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ESO - The lack of an MMO

Fersaken
Fersaken
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I really don't know where to start, I am more than likely going to cancel my subscription. Before people ask for my stuff, I honestly am only writing this so Zenimax knows exactly what they did wrong.

For close to 2 decades now MMO's have been on the rise. MMO's are not that different than any other game genre out there. Why do people play games? The story, the graphics, the immersion are all great answers. But I numerous people play games because they like starting off small, a nobody who rises to great heights via loot, skills, abilities etc.

MMO's vary only slightly due to introducing players who are able to play together, and the fact MMO's are constantly evolving through patches, expansions, content, fluff etc.

With that being said ESO fails horribly as an mmo. Since launch the game has continued to go down hill, and will continue to do so. The game is lacking on so many different levels, and you refuse to change things which need to be changed.

I won't be resubbing at a later date, but if you wish to make this a profitable fun gaming experience here is a list of things you need to do.

1. We were very excited when you released the VR Dungeon Crypt of Hearts. However, there is no reason to run it. Put some good loot in it, good set bonuses and give us a reason to run it 10,000 times. Thats what we want a reason to do things. As it stands there is very very little to do in the game. AA and Hel Ra is about it. And honestly it gets fairly boring when you clear them in 10 minutes rinse repeat 100 times a night until you have all the gear you want.


2. Harvesting, there is very little reason to harvest anymore. The returns on mat ( mainly purple and gold ) are slim and constantly getting nerfed.

3. Builds this is the single most frustrating complaint I have about this game. When I play an MMO I want to play a tank, because I enjoy setting the momentum of the group/raid. In this game tanks are not needed except for 2-3 bosses in the entire game, and those 2-3 bosses could more than likely be tanked in cloth. Currently if you want to DPS you have to have cloth and a resto / destro staff. In my guild if you are not wearing cloth and a staff you simply are not getting invited to anything. Not to mention why can a caster non stop block, dodge, roll without it affecting their dps? If you use medium armor doing any of the dodge, block, or roll your dps will go down the drain.

4. Lack of anything fun and exciting. For weeks now I have logged on excited ready to play. Once in game I run to the horse vendor, train my horse, open my mail loot my hireling mats, then I sit there thinking about what I feel like doing. Go harvesting, run a dungeon, or pvp. Most nights I go out harvesting for about an hour, while doing so I read chat. Normally I don't see anyone putting together groups. I think about forming a group for something, but honestly why would I. COH is the only instance which drops VR12 gear, but the thing is that it doesn't drop anything of any use.
  • Wifeaggro13
    Wifeaggro13
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    Top three reasons for the Exodus

    1) Melee ,armor heavy/medium< Light armor resto staff

    2)Veteran rank grind is a massive time sink un engaging and boring

    3)Itemization is horrible so even if you gut it out to V12 your forced into horrible trial dynamics with zerg tactics forced resets after limited res and a community full of know it all A holes.

    And before anyone says L2P newb ive a v12 Dk orc , and v 5 sorc. Tanked everything but last trial. After AA the picture was very clear. they made a great game for leveling but had zero end game . it was rushed poorly thought out and unitemized. VR dungeons are much more fun but again the suffer from itemization problems.
  • Bloodfang
    Bloodfang
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    Fersaken wrote: »

    1. We were very excited when you released the VR Dungeon Crypt of Hearts. However, there is no reason to run it. Put some good loot in it, good set bonuses and give us a reason to run it 10,000 times. Thats what we want a reason to do things. As it stands there is very very little to do in the game. AA and Hel Ra is about it. And honestly it gets fairly boring when you clear them in 10 minutes rinse repeat 100 times a night until you have all the gear you want.

    Grinding gear in Raids and Dungeons is worst MMO design.
    Fersaken wrote: »
    2. Harvesting, there is very little reason to harvest anymore. The returns on mat ( mainly purple and gold ) are slim and constantly getting nerfed.

    There is no reason to harvest? Each professions has it's benefits, and crafting in this game is exceptionally well done.
    Fersaken wrote: »
    3. Builds this is the single most frustrating complaint I have about this game. When I play an MMO I want to play a tank, because I enjoy setting the momentum of the group/raid. In this game tanks are not needed except for 2-3 bosses in the entire game, and those 2-3 bosses could more than likely be tanked in cloth. Currently if you want to DPS you have to have cloth and a resto / destro staff. In my guild if you are not wearing cloth and a staff you simply are not getting invited to anything. Not to mention why can a caster non stop block, dodge, roll without it affecting their dps? If you use medium armor doing any of the dodge, block, or roll your dps will go down the drain.

    Hybrid Builds is the way to go, traditional ones are just lame and old.
    Fersaken wrote: »
    4. Lack of anything fun and exciting. For weeks now I have logged on excited ready to play. Once in game I run to the horse vendor, train my horse, open my mail loot my hireling mats, then I sit there thinking about what I feel like doing. Go harvesting, run a dungeon, or pvp. Most nights I go out harvesting for about an hour, while doing so I read chat. Normally I don't see anyone putting together groups. I think about forming a group for something, but honestly why would I. COH is the only instance which drops VR12 gear, but the thing is that it doesn't drop anything of any use.

    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.
    Edited by Bloodfang on June 27, 2014 2:48PM
  • eacorralesb14_ESO
    Despair9 wrote: »
    Fersaken wrote: »

    1. We were very excited when you released the VR Dungeon Crypt of Hearts. However, there is no reason to run it. Put some good loot in it, good set bonuses and give us a reason to run it 10,000 times. Thats what we want a reason to do things. As it stands there is very very little to do in the game. AA and Hel Ra is about it. And honestly it gets fairly boring when you clear them in 10 minutes rinse repeat 100 times a night until you have all the gear you want.

    Grinding gear in Raids and Dungeons is worst MMO design.
    Fersaken wrote: »
    2. Harvesting, there is very little reason to harvest anymore. The returns on mat ( mainly purple and gold ) are slim and constantly getting nerfed.

    There is no reason to harvest? Each professions has it's benefits, and crafting in this game is exceptionally well done.
    Fersaken wrote: »
    3. Builds this is the single most frustrating complaint I have about this game. When I play an MMO I want to play a tank, because I enjoy setting the momentum of the group/raid. In this game tanks are not needed except for 2-3 bosses in the entire game, and those 2-3 bosses could more than likely be tanked in cloth. Currently if you want to DPS you have to have cloth and a resto / destro staff. In my guild if you are not wearing cloth and a staff you simply are not getting invited to anything. Not to mention why can a caster non stop block, dodge, roll without it affecting their dps? If you use medium armor doing any of the dodge, block, or roll your dps will go down the drain.

    Hybrid Builds is the way to go, traditional ones are just lame and old.
    Fersaken wrote: »
    4. Lack of anything fun and exciting. For weeks now I have logged on excited ready to play. Once in game I run to the horse vendor, train my horse, open my mail loot my hireling mats, then I sit there thinking about what I feel like doing. Go harvesting, run a dungeon, or pvp. Most nights I go out harvesting for about an hour, while doing so I read chat. Normally I don't see anyone putting together groups. I think about forming a group for something, but honestly why would I. COH is the only instance which drops VR12 gear, but the thing is that it doesn't drop anything of any use.

    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.

    You have no idea about MMO's, i understand the OP, having the "Play your way" is pretty lame because you still need to be cloth and destro staff to get an invite and get stuff done.

    I also like tanking, and this game is horrible for that, people dont need a tank, only need DPS, this happens because they turned this into a ACTION mmorpg

  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Gear grind is horribly annoying. I'll take a slightly smaller population over a game like that. I LOVE the fact that crafted gear is actually useful. I've heard so many complaints about other games (Rift, WoW and others) that have useless crafted gear. Don't listen to stuff like this please devs, it would be a horrible decision.
  • Wifeaggro13
    Wifeaggro13
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    Despair9 wrote: »
    Fersaken wrote: »

    1. We were very excited when you released the VR Dungeon Crypt of Hearts. However, there is no reason to run it. Put some good loot in it, good set bonuses and give us a reason to run it 10,000 times. Thats what we want a reason to do things. As it stands there is very very little to do in the game. AA and Hel Ra is about it. And honestly it gets fairly boring when you clear them in 10 minutes rinse repeat 100 times a night until you have all the gear you want.

    Grinding gear in Raids and Dungeons is worst MMO design.
    Fersaken wrote: »
    2. Harvesting, there is very little reason to harvest anymore. The returns on mat ( mainly purple and gold ) are slim and constantly getting nerfed.

    There is no reason to harvest? Each professions has it's benefits, and crafting in this game is exceptionally well done.
    Fersaken wrote: »
    3. Builds this is the single most frustrating complaint I have about this game. When I play an MMO I want to play a tank, because I enjoy setting the momentum of the group/raid. In this game tanks are not needed except for 2-3 bosses in the entire game, and those 2-3 bosses could more than likely be tanked in cloth. Currently if you want to DPS you have to have cloth and a resto / destro staff. In my guild if you are not wearing cloth and a staff you simply are not getting invited to anything. Not to mention why can a caster non stop block, dodge, roll without it affecting their dps? If you use medium armor doing any of the dodge, block, or roll your dps will go down the drain.

    Hybrid Builds is the way to go, traditional ones are just lame and old.
    Fersaken wrote: »
    4. Lack of anything fun and exciting. For weeks now I have logged on excited ready to play. Once in game I run to the horse vendor, train my horse, open my mail loot my hireling mats, then I sit there thinking about what I feel like doing. Go harvesting, run a dungeon, or pvp. Most nights I go out harvesting for about an hour, while doing so I read chat. Normally I don't see anyone putting together groups. I think about forming a group for something, but honestly why would I. COH is the only instance which drops VR12 gear, but the thing is that it doesn't drop anything of any use.

    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.

    1) Grinding gear is a matter of opinion many like gear progression. actually a big part of the community does

    2) once you hit the end game you craft one set thats all you need light armor and two staves for all classes . unless you are the DPS taunt then youll need a sword and shield . But crafting is well done i agree it has depth and reward.

    3) Hybrid builds? are you kidding me there is one build in this game for end game activites. Its caster light armor and staves. you could not make a sorc in heavy armor and a 2 hander and be effective in any capicity
  • hk11
    hk11
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    Despair9 wrote: »
    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.

    WoW has a lot of things to do outside of questing. Saying that it's lazy is sort of odd considering the crazy amount of content and amusements in the game. The feature list would make this post into a novella. Like any game, at some point you sort of run out things you want to do. It took me like 7 years to get to that point in WoW (granted I took some breaks) and about a month in ESO.

    I may just be old, but your bullet points are the antithesis of what I enjoy in an MMO. To each his own, this is not a dig at you personally.

    @fersaken I have to agree about the builds. That is the single biggest turn off.
    Edited by hk11 on June 27, 2014 3:05PM
  • NewBlacksmurf
    NewBlacksmurf
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    I made a comment to another post like this earlier this week.

    In short, people's perspectives are WRONG.
    This is NOT an MMORPG (style) but it IS a massively muti-player game online.

    This is a RPG - yes
    This is a MMO - yes
    This is NOT in any way and by design its not suppose to be LIKE ANY MMORPG per the developers and the director of the company as stated by them in 2012.

    Here are some good articles to review as I think you and thousands of others have fallen into the mass marketing of this from OTHER non TESO companies. This is not to be a MMORPG style in comparison to WoW and other WoW like games but it is a MMO.

    http://www.rockpapershotgun.com/2012/06/11/interview-zenimax-defends-elder-scrolls-online/

    http://www.gameinformer.com/b/features/archive/2012/05/07/the-challenge-of-elder-scrolls-online-an-interview-with-the-creative-director.aspx

    http://www.gamereactor.eu/articles/101784/The+Elder+Scrolls+Online:+Creative+Director+Interview/
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ninnghizhidda
    Ninnghizhidda
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    You have no idea about MMO's, i understand the OP, having the "Play your way" is pretty lame because you still need to be cloth and destro staff to get an invite and get stuff done.

    I also like tanking, and this game is horrible for that, people dont need a tank, only need DPS, this happens because they turned this into a ACTION mmorpg


    I will agree with most of the points made so far, although myself I am not "quitting" yet, and I have no wish to do so yet, stubbornly hoping "things will get better, soon".

    Just one thing, I am not quite sure if the intention was really to make ESO an "action MMO", because it is not. An "action MMO" is actually something like Tera. Like it or hate it for what it is or isn't, but Tera is a game with action combat indeed. Just an example. And even if you do hate a game like Tera, I can certainly tell you that "traditional" roles are very much alive there, yes, with tanks, healers, and dps classes, the very real ones. Even if many times there is a "high bias" in parties, but this has more to do with good old "elitism" in favour of "uber geared characters" and "skilled players" (so, anyone judged not to fit in the category is just kicked / left out).

    In ESO, you don't even have to go that far. Almost by default, several builds / roles are already not part of the equation. All you need is a "Harry Potter".

    And here lies the real big problem with the whole philosophy behind the game, or its design if you prefer, or even, the lack / failure of a good design.

    And whether they are willing to make any changes in this design / philosophy or are able to do so, remains to be seen, but I doubt people are also willing to wait a few (?) months to see any real changes in place.
  • murklor007neb18_ESO
    I also like tanking, and this game is horrible for that, people dont need a tank, only need DPS, this happens because they turned this into a ACTION mmorpg
    Is ESO really an ACTION mmorpg?

    That point is actually one of the biggest reasons why I dont bother any more. Its not. Its not action at all. Every encounter above 1 mob at veteran rank is a carefully calculated and executed strategy. When you hop into AvA and face real players, its a cat and mouse game about who can attack who from stealth and who managed to stunlock who for so long. And that's after you have travelled by horse for 10 minutes to your destination. Where is this action!? I would very much like to find it.

    ESO is slow, sluggish and boring even without unresponsive combat. I cant say I have found it to be an action mmorpg. Which is actually what I wanted out of my next mmo - something with intense and smooth PvP combat like GW2, but on a grander scale. It horribly failed on the first part, but delivered on the second part... too well. Far, far too well. If I have to run for yet another keep 5km away I'll vomit.
    Edited by murklor007neb18_ESO on June 27, 2014 3:27PM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    ESO Still has the potential to be one of the best mmos out there if some stuff is done in the next coming months.

    Bugs
    Fixing simple bugs like some set bonus is a must and need to be done quickly
    These are well documented error by the community and i think not hard to be done

    Balance
    Work is being done here to improve stamina builds and i expect some armor soft cap changes too if they accomplish this and balance is done the more hardcore players will defiantly stay with ESO
    I know this part is hard but players like me still have hope :)

    RGP in VR
    Its said they new forms of continued level up after VR1 will be implemented.
    I feel like the RPG part of the game is lost after level 50
    The crafting part also needs expansion still no end game crafting
    Hoping for the jewelry and the other unknown profession (spellcraft)

    Items and Grouping
    Giving players more rewards for completing dungeons and zones is the way to go
    This is another reason VR++ zones are empty
    Color painting for armor is coming but more should be tied to zone completions
    Another thing that's coming out is justice system hope this brings new fresh air to the game.

    Guild Stores
    Last patch implemented things that needed to be from the start
    Now only search by name is needed

    These are all expected for a near future and confirmed so if they are done i think you concur with me when i said it does not lack of mmo

  • Bloodfang
    Bloodfang
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    Despair9 wrote: »
    Fersaken wrote: »

    1. We were very excited when you released the VR Dungeon Crypt of Hearts. However, there is no reason to run it. Put some good loot in it, good set bonuses and give us a reason to run it 10,000 times. Thats what we want a reason to do things. As it stands there is very very little to do in the game. AA and Hel Ra is about it. And honestly it gets fairly boring when you clear them in 10 minutes rinse repeat 100 times a night until you have all the gear you want.

    Grinding gear in Raids and Dungeons is worst MMO design.
    Fersaken wrote: »
    2. Harvesting, there is very little reason to harvest anymore. The returns on mat ( mainly purple and gold ) are slim and constantly getting nerfed.

    There is no reason to harvest? Each professions has it's benefits, and crafting in this game is exceptionally well done.
    Fersaken wrote: »
    3. Builds this is the single most frustrating complaint I have about this game. When I play an MMO I want to play a tank, because I enjoy setting the momentum of the group/raid. In this game tanks are not needed except for 2-3 bosses in the entire game, and those 2-3 bosses could more than likely be tanked in cloth. Currently if you want to DPS you have to have cloth and a resto / destro staff. In my guild if you are not wearing cloth and a staff you simply are not getting invited to anything. Not to mention why can a caster non stop block, dodge, roll without it affecting their dps? If you use medium armor doing any of the dodge, block, or roll your dps will go down the drain.

    Hybrid Builds is the way to go, traditional ones are just lame and old.
    Fersaken wrote: »
    4. Lack of anything fun and exciting. For weeks now I have logged on excited ready to play. Once in game I run to the horse vendor, train my horse, open my mail loot my hireling mats, then I sit there thinking about what I feel like doing. Go harvesting, run a dungeon, or pvp. Most nights I go out harvesting for about an hour, while doing so I read chat. Normally I don't see anyone putting together groups. I think about forming a group for something, but honestly why would I. COH is the only instance which drops VR12 gear, but the thing is that it doesn't drop anything of any use.

    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.

    You have no idea about MMO's, i understand the OP, having the "Play your way" is pretty lame because you still need to be cloth and destro staff to get an invite and get stuff done.

    I also like tanking, and this game is horrible for that, people dont need a tank, only need DPS, this happens because they turned this into a ACTION mmorpg

    And who exactly are you to tell me I have no idea about MMOs? ; ) I love tanking, I am a tank, templar at that, never had a single problem in VR content, also VR dungeons are piece of cake.

    You know its funny enough when I'm seeing sorcerers and DKs dying all the time in VR.
  • Lunshea
    Lunshea
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    Fersaken wrote: »
    I really don't know where to start, I am more than likely going to cancel my subscription. Before people ask for my stuff, I honestly am only writing this so Zenimax knows exactly what they did wrong.

    The fact that you don't like ESO ≠ Zenimax doing something wrong.
    Fersaken wrote: »
    AA and Hel Ra is about it. And honestly it gets fairly boring when you clear them in 10 minutes rinse repeat 100 times a night until you have all the gear you want.

    Would you prefer the raids to have 3 hours clearing time, but lockdown on 1 bosskill a week (like many other games)? Just asking. If 10 min x 100 times a night is real numbers, I don't know about one mmo that would have end game content at release to keep you occupied :) I guess the bosses should have been much harder, so that the first months had been spent on wipes and polishing tactics.
    Fersaken wrote: »
    When I play an MMO I want to play a tank, because I enjoy setting the momentum of the group/raid. In this game tanks are not needed except for 2-3 bosses in the entire game, and those 2-3 bosses could more than likely be tanked in cloth.

    Guess you never played GW2 then :) I'm a fan of the holy trinity myself, all though I prefer the healer role. You say that most bosses don't *need* a tank, but is there still an advantage to have one? IMO; all group bosses in ESO should be severely buffed (and have abilities demanding a tank, more tactics and less homing missiles), while all trash (vet) should be severely nerfed. At least I find healing in ESO very fun!
    Fersaken wrote: »
    Currently if you want to DPS you have to have cloth and a resto / destro staff.

    At the moment, this imbalance is the most severe problem with ESO in my opinion. I also think everyone kind of agree on this, so I'm sure ZOE is working very hard to fix this.
    Fersaken wrote: »
    Lack of anything fun and exciting.

    I'm still having loads of fun. Sad to hear you're so bored, maybe you should just concider a break and rather check back in a couple of months :s
    Edited by Lunshea on June 27, 2014 3:57PM
  • Fersaken
    Fersaken
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    I won't be coming back, they have had their chance and they continue to release content that has no purpose.

    COH is a waste of time and resources. Why would anyone ever run it more than 1 time for that 1 skill point?

    I did thinking the set loot drops would be rare, like in the vr10ish instances, but nothing.

    Whats the point of raiding if the crafted set are better than the dropped sets? Oh no, now I am getting in to the casual crowd of "Crafting should be better." If this is true then why even put time and resources into the raiding scene. People raid to get the best gear, in this game that does not apply so why do it?

    You can argue all you want. This is why the game is failing. This is why your guild rosters have fewer and fewer people logging on.

    And some of you can keep bringing up the age old WoW argument, go right ahead, but you are only kidding yourself.

    Elder Scrolls Online isn't a new design or concept. It is a half assed game filled with great ideas and craptastic implementations of those ideas.
  • NobleX35
    NobleX35
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    Despair9 wrote: »
    Grinding gear in Raids and Dungeons is worst MMO design.

    This is a matter of opinion and I completely disagree with you (as I'm sure mod will also). I love gear progression. It's always been exciting to see what kind of new and awesome gear/set bonsuses I'm going to get next to further advance my toon and to try to make them as bad*** as I can. And gear progression through raids is a very viable and effective way of making the gear more rewarding when you get it.

    The *main* gear set however, has to be a guaranteed drop preferably from a multi boss raid with raid locks (so it can't just simply be farmed). Then you add in extra rare loot that drops on occasion and is simply another nice perk of running said raid.
    There is no reason to harvest? Each professions has it's benefits, and crafting in this game is exceptionally well done.

    I agree that crafting is well done in this game, however the op was trying to point out that the harvesting mats is getting less and less rewarding...personally I feel that the best way to level up crafting should be through creating something instead of deconstructing something. That would provide a greater incentive to go around harvesting tons of mats because you need them to level up your craft.
    Hybrid Builds is the way to go, traditional ones are just lame and old.

    As far as maximum efficiency is concerned hybrid is definitely not the way to go...staff and light armor is the way to go unfortunately.
    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.

    Again a matter of personal opinion, but I personally completely disagree. ESO exploration is not very exciting or gratifying. The reason behind this is due to the fact that every nook and cranny is covered with "stuff" and you are therefore basically forced into seeing the entire landscape to complete everything instead of being able to explore it for explorations sake.

    Also theirs no high peaks or places of high altitude in general for you to be able to simply look over the vast landscape and then point and pick which areas you think look interesting and worthwhile exploring. This makes the game feel smaller. For comparison skyrim had many areas in which you could just gaze over the vast lands of skyrim (from the throat of the world) and then decide where you wanted to go next (instead of looking at boring map to figure out where you wanna to next).

    Personally I felt many mmo's did exploration better than ESO has which include: Lotro (probably the absolute king of exploration), SWTOR, and even EVE.

    Edited by NobleX35 on June 27, 2014 4:20PM
    "Only the dead have seen the end of war."
  • NobleX35
    NobleX35
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    Despair9 wrote: »
    Grinding gear in Raids and Dungeons is worst MMO design.

    This is a matter of opinion and I completely disagree with you (as I'm sure mod will also). I love gear progression. It's always been exciting to see what kind of new and awesome gear/set bonsuses I'm going to get next to further advance my toon and to try to make them as bad*** as I can. And gear progression through raids is a very viable and effective way of making the gear more rewarding when you get it.

    The *main* gear set however, has to be a guaranteed drop preferably from a multi boss raid with raid locks (so it can't just simply be farmed). Then you add in extra rare loot that drops on occasion and is simply another nice perk of running said raid.
    There is no reason to harvest? Each professions has it's benefits, and crafting in this game is exceptionally well done.

    I agree that crafting is well done in this game, however the op was trying to point out that the harvesting mats is getting less and less rewarding...personally I feel that the best way to level up crafting should be through creating something instead of deconstructing something. That would provide a greater incentive to go around harvesting tons of mats because you need them to level up your craft.

    [quoteHybrid Builds is the way to go, traditional ones are just lame and old.[/quote]

    As far as maximum efficiency is concerned hybrid is definitely not the way to go...staff and light armor is the way to go unfortunately.
    Not sure what game you are playing, but WoW is written all over it. And that game I can confirm is the most lazy product ever made, there is virtually thousands of people just sitting in the Capitals doing nothing. ESO is unmatched in its exploration.

    Again a matter of personal opinion, but I personally completely disagree. ESO exploration is not very exciting or gratifying. The reason behind this is due to the fact that every nook and cranny is covered with "stuff" and you are therefore basically forced into seeing the entire landscape to complete everything instead of being able to explore it for explorations sake.

    Also theirs no high peaks or places of high altitude in general for you to be able to simply look over the vast landscape and then point and pick which areas you think look interesting and worthwhile exploring. This makes the game feel smaller. For comparison skyrim had many areas in which you could just gaze over the vast lands of skyrim (from the throat of the world) and then decide where you wanted to go next (instead of looking at boring map to figure out where you wanna to next).

    Personally I felt many mmo's did exploration better than ESO has which include: Lotro (probably the absolute king of exploration), SWTOR, and even EVE.

    "Only the dead have seen the end of war."
  • Halorin
    Halorin
    ✭✭✭
    If you're going to leave, then go. Don't come back and make replies to confirm you are leaving. Go enjoy whatever other games or activities you feel like. Your opinion's been expressed. It's time to move on, and no one's going to be swayed by an opinion that's made from a place of hyperbole.

    "Since launch the game has continued to go down hill, and will continue to do so."

    Unless you're able to somehow predict the future, you have shot yourself in the foot with this statement. To me, your opinion might have some plausibility, but it's ultimately ridiculous with your feeling you know how things will go. You can argue the point of what is or is not likely, but you can't state the future as fact.

    You care about the game. If you didn't, you'd just leave. It's either that, or you just want to bicker with people over the internet. Either way, I would advise you to find better use of your time.

    I'm sure if you presented your concerns in a more constructive manner they'd be better received, and perhaps even made note of by the developers. But to me, you've made an ass of yourself when you didn't have to.

    Good luck with your gaming future.
  • AngryWolf
    AngryWolf
    ✭✭✭
    Interesting post. The only thing that REALLY concerns me is that tanks need to be in light armor and have a staff to be useful in VR content. I haven't got there yet, so I don't know, but if this is true, there is something WAY OFF BALANCE going on and should be in Zenimax's top 3 things to look at. Hope they are listening and fix it before I get there!
  • Lunshea
    Lunshea
    ✭✭✭
    Fersaken wrote: »
    Whats the point of raiding if the crafted set are better than the dropped sets? Oh no, now I am getting in to the casual crowd of "Crafting should be better." If this is true then why even put time and resources into the raiding scene. People raid to get the best gear, in this game that does not apply so why do it?

    You can argue all you want. This is why the game is failing. This is why your guild rosters have fewer and fewer people logging on.

    And some of you can keep bringing up the age old WoW argument, go right ahead, but you are only kidding yourself.

    Elder Scrolls Online isn't a new design or concept. It is a half assed game filled with great ideas and craptastic implementations of those ideas.

    People = you? Don't be so narrow minded. You are VERY fixated on loot - that's obviously everything you care about. I agree itemization and raid loot could be looked into, but there sure are a lot of other reasons for raiding...f.i. learning boss mechanics, general teamwork and guild events, l2p a character/class/build better and master difficult challenges. When all the good gear only is obtainable through raiding, why even put time and resources in crafting?

    Our guild is actually still growing. The guilds that insta-invited 500 people (based on f.i. level) the first week are probably dead, though. No game can run a guild for you, only hard work and right decisions from the officers can.

    Maybe Elder Scrolls Online isn't a new design or concept. But believe it or not, even though ESO is a mmo and you are a mmo player, there is no obligation for ZOE to make the game 100% according to your dream design.

  • bigos81eb17_ESO
    bigos81eb17_ESO
    Soul Shriven
    This game dont have lack of end game content but reason to do it. Grindind gear maybe annoying but keep people playing. You will do it dungeon for fun few time but doing it 40th times is not fun you need another reason and it is good drop, it dosnt need to be item it can be component for crafting, token witch you can change for cool costume, anything.
  • Sleepydan
    Sleepydan
    ✭✭✭
    The *main* gear set however, has to be a guaranteed drop preferably from a multi boss raid with raid locks (so it can't just simply be farmed). Then you add in extra rare loot that drops on occasion and is simply another nice perk of running said raid.



    It has to be that? It HAS to?? Thank the stars your not in charge. That is the more crackhead heroin hero hamster wheel design I have ever had the privilege of suffering.

    If I wanted that, I would still be playing wow, hovering in my flying mount (which destroyed world pvp), waiting for raids and dailies to reset (ugh hamster wheel), so that I could take the handy teleporter(which further destroyed world pvp) right to where I need to be.

    Then in ~3-6 months, or 12-24 attempts at the rng loot table and rng need/greed rolls, or dkp or what have you, I get another encounter to clear, with it expecting you to have enough gear from the old place to clear it.

    Because who cares if your good? You can't be good. You just break the number 4 key while you pepper other abilities, the gear does it for you.

    And after a few "tiers" are added, you get the privilege of paying another $60 for the "expansion," invalidating everything you have done to climb the ever growing ladder and do it all over again.

    *** that right in its gaping maw of an ***.
  • Lunshea
    Lunshea
    ✭✭✭
    If I wanted that, I would still be playing wow, hovering in my flying mount (which destroyed world pvp), waiting for raids and dailies to reset (ugh hamster wheel), so that I could take the handy teleporter(which further destroyed world pvp) right to where I need to be.

    Hmm...I actually still play WoW...for just that...so agree, I really don't hope they think about implementing that kind of gameplay into ESO :) Every game their strength.
  • NobleX35
    NobleX35
    ✭✭✭✭
    Sleepydan wrote: »
    The *main* gear set however, has to be a guaranteed drop preferably from a multi boss raid with raid locks (so it can't just simply be farmed). Then you add in extra rare loot that drops on occasion and is simply another nice perk of running said raid.



    It has to be that? It HAS to?? Thank the stars your not in charge. That is the more crackhead heroin hero hamster wheel design I have ever had the privilege of suffering.

    If I wanted that, I would still be playing wow, hovering in my flying mount (which destroyed world pvp), waiting for raids and dailies to reset (ugh hamster wheel), so that I could take the handy teleporter(which further destroyed world pvp) right to where I need to be.

    Then in ~3-6 months, or 12-24 attempts at the rng loot table and rng need/greed rolls, or dkp or what have you, I get another encounter to clear, with it expecting you to have enough gear from the old place to clear it.

    Because who cares if your good? You can't be good. You just break the number 4 key while you pepper other abilities, the gear does it for you.

    And after a few "tiers" are added, you get the privilege of paying another $60 for the "expansion," invalidating everything you have done to climb the ever growing ladder and do it all over again.

    *** that right in its gaping maw of an ***.

    Wow clearly you cant have a disagreeing opinion without try to trash someone elses completely and unnecessarily into the ground...and you also clearly didn't pay any attention to the first part of my post.

    Basically my point was that to make gear progression through raids enjoyable and fun the pieces of gear have to be guaranteed drops so that way you aren't subject to crappy RNG values. And to give the pieces of gear more meaning and give players reason to keep doing the raids, they need locks otherwise players will have full sets within a week and then be done and bored with the game again.

    And I Never said I wanted any system like that where you need to get new gear every 4-6 months. Don't put words in my mouth/post. A system like that gives gear no meaning as once you get it you have to get a brand new set...that's just dumb.

    For reference lotro SoA was amazing and I've yet to come across someone who didn't enjoy it. Lotro got the end-game content right, by pretty much doing what I had stated above. The rift was a multi boss raid that was fun challenging and rewarding. Each boss dropped 1 piece of gear for the set. The raid also had raid locks that were on a week cool down so that it couldn't simply be farmed. This also gave the set more meaning and granted a great sense of accomplishment went you finally finished the set.

    And based off everything youve said in your post you make it clear that you don't like mmo's so why the hell are you here? This is kind of the standard for an mmo: leveling, dungeon delving, obtaining awesome loot and gear, crafting, and pvp...if you don't like that kind of stuff then leave.

    P.S. the raids need to be difficult so that people can't just simply rely off their gear to the work for them...they earn the gear to then make it easier.
    "Only the dead have seen the end of war."
  • NobleX35
    NobleX35
    ✭✭✭✭
    Sleepydan wrote: »
    The *main* gear set however, has to be a guaranteed drop preferably from a multi boss raid with raid locks (so it can't just simply be farmed). Then you add in extra rare loot that drops on occasion and is simply another nice perk of running said raid.



    It has to be that? It HAS to?? Thank the stars your not in charge. That is the more crackhead heroin hero hamster wheel design I have ever had the privilege of suffering.

    If I wanted that, I would still be playing wow, hovering in my flying mount (which destroyed world pvp), waiting for raids and dailies to reset (ugh hamster wheel), so that I could take the handy teleporter(which further destroyed world pvp) right to where I need to be.

    Then in ~3-6 months, or 12-24 attempts at the rng loot table and rng need/greed rolls, or dkp or what have you, I get another encounter to clear, with it expecting you to have enough gear from the old place to clear it.

    Because who cares if your good? You can't be good. You just break the number 4 key while you pepper other abilities, the gear does it for you.

    And after a few "tiers" are added, you get the privilege of paying another $60 for the "expansion," invalidating everything you have done to climb the ever growing ladder and do it all over again.

    *** that right in its gaping maw of an ***.

    Wow clearly you cant have a disagreeing opinion without try to trash someone elses completely and unnecessarily into the ground...and you also clearly didn't pay any attention to the first part of my post.

    Basically my point was that to make gear progression through raids enjoyable and fun the pieces of gear have to be guaranteed drops so that way you aren't subject to crappy RNG values. And to give the pieces of gear more meaning and give players reason to keep doing the raids, they need locks otherwise players will have full sets within a week and then be done and bored with the game again.

    And I Never said I wanted any system like that where you need to get new gear every 4-6 months. Don't put words in my mouth/post. A system like that gives gear no meaning as once you get it you have to get a brand new set...that's just dumb.

    For reference lotro SoA was amazing and I've yet to come across someone who didn't enjoy it. Lotro got the end-game content right, by pretty much doing what I had stated above. The rift was a multi boss raid that was fun challenging and rewarding. Each boss dropped 1 piece of gear for the set. The raid also had raid locks that were on a week cool down so that it couldn't simply be farmed. This also gave the set more meaning and granted a great sense of accomplishment went you finally finished the set.

    And based off everything youve said in your post you make it clear that you don't like mmo's so why the hell are you here? This is kind of the standard for an mmo: leveling, dungeon delving, obtaining awesome loot and gear, crafting, and pvp...if you don't like that kind of stuff then leave.

    P.S. the raids need to be difficult so that people can't just simply rely off their gear to the work for them...they earn the gear to then make it easier.
    "Only the dead have seen the end of war."
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