
I think you're mistaking your own personal enjoyment with what the majority of players want.
If difficulty ramped up at level 10, most people would just quit at that point. Most people don't play Elder Scroll games for their difficulty (and they aren't known for this either). There are far superior games if you want a "hard" game.
In addition, leveling up in the majority of MMO's isn't supposed to be particularly difficult. Difficult content generally comes in terms of group content like dungeons and raids at endgame, not simply getting to maximum level.
vr1 is easy cos your back to groups of 1 or 2.. the groups of 3 dont really appear untill vr4 , then again at vr 7-8
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I like difficulty in my Elder Scrolls games
Why go back though Alpha, they didn't need to be killed.
@OP I also suggested that L1-L50 be ramped up a bit so there isn't the disparity between normal and Vet ranks, but as much as some people complain about difficulty, I don't think in my 6 levels of playing as a Veteran that I have come across anything as difficult as some of the main/guild story quest bosses.
Someone else already said it I think. If you get to VR without having learned anything from those earlier hard fights then the player only has themselves to blame.
And take no notice of those saying "but you're only VR 1". It doesn't get 'harder' than the first maps (not starter), though it may introduce NPC formations and tactics that you have to adapt to.
For those that want greater difficulty, you can have it at any time you want.
Play with base value none enchanted armour equipped, or no armour at all.
Respec and don't use passives and if you want really difficult then don't use skills at all, just head out with a sword and board equipped and rely on light and heavy attacks.
The mechanism for you to have greater difficulty is already there, you just need to use it but while some people are saying they want greater difficulty very very few of them will actually choose to do this, wonder why that is then ???
However that's not the case for those who are struggling and have slower reflexes or a disability etc, making the game more difficult would be extremely unfair on them as they pay exactly the same amount of money as you do yet content in higher difficulty areas is off limits to them.
In reality, the only way to keep everybody happy is going to be to introduce variable difficulty in the pve zones, to make all things equal they could make it so you choose your difficulty setting at log on and then everyone in your instance is on the same setting as you.
Giving customers the choice what ever your product is usually keeps them happy, happy customers keep paying.
It seemed like they were taking this approach orginally actually. Then came the slew of complaints about Gutsripper, Doisha, and Mannimarco for example. I still see players complaining in zone or on other sites about their current difficulty. Or any required strategy other than run in spamming one skill or the left mouse button.
Players changed this imo by repeatedly complaining Bastille Day style. Encounters have been nerfed several times now. And you still occasionally see players coming to the forums complaining about them.
p_tsakirisb16_ESO wrote: »@badmojo
Depends the class & build. If you are an SC, DK, NB with min max build then yes 1-50 is a breeze. And at VR levels you will encounter almost to non existent resistance either. (DKs can solo the Dolmens also).
However, if you are (were up to few days ago) a Templar, that tried to go through with Heavy armour, sword and shield and only healing then you suffered.
Also, many people like myself are here for the PvP and want to get rid off the 1-50 quickly, but without feeling the grind. Hence raising the difficulty after level 10, will create the same issues there are in VR levels. Where only min-max builds will work, and not rag tag skills in line for fun.
No it shouldn't begin at level 10 cause any player who just started the game would have a list of things they'd like to try out/learn before taking on a fruity challenge. And there's no real point in increasing difficulty if there's nothing to compensate for.
Example, if they enable difficulty selection in single-player (or group instanced) quests, the player(s) will receive higher quality loot and/or rewards (in gold/items, not xp) if they complete the quest on an extreme tier whilst meeting its level requirements (to prevent outlevelled players from taking advantage).
For those that want greater difficulty, you can have it at any time you want.
Play with base value none enchanted armour equipped, or no armour at all.
Respec and don't use passives and if you want really difficult then don't use skills at all, just head out with a sword and board equipped and rely on light and heavy attacks.
The mechanism for you to have greater difficulty is already there, you just need to use it but while some people are saying they want greater difficulty very very few of them will actually choose to do this, wonder why that is then ???
However that's not the case for those who are struggling and have slower reflexes or a disability etc, making the game more difficult would be extremely unfair on them as they pay exactly the same amount of money as you do yet content in higher difficulty areas is off limits to them.
In reality, the only way to keep everybody happy is going to be to introduce variable difficulty in the pve zones, to make all things equal they could make it so you choose your difficulty setting at log on and then everyone in your instance is on the same setting as you.
Giving customers the choice what ever your product is usually keeps them happy, happy customers keep paying.
Tannakaobi wrote: »I love it when people at VR1 come on and say, it's a walk in the park, I don't know what all the fuss was about. It's like that fella with the NB VR2 video, I never did see an update..
Yes, VR1 is easy enough. Come back in a few levels and tell us you are still happy. I'm not say you won't be, only it is too soon to tell.
Also you are missing the point, few people find VR too hard. It's the endless grind for nothing that bothers people.I like difficulty in my Elder Scrolls games
I would love to know what you base this on, I've never even seen a difficult TES game. Maybe you have some crazy mods...
Alphashado wrote: »V7 Templar here. Last night I came across a mob of skeleton warriors that popped up out of the ground when I approached a tent and back pack. This in itself is fine. I was surprised and I am supposed to be surprised. Problem is that by the time I drew my weapon I was dead.
Went back for revenge and died again. This time being fully aware of them. Two of them assaulting you with rapid melee attacks that hit for 400 dmg and the 3rd throwing daggers at you that hit for 800-900 dmg.
I beat them eventually after dying a 3rd time. Point is that this isn't fun. It's ridiculous. This is a trash mob that popped out of the ground at a random back pack. I don't want to die a few times, rethink my strategy, swap abilities around on my skill bar and develop a tactic in order to beat this stupid trash mob.
I really am getting tired of it. I log in less and less each day. Its tedious, grindy, and just plain ridiculous. I don't want to be forced to handle a random pack of trash mobs like a freakin raid boss.
You do this garbage at lvl 10 and this game will lose another gigantic chunk of subs.
