Why does a PvP zone have some much PvE content?

  • timidobserver
    timidobserver
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    No really, why does Cyrodiil have so much PvE content, like lore books and sky shards?

    After waiting until VR to even venture into Cyrodiil, my only two treks have been less than impressive. I'm part of a (mostly) dead campaign, as long as no one is around I'm fine with having to ride for 10 minutes (literally) just to finish a simple fetch quest.

    Yet, it's never deserted. Every time I try to do anything in Cyrodill, other players are around and I'm dead in 2 seconds. I don't care to PvP, and I'm not spec'd for it. Anyone have a clue why ZOS insists we all PvP if you want achievements? And now with changing how campaigns work, no campaign will ever be deserted.

    ESO has an massive amount of PVE content. More than any MMO in recent history has launched with. So much, that people whine about it taking to long to go from level 1 to V12. If you level, with no grinding, to V12 you should have more than enough content that you don't need to go PVE in a PVP zone.

    If is a bad idea to go into a PVP zone alone if you have no desire to learn how to PVP and stay alive.
    Edited by timidobserver on June 24, 2014 5:28AM
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  • Svann
    Svann
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    Got all the cyrodiil shards, even the ones behind enemy gates, and did all but 1 solo. That one was the "solo" dungeon with a 3 swords level boss parked next to the shard. Duoed that one.
    /flex
    Edited by Svann on June 24, 2014 7:44PM
  • Adrastes
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    i went to cyrodiil once looking for pve missions and dungeons. got ganked instantly i found something. wont do same mistake anymore, going into cyrodiil that is. i will leave gankers to gank eachother.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    No really, why does Cyrodiil have so much PvE content, like lore books and sky shards?

    After waiting until VR to even venture into Cyrodiil, my only two treks have been less than impressive. I'm part of a (mostly) dead campaign, as long as no one is around I'm fine with having to ride for 10 minutes (literally) just to finish a simple fetch quest.

    Yet, it's never deserted. Every time I try to do anything in Cyrodill, other players are around and I'm dead in 2 seconds. I don't care to PvP, and I'm not spec'd for it. Anyone have a clue why ZOS insists we all PvP if you want achievements? And now with changing how campaigns work, no campaign will ever be deserted.

    so dont pvp then. are you suggesting because you dont like pvp there should be no content for people who like both? some of my most memorable experiences in cryodiil were doing pve with some people and crossing enemy players in towns and skyshards and batteling.
    maybe find a couple friends and do the pve in groups of 3-4. if you solo pvp you will die. unless your the kind to make a 1v1 build and just camp out hoping a lone pve player will show up. they will always beat you, but if you have a group you will enjoy ruining they're camping trip
    if you want every achievement in a game, play the kind of game where you like the content, dont come here wanting to diminish the game and others' experience because it isnt what you personally want.
  • Cody
    Cody
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    I would not mind a "neutral" flag mechanic myself, I DO NOT plan to grind in craglorn like 80% of the vet rank community did, I also want the tamriel hero achievement, and I don't like questing in groups, because I like to take it slow, and listen to the NPCs, which a lot of ppl don't like doing, and they a lot of times, rush it:/. but im not "whining" like im sure all of you ppl think I am. I don't mind getting jumped by a group of 4-8 ppl, it happens to me all the time, its PvP. its supposed to happen, but it would also be nice if us questers could be able to quest without worrying about a group of 10 ppl doing the same quest we are, and constantly ganking us(some may even camp that area just to kill you:/)
  • Rev Rielle
    Rev Rielle
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    Honestly, if you don't like the added challenge out there in Cyrodiil, don't go there. It's really very simple.
    Cyrodiil is there for players that like PvP/PvE in the style that area provides. If you don't, well you're crazy to go out there then. It's not for everyone.
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  • aleister
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    It'd be nice if there was a pvp-consent flag for cyrodil. I have 0 interest in pvp, but I wouldn't mind being able to explore cyrodil without getting ganked.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I hate PvP. I will never want to enter Cryodil. However, if one wants the skyshards one must enter this zone in order to get them. This is forced play, not play how you want.

    For those who detest PvP they will have to go without and make do with what PvE has to offer. The game developers are quite aware that there is a vast amount of people who will never play PvP yet ignored them in respect to skyshards and what ever else PvE related is obtained within this zone.

    If those that play PvP chose not to do PvE, they still can enter PvE, drop into the dungeons, grab the skyshards, get lore books without ever having to do a single quest if this was their choice, but those not wanting to do PvP are forced to do without. This is unfair and totally lacking in fair play and balance.

    Don't say "No one is forcing you, it is your decision". The decision is based on the fact that being killed by player characters is not our idea of fun. PvE and PvP should never be in the same game unless it is arena or duel style. It never works and never will.
  • Mallow
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    My only suggestion is to try going into Cyrodiil at off hours (like, not at 8 pm on a Saturday night) or guest on a campaign that's pretty empty. I still get ganked in places like that, but at least I make some progress. I also look at the Cyrodiil PVE content as something to do in bits and pieces, when I need a break from the "regular" PVE content.
  • Sleepydan
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    <p>There is a cost to those achievements.  You have to survive a pvp zone to get them.  </p><p>Your inner achievement *** needs to get in a fight with the pvp coward inside you.  I know it's against your nature, since your a pvp coward and all.  </p><p><br></p><p>If you really want them, go claim them.  If you don't want them bad enough, then admit you don't want them and leave them where they are.  </p>
  • navarat9
    navarat9
    to get pve people into cyrodiil. cuz quests in cyrodiil give 300+ gold and they are easy to do
  • PBpsy
    PBpsy
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    I hate PvP. I will never want to enter Cryodil. However, if one wants the skyshards one must enter this zone in order to get them. This is forced play, not play how you want.

    For those who detest PvP they will have to go without and make do with what PvE has to offer. The game developers are quite aware that there is a vast amount of people who will never play PvP yet ignored them in respect to skyshards and what ever else PvE related is obtained within this zone.

    If those that play PvP chose not to do PvE, they still can enter PvE, drop into the dungeons, grab the skyshards, get lore books without ever having to do a single quest if this was their choice, but those not wanting to do PvP are forced to do without. This is unfair and totally lacking in fair play and balance.

    Don't say "No one is forcing you, it is your decision". The decision is based on the fact that being killed by player characters is not our idea of fun. PvE and PvP should never be in the same game unless it is arena or duel style. It never works and never will.

    Actually there are around 50 skill points in the game that do require one to do quests. And not only complete a quest per skill point but 3 or 4 quests chains per point. Group dungeon also require completion of quests and that is another 30 skill points that require questing. In order to get to VR rank where the real pvp takes place you are also have to complete the main quest . The Cyrodill skyshards give 15 skill points these do not require pvp just doing a delves with a risk of getting ganked,which is 0 risk in some campaigns .The pvp ranks give 50 points but most people do not have more than 15 ranks by now. These 50 point are the only permanent reward for pvp the rest is about 5 green vendor trash items per session. The pvp sets items cost more AP than the average player makes during an entire campaign and they are not that stellar either.

    I think that it is ridiculous to request that pvp have absolutely no reward since you do not like it. In truth the only advantage a player that did both all the PVE content and ranked up to 50 will have 300+ skilll point while a PVE only player will have 250-260 which maybe allows you to do all crafting on one char and have an extra weapon with all the skills.



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  • Shaun98ca2
    Shaun98ca2
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    aleister wrote: »
    It'd be nice if there was a pvp-consent flag for cyrodil. I have 0 interest in pvp, but I wouldn't mind being able to explore cyrodil without getting ganked.

    This is a terrible idea to run around Cyrodiil "unflagged" as I can see that being abused the instant its implemented.


    There is nothing of any real importance for a PVEr. TC wants to do the quests that's understandable. There is more risk as well as more reward. Well more reward for a simple turn in quest.

    Yea you can complete these. Getting killed means pretty much nothing and if your faction is doing well turning these in becomes quite easy you can transit to the nearest keep and just turn in real fast.
  • Kypho
    Kypho
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    No really, why does Cyrodiil have so much PvE content, like lore books and sky shards?

    After waiting until VR to even venture into Cyrodiil, my only two treks have been less than impressive. I'm part of a (mostly) dead campaign, as long as no one is around I'm fine with having to ride for 10 minutes (literally) just to finish a simple fetch quest.

    Yet, it's never deserted. Every time I try to do anything in Cyrodill, other players are around and I'm dead in 2 seconds. I don't care to PvP, and I'm not spec'd for it. Anyone have a clue why ZOS insists we all PvP if you want achievements? And now with changing how campaigns work, no campaign will ever be deserted.

    Its always like that. Its completly normal. Stop such threads what has no sense.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    PBpsy wrote: »
    I hate PvP. I will never want to enter Cryodil. However, if one wants the skyshards one must enter this zone in order to get them. This is forced play, not play how you want.

    For those who detest PvP they will have to go without and make do with what PvE has to offer. The game developers are quite aware that there is a vast amount of people who will never play PvP yet ignored them in respect to skyshards and what ever else PvE related is obtained within this zone.

    If those that play PvP chose not to do PvE, they still can enter PvE, drop into the dungeons, grab the skyshards, get lore books without ever having to do a single quest if this was their choice, but those not wanting to do PvP are forced to do without. This is unfair and totally lacking in fair play and balance.

    Don't say "No one is forcing you, it is your decision". The decision is based on the fact that being killed by player characters is not our idea of fun. PvE and PvP should never be in the same game unless it is arena or duel style. It never works and never will.

    Actually there are around 50 skill points in the game that do require one to do quests. And not only complete a quest per skill point but 3 or 4 quests chains per point. Group dungeon also require completion of quests and that is another 30 skill points that require questing. In order to get to VR rank where the real pvp takes place you are also have to complete the main quest . The Cyrodill skyshards give 15 skill points these do not require pvp just doing a delves with a risk of getting ganked,which is 0 risk in some campaigns .The pvp ranks give 50 points but most people do not have more than 15 ranks by now. These 50 point are the only permanent reward for pvp the rest is about 5 green vendor trash items per session. The pvp sets items cost more AP than the average player makes during an entire campaign and they are not that stellar either.

    I think that it is ridiculous to request that pvp have absolutely no reward since you do not like it. In truth the only advantage a player that did both all the PVE content and ranked up to 50 will have 300+ skilll point while a PVE only player will have 250-260 which maybe allows you to do all crafting on one char and have an extra weapon with all the skills.



    I did not say anything about PvP having no reward because I do not like it. Please read my post again. Neither did I mention 4 man dungeons in PvE, but public dungeons and lore books. No quests are required to gain these skyshards.

    I do wish people would read a post thoroughly before replying.
  • PBpsy
    PBpsy
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    PBpsy wrote: »
    I hate PvP. I will never want to enter Cryodil. However, if one wants the skyshards one must enter this zone in order to get them. This is forced play, not play how you want.

    For those who detest PvP they will have to go without and make do with what PvE has to offer. The game developers are quite aware that there is a vast amount of people who will never play PvP yet ignored them in respect to skyshards and what ever else PvE related is obtained within this zone.

    If those that play PvP chose not to do PvE, they still can enter PvE, drop into the dungeons, grab the skyshards, get lore books without ever having to do a single quest if this was their choice, but those not wanting to do PvP are forced to do without. This is unfair and totally lacking in fair play and balance.

    Don't say "No one is forcing you, it is your decision". The decision is based on the fact that being killed by player characters is not our idea of fun. PvE and PvP should never be in the same game unless it is arena or duel style. It never works and never will.

    Actually there are around 50 skill points in the game that do require one to do quests. And not only complete a quest per skill point but 3 or 4 quests chains per point. Group dungeon also require completion of quests and that is another 30 skill points that require questing. In order to get to VR rank where the real pvp takes place you are also have to complete the main quest . The Cyrodill skyshards give 15 skill points these do not require pvp just doing a delves with a risk of getting ganked,which is 0 risk in some campaigns .The pvp ranks give 50 points but most people do not have more than 15 ranks by now. These 50 point are the only permanent reward for pvp the rest is about 5 green vendor trash items per session. The pvp sets items cost more AP than the average player makes during an entire campaign and they are not that stellar either.

    I think that it is ridiculous to request that pvp have absolutely no reward since you do not like it. In truth the only advantage a player that did both all the PVE content and ranked up to 50 will have 300+ skilll point while a PVE only player will have 250-260 which maybe allows you to do all crafting on one char and have an extra weapon with all the skills.



    I did not say anything about PvP having no reward because I do not like it. Please read my post again. Neither did I mention 4 man dungeons in PvE, but public dungeons and lore books. No quests are required to gain these skyshards.

    I do wish people would read a post thoroughly before replying.

    Yes people should read before replying . Just like you didn't read about more than +50 skill points you can get only if you do most of the pve quests in normal and VR zones. Also just like you didn't even read your post which implies that people can get an 'unfair' advantage by doing only pvp. At the moment less than 1/6 of all skill point can be obtained by doing pvp and at the moment most people that do pvp got ~10-15 skill points from pvp ranks in 3 months since they do require a lot of time spent in pvp. The only really worthy rewards in this game are skill points at the moment saying that they shouldn't be given as a reward for pvp is more or less saying that there shouldn't be any rewards for pvp.
    @gladen5rwb17_ESO
    Another look at your original post
    I hate PvP. I will never want to enter Cryodil. However, if one wants the skyshards one must enter this zone in order to get them. This is forced play, not play how you want.

    For those who detest PvP they will have to go without and make do with what PvE has to offer.That is~250 of 300 skill points. The game developers are quite aware that there is a vast amount of people who will never play PvP yet ignored them in respect to skyshards and what ever else PvE related is obtained within this zone( A total of 65 skill points of only which about 30 are obtainable without a pretty damn huge time investment.).

    If those that play PvP chose not to do PvE, they still can enter PvE, drop into the dungeons, grab the skyshards (Contradiction they chose not to do pve but then they do a bunch of it.) , get lore books without ever having to do a single quest if this was their choice, but those not wanting to do PvP are forced to do without.(What you say here is that people are forced to do PVE content to get skill points. Quest or no quest still PVE, and the main quest completion is a requirement for Veteran rank which is very important for pvp) This is unfair and totally lacking in fair play and balance.(Not at all, people that chose to do all the content in the game should have a slight advantage and at 300 skill points it is a very slight advantage. Also where exactlly is the competition between pure pvpers and PVEers and the majority that actually do both)

    Don't say "No one is forcing you, it is your decision". The decision is based on the fact that being killed by player characters is not our idea of fun. (Some people don't think running about 150 PVE delves is fun either. ) PvE and PvP should never be in the same game unless it is arena or duel style. It never works and never will.(Works pretty damn well in most MMOS since most have some type of PVP outside of arenas or duels)
    Edited by PBpsy on June 29, 2014 1:51AM
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  • Moonscythe
    Moonscythe
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    Gisgo wrote: »
    Shaun98ca2 wrote: »
    Gisgo wrote: »
    Press it harder then!!!

    There are known hacks for Cyrodiil to find stealthed people. There is Magelight that ALSO reveals stealthed people and to top it off its easy to go camp know quest pick ups and turn ins as well as skyshards.

    The OP can use magelight or detection potions himself. He is given all the tools he needs to get his skyshards in Cyrodiil, he just refuses to use said tools and expect Cyrodiil to be turned into a PVE zone.

    There isnt really much to discuss or advice.

    No! The OP is not asking that Cyrodiil be turned into a PVE zone. The OP and many others are simply asking for a safe passage option and, while that may be impractical given the way the zone is designed it is not the same thing as becoming a PVE zone.
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  • Hadria
    Hadria
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    Gisgo wrote: »
    Shaun98ca2 wrote: »
    That's correct and the 1 aspect of the game you probably wouldn't be here. Its doesn't seem like the entire game is based around this but a small portion of it. Seem to me like for a pvp game your forced to do a HECK of a LOT of PVE.

    Your point being?
    Are you still trying to argue your opinion is worth more than mine because you are a pver?

    As i already said my money isnt worth less than yours.

    If they didn't have pvp when it was released no one would of even noticed. This is elder scrolls first mmo second.
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