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Research two traits on one item?

richiestyles
I just wanted to see what people think.....

I know theres more than just one of me out there. I would like to research more than one trait at a time on items..

My scenario.....i play with 2x one-hand/secondary bow. I would just to be able to research two bow traits at a time, even if the time doubles it could overlap.
Or two sword traits if I dont have an axe or mace to do.

I just feel like its a waste of a point cause I want the reduction but not look at an empty slot.......


Just a thought.... and maybe update.....
  • Rosveen
    Rosveen
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    Sure I would, but it would render the 'double the time' concept kinda pointless.

    Why are you leaving an empty spot? If you don't have any other items to research, buy some. Don't waste time.
  • twev
    twev
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    I understand your point.
    And a PITA is having to hold that 2nd item in inv while waiting to be able to research it.

    On way out is that you can:
    a.) Create a research mule
    b.) Research the 2nd item on the mule, at the same time.
    c.) When research on item #1 is done, have mule create a lvl 1 copy of that item with trait and now research it on your main.

    The only benefit is that you don't have to go find another item of the same type and trait a 2nd time.

    This clearly doesn't reduce the research time, but then again, finding 6 copies of the same item and trait when you've already tied up your one research slot and then not finding that item again when you need one to research is a different PITA.
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  • Saet
    Saet
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    Its definitely not fun if you want to research more than one trait on the same item. It was probably the easy way to code it guess.
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  • pong
    pong
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    just research the ones you really need. don't spend points on that unless you plan to sell gears
  • richiestyles
    Its mainly for my bow.. I dont use staff or sheild, and I want all the traits.

    Plus I take advantage of two armour sets and there abilities, but they are only certain pieces. On armour I do certain traits but weapons I like them all.

    I really like this game I will play it a couple of times, but I dont plan on going vet. till way later.

    What Im getting at is I am very much a solo player so im going to map and create a complete s@*# kicker when I get there. I only group when I really have to cause I like to finish everything, and I heard vet is 90% group, I could be wrong.

    Im one of those people that play games for fun and as far as I can tell MMO gamers are way to intense for me, this is my first on PC.
    I dont care if we die 30 times im just glad your there to help and we can always figure stuff out, thats the fun of the game.... Sorry thats another topic.

    Thanks for opinions.. :-)

    Oh as for the mule.. can you please explain?
  • Rosveen
    Rosveen
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    twev wrote: »
    I understand your point.
    And a PITA is having to hold that 2nd item in inv while waiting to be able to research it.

    On way out is that you can:
    a.) Create a research mule
    b.) Research the 2nd item on the mule, at the same time.
    c.) When research on item #1 is done, have mule create a lvl 1 copy of that item with trait and now research it on your main.

    The only benefit is that you don't have to go find another item of the same type and trait a 2nd time.

    This clearly doesn't reduce the research time, but then again, finding 6 copies of the same item and trait when you've already tied up your one research slot and then not finding that item again when you need one to research is a different PITA.
    Why research twice though? If you don't want to keep all the items on your main - and I understand why you wouldn't, I hoard them on my crafter and I can barely play her because she has so little bag space left - then just send them to the mule and when it's time, send them back.

    It would make sense if you played both characters and wanted to have everything covered, but if it's just a mule, then why have it research stuff? You won't use it for crafting anyway.

  • Samadhi
    Samadhi
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    I got all 8 traits on Bow and Restoration staff by researching the "long" way.

    This change may make things more "convenient" for people who want to take shortcuts, but that's not really in the vision of crafting that is presented in the game. The intention is for crafting to be difficult yet rewarding to master.

    I would rather keep doing traits research the proper way and feel that the endgame sets I can craft with my bonuses are unique.
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  • Azzuria
    Azzuria
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    My mule alt is literally overflowing with armors, weapons, staves and shields to be researched. Fortunately, since I've been working all tradeskills since release, I'm down to all items taking 7 or more days to research. It sucks now, but when I can create any item with any trait at any time and know that all the armor I pick up can immediately be deconn'd for parts... that'll be worth the current clutter.
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  • zgrssd
    zgrssd
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    I just wanted to see what people think.....

    I know theres more than just one of me out there. I would like to research more than one trait at a time on items..
    The proper ingame terms would be:
    Research more then one Trait per line (each weapon/armor pieces is considered a Research Line).

    Honestly I am somewhat consfused it was not part of the game already. I can see only one reason to allow only 1 Trait per line:
    They want the reserach times to add. If you could do the 6th, 7th and 8th trait at the same time, you get all three in the time of the 8th trait. Instead of having to add the 6th and 7th time to the one of the 8th (plus the time you need to start each of those).

    There is no performance gain to force the running researches to be split up across the lines.
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  • Lalai
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    I'd like to be able to research more than one thing on a trait at a time.

    Since I can't though.. what I tend to do to free up space, is I'll only keep certain things to research. Like, right now I'm working on light armor, and heavy armor mostly. Woodworking is dang near done completely. I don't keep any medium armor, or weapon research traits.

    If you want to keep those traits for later when you find them, I'd suggest sticking them on a mule character to free up bank space, especially if they're things you won't be touching for months. It takes around 52 days to do a full 8 traits on three pieces of gear if you have 3 points into the passive that reduces research time, and you didn't branch out to other pieces of gear.

    Personally, my guilds are still full of active people, so finding someone to craft a trait for me to research isn't really an issue, which means I don't do the mule thing. I just keep traits of items I'm currently researching.
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  • Fleymark
    Fleymark
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    I do all 3 researchable crafts. I, also, found early on that there was just no way to keep everything around. I suppose I could have made yet another mule but I wound up just prioritizing for my main and deconning everything else. Once I got 6 traits in everything he uses I started going back to researching everything. Like a good businessman always be thinking down stream. Know what you are going to do next long before your researches pop.

    Also, it goes without saying to get 3/3 in the research passives asap.

    The research mule thing isn't a bad idea. I'm at a point now that my bank space is okay but if I had thought about that at lower level I probably would have done it.

    As cumbersome as it may be at times, I've found research to be a really fun part of the game. And once you can start making 6 trait gear for a toon you will be glad you did it. Set gear can do things for your overall build that nothing else in the game can and being able to do it yourself is gold IMO.
    Edited by Fleymark on June 26, 2014 6:10PM
  • Nazon_Katts
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    From my experience, up until you have researched 5 traits, there's no real need to keep all the items around and you can just keep going by drops. It seems there's just two rare traits per item type (eg. precise/sharpened for staves), which are the only ones you really should keep when you happen to find one.

    Well, if storage is really a problem that is, which it shouldn't be thanks to mules. Tad bit tedious maybe, but workable. Just remember to keep all research item in the bank, so you can make use of Research Assistant, rather than keeping them on a mule.

    And do not forget you can buy 'training' weapons from the Guilds, so I'd do that one last.
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  • Lodestar
    Lodestar
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    Rosveen wrote: »
    Sure I would, but it would render the 'double the time' concept kinda pointless.

    Why are you leaving an empty spot? If you don't have any other items to research, buy some. Don't waste time.

    What if the next one were to have the increase in time as it would when finished. I figure that would be enough.
  • kieso
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    I thought the same thing when my first toon was a NB bow user, then I made alts and realized I'm going to need to research a whole lot more.
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