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Why so many 0 gold items????

Soloeus
Soloeus
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Please make all 0 gold items worth 5 gold. Stale horker loafs, provisioning recipes, racial crafting stone, trait crafting stones... Lockpicks, Provisioning Ingredients...

I am sick of so much junk that has no value. Before too long, every item from refined crafting mats to crafted items will all have 0 gold value.

This doesn't "sink" the gold of rich players, it simply denies wealth to poor ones.

Edit: And with all the trash you just added to the game, wow. Something needs to be done.
Edited by Soloeus on June 26, 2014 6:37PM

Within; Without.
  • SirAndy
    SirAndy
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    agree.gif
    I think there shouldn't be *any* 0g items, makes no sense. I would like to see all those items set back to 1g value, like they used to be during the early beta.

    If you pick up a crappy axe from the ground, you should still be able to sell that for 1g. Same goes for fishing bait. Or crafting ingredients.

    I understand ZOS wants to limit the gold farmers, but in the process they're hurting everyone else who plays the game as intended.
    :(
    Edited by SirAndy on June 26, 2014 6:43PM
  • Phantax
    Phantax
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    Tell me about it. They keep saying this is a TES game and yet I don't recall playing a TES game where every trash/interactable item I picked up was worthless?
    All they have done is come up with a cunning way of screwing up our bag space, forcing us to sink gold into another inventory expansion. The trash items should at least have a minimal vendor value.
    I'm beginning to wonder if any of the current Devs have ever played a TES game ???

    :/
    Edited by Phantax on June 26, 2014 6:47PM
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  • Worstluck
    Worstluck
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    Agreed. For me, the fact that I had to get an addon to destroy 0g loot means that there is a problem. I don't like destroying loot...although, it's not really loot anymore, it's just trash.
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  • Ragekniv
    Ragekniv
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    Refusal to reduce respec costs...

    Refusal to refund skill points after patches that dramatically change class skills...

    Refusal to decrease repair costs...

    Having your bags filled with 0 gold junk...

    Priceless!
  • badmojo
    badmojo
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    Phantax wrote: »
    All they have done is come up with a cunning way of screwing up our bag space, forcing us to sink gold into another inventory expansion.

    Let me get this straight, you're spending gold to increase your inventory, so you can pick up more worthless items?
    [DC/NA]
  • Beerbong_Ginn
    Beerbong_Ginn
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    This is the reason I don't use autoloot (which would save me from firing off my ultimate for no reason)
    Edited by Beerbong_Ginn on June 26, 2014 8:39PM
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  • colonel_schmeevin
    No kidding on the ultimate "oops". An offensive ultimate shouldn't be useable unless you're in combat just like all the other abilities but appearently Zenimax doesn't understand simple concepts. So let's see: recipes and motifs are now zero gold and have yet to be hotfixed (on my end anyway), I've never seen a purple recipe in 3 months of gameplay (I'm VR8), I've never seen an imperial motif and still haven't found daedric, never seen a tomato or oats, you get the idea. The drops have become so unbelievably rare. And so have loot drops from enemies/bosses/monsters. So why in the world did Zenimax add 0g worthless weapons and armor to lootable containers??? Are you absolute morons? It was already seemingly a 1% chance to get anything decent from these containers and now that chance is even more reduced now that there are weapons and armor in there. So much for hoping to find a motif or recipe or ingredient I need. This game is a joke and only gets worse. If you want to add weapons and armor that can be picked up, make it like other elder scrolls games. You kill an enemy and you can take their items and leave them naked on the ground. Wow so difficult. And honestly I don't even see why they pushed this. Who is complaining about not having weapons or armor? There are literally hundreds of other more pressing issues. Some of which have existed since day 1.
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