Not sure if this is a bug, but deconstructing any cloth items (dropped items that sell for gold, not the ones you pick up in the world) now have a VERY little chance to yield any usable materials.
May just be an unfortunate side effect of implementing the trash armor / weapons that can be picked up in the environment and deconstructed.
Either way, it sucks. If it sells for real gold, then it should yield usable results. A lv50 crafter w/ all skill points in the passives should NOT be getting 0 results 15x in a row from deconstructing VR level white items. When I actually DID receive any items, it would be 1 Starmetal or 1 Corundum, MAYBE 1 cloth.
This is a DRASTIC change compared to prior to 1.2.3.
Edit: After going on to deconstruct some 50 or so more items, it seems that the yield rates for blues and purples has also gone down drastically, often yielding 0-1 items.
This is w/ max points in Unraveling (as well as the all of the other passives in Clothing.
Deconstruction just became extremely lame overnight.
Edited by Varicite on June 27, 2014 1:47AM