demonlkojipub19_ESO wrote: »Sounds like they fixed a bug with it to me. Other abilities deplete your resource when you dont hit anything with it so as long as you can use it without a target. Else Fire rune would be free until someone walks into it, volley would be free, whirlwind would be free, etc.
Talon spamming was a chief complaint by 100s of players....get a new toy.
Talon spamming was a chief complaint by 100s of players....get a new toy.
PvP players ALWAYS find something to whine about.. it's in their nature to ignore their own fails and rather keep lobbying for nerfs to OTHER classes.
I bet that even if they:
- set stamina to the set number
- disabled ALL abilities except light+heavy attack, sprint, block, roll dodge and CC break
- made blocking a heavy melee attack (which would be stronger than ranged attacks by a good bit) stagger enemy
PvP whiners would find something else to whine about... but then they would at least stop interfering with 90% of the game, which is PvE.
Hypertionb14_ESO wrote: »Talon spamming was a chief complaint by 100s of players....get a new toy.
PvP players ALWAYS find something to whine about.. it's in their nature to ignore their own fails and rather keep lobbying for nerfs to OTHER classes.
I bet that even if they:
- set stamina to the set number
- disabled ALL abilities except light+heavy attack, sprint, block, roll dodge and CC break
- made blocking a heavy melee attack (which would be stronger than ranged attacks by a good bit) stagger enemy
PvP whiners would find something else to whine about... but then they would at least stop interfering with 90% of the game, which is PvE.
In that situation it would be stealth that gets all the crying.
I like this, actually, and I've wanted PvP to be like this for a long time. It would feel a lot more player-skill oriented. Would love it if timed blocks and dodges ignored all damage, and if you actually had to get up close and personal with your target if you were using melee.I said nothing except light+heavy attack, sprint, block, roll dodge and CC break would work. And I meant it. Including all passives.
If they like senseless bashing, let them return to Skyrim-like combat. Just your skill, weapon and damage-avoiding skills. Nothing to give you an advantage over the other guy. Preferably 1 unblocked/unavoided heavy attack would mean death, (timed!) Block and Dodge would avoid 100% damage. To give combat some speed and dynamics. No more surviving of 10 ppl all nuking you.
In the previous patch the radius of dark talons was decresed from 8m to 6m which resulted in the game getting some grabbling issues due to movement, latency and lack of ability responsiveness. But that was fair enough because it was also changed so that if it did not affect any targets, it wouldn't deplete any magicka - a perfect compromise.
With patch 1.2.3 it now depletes magicka again when you're not hitting any enemies and it still has the 6m radius which is so low that affecting people with it can be unreasonably hard because the game doesn't handle movement and CC very well.
@ZOS, please, either stay with the 6 meter radius and don't have the ability deplete magicka if it doesn't affect anyone or have it deplete magicka every time but increase its radius back to 8 meters. The latter wouldn't be an issue anymore with the new CC immunity system in place so either option is good.
In the previous patch the radius of dark talons was decresed from 8m to 6m which resulted in the game getting some grabbling issues due to movement, latency and lack of ability responsiveness. But that was fair enough because it was also changed so that if it did not affect any targets, it wouldn't deplete any magicka - a perfect compromise.
With patch 1.2.3 it now depletes magicka again when you're not hitting any enemies and it still has the 6m radius which is so low that affecting people with it can be unreasonably hard because the game doesn't handle movement and CC very well.
@ZOS, please, either stay with the 6 meter radius and don't have the ability deplete magicka if it doesn't affect anyone or have it deplete magicka every time but increase its radius back to 8 meters. The latter wouldn't be an issue anymore with the new CC immunity system in place so either option is good.
http://youtu.be/pPoX9H2pRpAdemonlkojipub19_ESO wrote: »Sounds like they fixed a bug with it to me. Other abilities deplete your resource when you dont hit anything with it so as long as you can use it without a target. Else Fire rune would be free until someone walks into it, volley would be free, whirlwind would be free, etc.