No stupid token collecting you want that *** go play one of the many many many mmos out there that have that BS. ESO is not and will not be that.
Halrloprillalar wrote: »No stupid token collecting you want that *** go play one of the many many many mmos out there that have that BS. ESO is not and will not be that.
I'm fine with not having a token system, but there needs to be some incentive for this rather frustrating content. It will be like the low level dungeons - run once, forget it exists.
There is no real reason to progress at this time. After you get the gear you need from Trials, there is not a 25 man raid or something that you need the gear for.
If they want longevity, they will probably have to introduce a tiered PvE system where you need to complete A before being able to B, while introducing new "A" and "B" at regular intervals.
I know WoW makes people rage, but they were pretty good at this. It sometimes took guilds months to get a raid to farm status, and then a new raid is introduced. If you are not into that, that's fine but I'm not sure what else MMOs can really offer in terms of longevity.
Ragnar_Lodbrok wrote: »There is no real reason to progress at this time. After you get the gear you need from Trials, there is not a 25 man raid or something that you need the gear for.
If they want longevity, they will probably have to introduce a tiered PvE system where you need to complete A before being able to B, while introducing new "A" and "B" at regular intervals.
I know WoW makes people rage, but they were pretty good at this. It sometimes took guilds months to get a raid to farm status, and then a new raid is introduced. If you are not into that, that's fine but I'm not sure what else MMOs can really offer in terms of longevity.
Anyone who suggests end game tiered gear progression needs to be drug out in the street and shot. This is an elder scrolls game not a wow clone. You would just single handedly suggest that crafting become useless and all soloers need to gtfo
Ragnar_Lodbrok wrote: »There is no real reason to progress at this time. After you get the gear you need from Trials, there is not a 25 man raid or something that you need the gear for.
If they want longevity, they will probably have to introduce a tiered PvE system where you need to complete A before being able to B, while introducing new "A" and "B" at regular intervals.
I know WoW makes people rage, but they were pretty good at this. It sometimes took guilds months to get a raid to farm status, and then a new raid is introduced. If you are not into that, that's fine but I'm not sure what else MMOs can really offer in terms of longevity.
Anyone who suggests end game tiered gear progression needs to be drug out in the street and shot. This is an elder scrolls game not a wow clone. You would just single handedly suggest that crafting become useless and all soloers need to gtfo
No I think soloing is fine for getting to the level cap, in fact I prefer it. I'm not saying that is the only way to make an MMO, it just seems to be the only way you are going to get people to continue to play it.
Halrloprillalar wrote: »No stupid token collecting you want that *** go play one of the many many many mmos out there that have that BS. ESO is not and will not be that.
I'm fine with not having a token system, but there needs to be some incentive for this rather frustrating content. It will be like the low level dungeons - run once, forget it exists.
you can't just play it any and enjoy it?
NOTE: I am not speaking for myself obviously I enjoy the game and want it to live. I am commenting on observations and comments made by those around me and in guilds. The reasons people give me for not wanting to continue doing trials and dungeons are the same. I help lead a trials group that has awesome times and people are bleeding out faster than we can recruit and there reason is always the same. A good game is fun AND makes you feel rewarded people simply don't feel rewarded. and no - I am not wanting the game to turn into WoW I barely played WoW and didn't enjoy it.
NOTE 2: people have come up with some great ways/ideas throughout the thread of making dungeons and raids more desirable without messing with the crafting or gear. Read through for some of those. I like how this community thinks outside the box.
I know you guys wanted crafting to be the best gear in the game but its seriously becoming a problem. There is a way you could have made it where crafting would work with this but with the current crafting system there is no way (it would work if there were items or ingredients needed from raids and dungeons to make the best gear)
I hear it all the time ALL the time people get tired of trials and dungeons because there is no reason to do them.
Worm cult? Aether set? they are only slightly better (arguably) than the best crafted gear and in these cases its only best for one or two people to have it.
Where are the rare daedric weapons? The incredible one of a kind legendary weapon of awesome that takes forever to get?
The game is seriously lacking that excitement you get from finding awesome one of a kind items and many MANY opportunities have been missed.
There is a reason that other games have the raid gear and etc significantly better - because it works it gets people into the game.
I see it all the time - people get BIS crafted then POOF they are bored and leave.
There are ways that crafting could be kept relevant and keep people occupied in end game but some serious system revamps would need to be done because lets be honest.. its not hard to max out everything in this game and I don't know many people who can't make there own gear.
I know a lot of people won't agree with me but you wonder why few people are doing the awesome craglorn content? why would you. Why is it hard for me to get people to do dungeons more than once? Why do people not care for farming trials that much?
There is no carrot - no matter how good the stick is people will almost always choose the path of least resistance. IE - /g LF crafter to make (set bonus) light armor OR just make it yourself
If you have been raiding and doing dungeons in end game and you quit what was your reason? What has kept you from returning to the content or getting excited for it?
Halrloprillalar wrote: »No stupid token collecting you want that *** go play one of the many many many mmos out there that have that BS. ESO is not and will not be that.
I'm fine with not having a token system, but there needs to be some incentive for this rather frustrating content. It will be like the low level dungeons - run once, forget it exists.
you can't just play it any and enjoy it?
SuraklinPrime wrote: »
FYI this is not a raid grinding game. Just making sure that is known.
Never has been, never was designed to be, never will be. This is not that game, if you want that game go to that game.
Like 20 threads a day about this and other asinine things. They aren't going to completely overhaul the premise of the game because you have sad panda face.
FYI this is not a raid grinding game. Just making sure that is known.
Never has been, never was designed to be, never will be. This is not that game, if you want that game go to that game.
Like 20 threads a day about this and other asinine things. They aren't going to completely overhaul the premise of the game because you have sad panda face.
Ragnar_Lodbrok wrote: »Nobody is doing endgame because the majority get to VR find it is unplayable/not fun and quit. Only the "elitist guilds" like VR the way it is.
Garbage.
I quit getting excited because I am sick of getting my arse kicked by trash mobs and every single encounter with trash mobs being some mad max shootout. Storm Atronachs blocking parts of the game, nerfs to Crowd Control, being unable to solo content like solo dungeons, and trash mobs.
I also don't like polluting my quiet living room with Voice Chat programs which all groups demand you to use or kick you.
I shouldn't have to install these funny programs to play the game.
Ragnar_Lodbrok wrote: »This is an elder scrolls game not a wow clone.
SuraklinPrime wrote: »martinhpb16_ESO wrote: »I'm a crafter and I don't do dungeons, so I should be able to have the best gear and I don't care that people who do like dungeons have no decent rewards for the effort they put in, because the way they play is wrong.
-sarcasm off-
In the same vein...
I am a dungeon diver and I don't want to spend time hunting materials or learning a craft so I should be able to have the best gear simply from going around hitting things a few times and I don't care if people who take the time to craft and collect materials have no decent rewards for the effort they put in, etc.
/end sarcasm
Or you could seek a solution that works for both types of player?