subecsanur wrote: »How is it mobs now just track you even after you go invisible, I hope this is not included in the CC immune mechanisms?
It seems that once a monster is about to cast on you even if you go invisible they still cast on you and break you out of stealth as if nothing happened beside us using up magicka.
Anyone notice this? It seems to be more obvious on casting or projectile launching enemies, they just track you and continue to cast and will not get interrupted.
alexj4596b14_ESO wrote: »subecsanur wrote: »How is it mobs now just track you even after you go invisible, I hope this is not included in the CC immune mechanisms?
It seems that once a monster is about to cast on you even if you go invisible they still cast on you and break you out of stealth as if nothing happened beside us using up magicka.
Anyone notice this? It seems to be more obvious on casting or projectile launching enemies, they just track you and continue to cast and will not get interrupted.
its about timeing, if its ranged it will hit you as long as you stealth after the attack is released, for melee it should be the same thing
subecsanur wrote: »Yeah butalexj4596b14_ESO wrote: »subecsanur wrote: »How is it mobs now just track you even after you go invisible, I hope this is not included in the CC immune mechanisms?
It seems that once a monster is about to cast on you even if you go invisible they still cast on you and break you out of stealth as if nothing happened beside us using up magicka.
Anyone notice this? It seems to be more obvious on casting or projectile launching enemies, they just track you and continue to cast and will not get interrupted.
its about timeing, if its ranged it will hit you as long as you stealth after the attack is released, for melee it should be the same thing
This used to interrupt them from casting and now allowing them to complete it, I have been reading in the forums and yes this is apparently an ongoing issue where mobs actually can still detect us in Invisible mode more than they can from just regular sneak. It just seems magnified now after 1.2.3.
Yeah I noticed right after the patch, mobs that didn't do it before, are now following me when I go invisible. I would go invis, move around them, and they would keep facing me. Also, sometimes they would start a heavy attack, I would go invis, the heavy attack would still connect. Dots still messing it up too.
They did fix the magicka cost issue when you had low magicka at least.
subecsanur wrote: »Yeah butalexj4596b14_ESO wrote: »subecsanur wrote: »How is it mobs now just track you even after you go invisible, I hope this is not included in the CC immune mechanisms?
It seems that once a monster is about to cast on you even if you go invisible they still cast on you and break you out of stealth as if nothing happened beside us using up magicka.
Anyone notice this? It seems to be more obvious on casting or projectile launching enemies, they just track you and continue to cast and will not get interrupted.
its about timeing, if its ranged it will hit you as long as you stealth after the attack is released, for melee it should be the same thing
This used to interrupt them from casting and now allowing them to complete it, I have been reading in the forums and yes this is apparently an ongoing issue where mobs actually can still detect us in Invisible mode more than they can from just regular sneak. It just seems magnified now after 1.2.3.
Not exactly. It can only interrupt casting if it's a channeled ability or has a cast time. The way the game works, damage is applied as soon as the ability is cast, but the animation continues to play. This mechanic is why animation canceling works so well.
Not exactly. It can only interrupt casting if it's a channeled ability or has a cast time. The way the game works, damage is applied as soon as the ability is cast, but the animation continues to play. This mechanic is why animation canceling works so well.
Its more broken then ever, now pretty much every dot breaks it