nikolaj.lemcheb16_ESO wrote: »
The fact that there's nothing waiting for you at VR12 is the more reason to make veteran ranks a prestige/cosmetic reward ^^
and yes, thank the eight that there's no such thing as raid or PvP gear, imagine having to get new leveling, raid and PvP gear every Veteran Rank :')
nikolaj.lemcheb16_ESO wrote: »
The fact that there's nothing waiting for you at VR12 is the more reason to make veteran ranks a prestige/cosmetic reward ^^
and yes, thank the eight that there's no such thing as raid or PvP gear, imagine having to get new leveling, raid and PvP gear every Veteran Rank :')
Yes cause the v12 Dominion (or what ever faction you are) sets that drop in Cyro aren't pvp gear... *giggle* Obv someone has never been to Cyrodiil...
So let me ask you this OP - would you be satisfied if 2/3'rds of the games content was completely locked to you unless you rerolled to another faction? Guess what happens then? You still have to do it ALL over again.
And who says you have to be VR 12 to have fun in this game? Take your time and you will get there.
You speak about "end game" content. Well right now you have the trials (AA & Hel Ra) and I can promise you that most current vr12's can not be successful in this "end game" content in which you wish to take part. I do not necessarily consider Cyrodil "end game" content as a lvl 10 can enter and participate.
The veteran content is there for several reasons. First, and perhaps most importantly, it forces you to get the most out of your character or else you will not be successful. Second, it allows you to pick up gear that you can deconstruct in order to make better equipment later. Third, moar skyshards! You can try other weapons/armor or new crafting skills. Fourth, it opens up content. Despite your dis-content I have rather enjoyed the content that the other factions get to play through.
Sorry that you do not enjoy the "grind" as people here have referred to it. But I will give you a tip - join a group (or create one) and kill the world bosses, dolmens, and public dungeons in each zone. Thats 1/2 a vet rank right there. It's not that hard...
ndbuddrwb17_ESO wrote: »Help me out ESO community. I'm seriously struggling. How, oh how does one have fun in this game while VET levelling and beyond? I'm trying real hard to stay motivated, but as my another friends drops the game and un-subs every week, I'm finding it harder and harder to battle on.
I've arduously meandered through to Vet 6 now, but I can't do it anymore. It is all just so, ridiculously boring. It's the same old grindy, slow, dull questing over and over again with no reward or even attainable goal. It's watching paint dry. I want to keep playing, I do. I *want* the game to be fun, but it's just... not. Just about every enemy I encounter of any elite rank is absurdly tough, some - like trolls - feel totally unbeatable, even when I'm 80% decked out in epics.
peter_lescopb14_ESO wrote: »So I've hit vr1 and have started going through the initial vr content and so far I am not having fun at all. What am I missing here?
It's taking an age to level and it's negating any reason to level an alt because I'd just be re repeating content. I just don't understand what the motivation is to go through the vr content, all I want to do is to get to end game and start getting some nice gear for group content.
The content is boring as we'll I've just defeated molar bal for atheist sake and now I'm back fighting crabs!
What am I missing here? I'm very close to canceling my sub
I'm all for improving vet levels but a couple carrots won't do it for me. What was good about levels 1-50 was the journey. That is where vet levels fall short.
Without a continuing main story line, or fighters guild quest line, or mages guild quest line, or some new quest line (like spy/espionage) it won't matter what small carrot you hang out there.
There is little to get immersed in. Quests start to feel like Groundhog Day. They were not designed for characters from other factions. There is little new other than the landscape. No provisioning materials. Only 4 new motifs for twice the amount of content.
Sorry but Zos painted themselves into a corner with the vet levels and I'm just not sure how they will get out. That being said I'm for trying something, anything for that matter, to improve it.
p.hurst1b16_ESO wrote: »I like the VR system. Triples the basic quest content, all the delves and dungeons to find. World bosses and Dolmens to beat. Veteran Dungeons. Games have done elite or master or expert dungeons before.
This game needs to introduce a few daily quests (not trivial kill x and gather some quest mats). By this I mean Veteran dungeon runs. Daily random veteran for your tier with a solid reward such as 750g 10000VP per tier, a Grand soul gem and a roll on a blue item list that contains jewellery and weapons only, not armour.
Give players some sense of being something more than they were on the road to 50. VR1 is nothing really, start off as a scrub in a new campaign, craft some slightly better gear and optional Veteran toggle on dungeons you already did.
The dungeons themselves are not a draw for me. I am quite picky about my gear and do not want boss drops and such.
stefan.gustavsonb16_ESO wrote: »I played Oblivion and Skyrim on max difficulty as well, after playing one or several characters at regular difficulty to see most of the quest lines and the effects of some of the many different choices that were available. It was fun, challenging but also rewarding, and I still remember the thrill of trying to find a winning strategy for fights that had been almost face-roll easy on regular difficulty. Why am I not enjoying the same difficulty spike in ESO? Well, several reasons. See below.
I know this is not Skyrim, and I know this is not a single player game, so the comparisons below might not be 100% relevant, but my point is that the difficulty in this game is an unwelcome thing to most, even someone like me who enjoys a challenge as long as I have a choice. And that leads to the reasons:
1) Choice.
In the single player games I was doing it of my own choice, which means a world of difference. I could take that difficulty slider down a notch or two at any moment, but I chose not to. It was a deliberate "nightmare mode" with near impossible challenges for those who wanted it, not regular content that everyone was forced to do. In ESO it isn't fun, because I did not choose to play the game this way. I am forced to play the game their way. In other games, I do this when I have little else left to do, with absolutely no expectations to play the entire game to its end with that difficulty setting, and fully expecting to have my virtual backside handed to me on a platter in most situations.
2) Non-combat options.
ESO veteran ranks are not as difficult as, say, the highest setting in Oblivion (6x enemy damage, 1/6 player damage), but in Oblivion, you tried to avoid going toe to toe with those insanely boosted mobs wielding your nerfed weapons. You used poison, ranged sneak attacks, repeated hit and run attacks, led enemies into traps, relied on followers, hid in a closet and hoped for the NPC to lose track of you, turned enemies against each other by using spells, basically anything to keep you out of melee combat, and used hack and slash only as a last desperate resort if all else failed. In ESO, there are no options except in-your-face fighting in most situations.
3) Combat options.
In ESO, you have the same basic combat options at VR as in lvl 1-50: no useful followers, stealth is basically useless except for getting a first heavy hit in, and there are no big strategic advantages to be gained from the environment. Ranged attacks hit you around corners and through cover, even through walls, and NPC melee attacks hit from a large distance. You get no other tools to counter it than to "learn to play", with a sort-of real time combat system that is heavily crippled by network lag, at least for many EU players. Yes, you need to learn to move and block and dodge and use an effective rotation of skills that work on the particular enemy you are facing, but there is a limit to how much good it will do. There's no room for creative fighting styles in VR, just "this is how you should do it", with a short list of viable alternatives and very little room for error. Some of this is due to class and balance problems, but some of it is tightly connected to the game mechanics.
4) Cost.
In the other games I enjoy, dying comes at absolutely zero cost. You just reload a saved game or resurrect at a spawn point and try a different strategy, or try the same thing again hoping to get lucky. Failing and dying in ESO punishes you. A dozen failed attempts at a fight costs you rather a lot of gold in soul gems and repairs, and you need to spend extra time to earn that gold in order to stay relevant in solo play. The measly quest rewards and other sources of income I can find in VR zones while questing are nowhere near enough to pay the repair bills alone, much less spend anything on good gear or afford a respec. I need to grind for gold just to experience vanilla flavored, solo play content of the game. In other games, I often laugh when I die. In ESO, I curse when I die.
TL;DR: ESO difficulty is problematic because reasons.
During the closed beta tests, people complained so much that they changed how the game progressed, letting people experience the other zones without having to reroll, and viola, VR was born. It's an afterthought (a rushed one at that), which is why it feels so disconnected to the rest of the game.
The game isn't the problem. It's the PLAYERS. Here me out.
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The game isn't the problem. It's the PLAYERS. Here me out.
.
if you make a product and it tanks because people dont want it, it is NEVER EVER the people that are the problem. it is always that your product is at fualt or at least percieved to be not good enough.
you cant change people to suit your product you have to change your product to suit people ..... or fail
" hey why dont you like this car i made?" " its dung" " no its brilliant just go away and change what you like about cars then come back and buy it "
Before the Mods move in this is not a quitting thread (I'm not quitting)
I am however not playing the game while it's in its current state !
Craglorn is a dead zone, literally. Yesterday (a weekend, prime time day) was rubbish there. Pretty much impossible to get a group, chat was almost non existent, anomalies are still a joke since the nerf ! (they need to be set back to how they were before)
VR zones... don't make me laugh ! I was in a VR9 zone and I can honestly say I saw about 4 people in nearly 5 hours. Tried a couple of times to engage in conversation but nothing. (not saying these peeps were bots, they weren't but they certainly weren't friendly either) Don't know if it was a stealth buff or a bug, but as a couple of threads have pointed out VR mobs are doing more damage than before the patch. Players (the few there are) are spending more time running back to repair and/or dying than they are enjoying the game !
I don't understand... People are saying VR is to hard yet my SUPER SQUISHY NIGHTBLADE can walk on enemies left and right in VR content... I'm confused, you might want to look at your build again.
Also, stop complaining. Non VR was to easy and now VR is to hard, what the hell do you want?
Ya...I'm pretty worried the game will change into something I don't want to pay to play anymore either. Good thing I bringing up 3 toons at once, from each alliance. Get a full play through each area and if VR sucks, it won't be as big a deal to quit and move onto something else.
Ya...I'm pretty worried the game will change into something I don't want to pay to play anymore either. Good thing I bringing up 3 toons at once, from each alliance. Get a full play through each area and if VR sucks, it won't be as big a deal to quit and move onto something else.
What's going to happen to the game when the diehard fans decide the game is over? with no endgame, this mmo has no future
A rather safe estimation of 90% of all that are vet 12 are so because of either early pvp exploit or anomaly grind in craglorn wich at the same time gave so much epics and blue items that you could level up blacksmithing, woodworking and clothing by deconstructing them in a matter of a day or two. The 2 weeks this could be done made people deconstruct so much they got hundreds of hundreds of epic tempers. i was late and only got to craglorn the last 4 days it was possible to do it and got from vet rank 3 to12 by 3rd day, and i might add that i played maybe 5 hours a day.
I got enough tempers to sell and bought dreugh wax / tempering alloys to make myself a complete legendary armor and two legendary daggers.
All thos who were not fortunate enough to be high level to take advantage of it will face a long grind through the other 2 factions that rather few of those before them have been forced to do.