AlexDougherty wrote: »
[5] while not impervious to death, a vampire may be killed only by meeting a violent end. ((personal note: Silverbolts anyone?!))
[6] A vampire's skin is extremely susceptible to sunlight and flame, so much so that contact with it burns the skin.[7]
[8] Documents describe vampires being turned to dust even without being slain by flame
Um, not quite with the first one @raash.
In Oblivion the Vampire Duke of Skingrad's wife, who was also a vampie died because she wouldn't feed, and so starved to death. Not a violent death.
In Skyrim you find a Vampie in the Dark Brotherhood who has a severe allergy to Garlic (not a common allergy among TES Vampires), and you could kill him with that allergy. Again not a violent death.
...
[6] A vampire's skin is extremely susceptible to sunlight and flame, so much so that contact with it burns the skin.[7]
...
What would you do for PvP, though? Don't forget that there's very few places in Cyrodiil that count as indoors, and if you're part of an assault / gank team, you're going to be constantly injured just going between keeps, much less lingering for a target.This would actually encourage me to play a Vampire instead of the current format.
What would you do for PvP, though? Don't forget that there's very few places in Cyrodiil that count as indoors, and if you're part of an assault / gank team, you're going to be constantly injured just going between keeps, much less lingering for a target.This would actually encourage me to play a Vampire instead of the current format.
It's a matter of interpretation, it could be argued either way.AlexDougherty wrote: »
[5] while not impervious to death, a vampire may be killed only by meeting a violent end. ((personal note: Silverbolts anyone?!))
[6] A vampire's skin is extremely susceptible to sunlight and flame, so much so that contact with it burns the skin.[7]
[8] Documents describe vampires being turned to dust even without being slain by flame
Um, not quite with the first one @raash.
In Oblivion the Vampire Duke of Skingrad's wife, who was also a vampie died because she wouldn't feed, and so starved to death. Not a violent death.
In Skyrim you find a Vampie in the Dark Brotherhood who has a severe allergy to Garlic (not a common allergy among TES Vampires), and you could kill him with that allergy. Again not a violent death.
I would imagine dying from Garlic is probably pretty violent in its own right. IMO "Violent" doesn't necessarily mean something conventional like a stake to the heart. To me it just means your body is not susceptible to disease, illness, or old age.
AlexDougherty wrote: »
[5] while not impervious to death, a vampire may be killed only by meeting a violent end. ((personal note: Silverbolts anyone?!))
[6] A vampire's skin is extremely susceptible to sunlight and flame, so much so that contact with it burns the skin.[7]
[8] Documents describe vampires being turned to dust even without being slain by flame
Um, not quite with the first one @raash.
In Oblivion the Vampire Duke of Skingrad's wife, who was also a vampie died because she wouldn't feed, and so starved to death. Not a violent death.
In Skyrim you find a Vampie in the Dark Brotherhood who has a severe allergy to Garlic (not a common allergy among TES Vampires), and you could kill him with that allergy. Again not a violent death.
Aha? I didnt write the lore so I dont know. Might be quazi lore that is listed at uesp.net for all I care, just that i was under the impression that it is among the best places to read about elder scrolls lore thats all.
inferneuseb17_ESO wrote: »imo silver stuff should not even harm a vamp, ww are weak vs silver, vamps vs sunlight, so imo both should be weaks vs lightmagic 20%, vamps vs fire 20% and ww vs silver stuff 20% and thats it.
With the up-coming addition of a crime and punishment system I see no reason that Vampires and Werewolves that are overtly obvious (like Jedi waving light-sabres in towns in the original Star Wars Galaxies) should be not be subject to potential player bounties (open world pvp flag for a limited time) and guard attacks.
Lore or not (from reading much of the above it looks to be a subjective point of view anyway) they are part of the game and can be fun - I object to people asking of bites in zone chat. But that's personal for me.
With a Crime / Punishment system if I steal a potato and get caught I have to pay up - why is taking someone's blood or feeding off a corpse any less of a crime?
Thevampirenight wrote: »I think silver should be a werewolf weakness and daedric one and some vampire types as well but make most vampire types despite being undead should wield and do more damage with silver on werewolves because silver is a werewolf weakness and in most lores involving them vampires use silver against them and werewolves burn by touching it. I think they should get rid of the silver bolt not doing damage with out perk to werewolves and make it were you need the perk for it to work on vampires. And It can not be a instant kill thats overpowered
In that case Templar abilities should deal mega critical damage against vampires too, since they embody both "sunlight" AND "flame".
tordr86b16_ESO wrote: »This is what happend in the office over at ZOS:
dev 1: " ok so they want fighters guild stuff to do damage against vamps / ww's"
dev 2: "yeah, these f* roleplayers are gettin real annoyed"
dev1: "lol dem rp's. ok so we just add this code here so these abilities and passives apply to players... type type"
dev2: "yeah this *** looks good, coffe and donuts m8?"
dev1: "man yeah im starving lets gtfo from here"
dev2: "hmm dude, i think we forgot soemthing..."
dev1: "lol f* that we'll leave that to the A team"