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Another idea on improving stamina builds

Booba
Booba
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Pretty simple this time:

What if each invested point into stamina decreases your cost of blocking/dodging by 1%?

This way the one that has 49 stamina instead of paying X% of max stamina to block will pay 0.51*X%.

Same on dodge and sprint. Because, well, I'm super well fit and have a lot of stamina. I'm expected to run and withstand longer, don't I?
Edited by Booba on June 27, 2014 1:15PM
  • Booba
    Booba
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    No thoughts on this, really? Or just a wrong thread? Or everyone is tired of stamina problem discussions =)?

    This solution looks so easy, natural and straightforward so I could not keep it just to myself.
    It could even go as a hotfix for current state until some better design comes in.
  • Bhakura
    Bhakura
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    Just cut stamina costs by half and increase stamina damage by half, problem solved :)
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Not a bad idea for cost reduction for block/dodge/interrupt with points into stamina. It would make total sense.
  • Cody
    Cody
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    that would be helpful. I have a char who has 25 points into stamina(and yes, I can, so far, survive in BOTH PVP and vet zones. I even managed to do fungal grotto vet at VR1, so don't start talking crap to me plz). this would be helpful for us players that put the points into it, as the passives, are, atm, not good enough:/
    Edited by Cody on June 27, 2014 4:33PM
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