They do play. Matt rolled a nightblade not long ago. BTW, what age do you think is the most prevalent? Why should this game not be made for the enjoyment of everyone?
alreadybaked wrote: »They do play. Matt rolled a nightblade not long ago. BTW, what age do you think is the most prevalent? Why should this game not be made for the enjoyment of everyone?
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
Aett_Thorn wrote: »So you'd rather they hire young people (don't know what age you think the players are, but I'm 32, and I'm thinking you are expecting them to hire people much younger than that) who play the game, but have no other skill sets?
I'd rather they hire competent coders, artists, and developers/producers who know what they are doing, regardless of age. Yes they should play the game, but they probably already do. The players will ALWAYS overplay the Devs, because they do have to spend time actually developing the game rather than just playing it, though, and might not be the right people playing through the right parts of the game in the right way to discover some bugs, though.
alreadybaked wrote: »
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
alreadybaked wrote: »
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
You will find your estimate is off by quite a bit. Right now, according to the Entertainment Software Associations data. The average age of active gamers is 31.
http://www.theesa.com/facts/gameplayer.asp
Now if you were to extrapolate the fact that TES is a 20 year old series... My guess is the average age of ESO is probably higher than the average of all gamers.
Aett_Thorn wrote: »alreadybaked wrote: »They do play. Matt rolled a nightblade not long ago. BTW, what age do you think is the most prevalent? Why should this game not be made for the enjoyment of everyone?
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
So you are saying that they should hire people without college degrees (or even high school diplomas) to code the game?
otoh, you'd be surprised how many (in particular) older military vets play games, and retired military/civilian types, too.alreadybaked wrote: »They do play. Matt rolled a nightblade not long ago. BTW, what age do you think is the most prevalent? Why should this game not be made for the enjoyment of everyone?
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
You will find your estimate is off by quite a bit. Right now, according to the Entertainment Software Associations data. The average age of active gamers is 31.
http://www.theesa.com/facts/gameplayer.asp
Now if you were to extrapolate the fact that TES is a 20 year old series... My guess is the average age of ESO is probably higher than the average of all gamers.
nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
I said sell, I said nothing about "art" or whatever emo crap you're on about.
The object behind making games is to make money. You can go play some Indy developers game and look at 2D sprites and tell your friends how cool and progressive you are. I take it by the fact that you're playing a AAA title, this doesnt interest you, like it doesnt billions of other people.
nerevarine1138 wrote: »
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
nerevarine1138 wrote: »nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
I said sell, I said nothing about "art" or whatever emo crap you're on about.
The object behind making games is to make money. You can go play some Indy developers game and look at 2D sprites and tell your friends how cool and progressive you are. I take it by the fact that you're playing a AAA title, this doesnt interest you, like it doesnt billions of other people.
Do you know how art becomes popular and sells a lot? By being new and exciting. By pushing boundaries. And by not listening to a bunch of whiny, entitled brats sitting in a room calling themselves a "focus group."
I'd rather play a great game than a carbon copy of everything that people have already figured out they like.
alreadybaked wrote: »They do play. Matt rolled a nightblade not long ago. BTW, what age do you think is the most prevalent? Why should this game not be made for the enjoyment of everyone?
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
nerevarine1138 wrote: »nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
I said sell, I said nothing about "art" or whatever emo crap you're on about.
The object behind making games is to make money. You can go play some Indy developers game and look at 2D sprites and tell your friends how cool and progressive you are. I take it by the fact that you're playing a AAA title, this doesnt interest you, like it doesnt billions of other people.
Do you know how art becomes popular and sells a lot? By being new and exciting. By pushing boundaries. And by not listening to a bunch of whiny, entitled brats sitting in a room calling themselves a "focus group."
I'd rather play a great game than a carbon copy of everything that people have already figured out they like.
That's a great theory and all.
But the reality is, there are no games like that, and you're paying for just another MMO.
The status quo wins.
Seriously, no need to act like you're trying to market Mountain Dew and be all edgy and hip and *insert buzz word* MMO's are always the same, everyone knows it, and we still pay for it anyways. There's nothing "artsy" about it. And you can tell your liberal arts professor I said so.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
I said sell, I said nothing about "art" or whatever emo crap you're on about.
The object behind making games is to make money. You can go play some Indy developers game and look at 2D sprites and tell your friends how cool and progressive you are. I take it by the fact that you're playing a AAA title, this doesnt interest you, like it doesnt billions of other people.
Do you know how art becomes popular and sells a lot? By being new and exciting. By pushing boundaries. And by not listening to a bunch of whiny, entitled brats sitting in a room calling themselves a "focus group."
I'd rather play a great game than a carbon copy of everything that people have already figured out they like.
That's a great theory and all.
But the reality is, there are no games like that, and you're paying for just another MMO.
The status quo wins.
Seriously, no need to act like you're trying to market Mountain Dew and be all edgy and hip and *insert buzz word* MMO's are always the same, everyone knows it, and we still pay for it anyways. There's nothing "artsy" about it. And you can tell your liberal arts professor I said so.
If game developers took the attitude you do, this series wouldn't exist. No one was clamoring for an alternative to the standard D&D roleplaying game until someone showed them what was possible.
Art that becomes mainstream is still art. And it still wasn't made by listening to popular opinion, because most people are idiots.
alreadybaked wrote: »They need to really consider hiring people that play the game and preferably the age of most their player base just for ideas.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
I said sell, I said nothing about "art" or whatever emo crap you're on about.
The object behind making games is to make money. You can go play some Indy developers game and look at 2D sprites and tell your friends how cool and progressive you are. I take it by the fact that you're playing a AAA title, this doesnt interest you, like it doesnt billions of other people.
Do you know how art becomes popular and sells a lot? By being new and exciting. By pushing boundaries. And by not listening to a bunch of whiny, entitled brats sitting in a room calling themselves a "focus group."
I'd rather play a great game than a carbon copy of everything that people have already figured out they like.
That's a great theory and all.
But the reality is, there are no games like that, and you're paying for just another MMO.
The status quo wins.
Seriously, no need to act like you're trying to market Mountain Dew and be all edgy and hip and *insert buzz word* MMO's are always the same, everyone knows it, and we still pay for it anyways. There's nothing "artsy" about it. And you can tell your liberal arts professor I said so.
If game developers took the attitude you do, this series wouldn't exist. No one was clamoring for an alternative to the standard D&D roleplaying game until someone showed them what was possible.
Art that becomes mainstream is still art. And it still wasn't made by listening to popular opinion, because most people are idiots.
The vast majority of video games that are worth playing cost tens of millions of dollars to make. They're made by big companies who want to make a profit.
I dont think they're all that fussed worrying about what some hipsters definition of art is.
Hence why they're making video games, and you're playing them. They know whats best.
Which was the original point. If we designed a game you wanted, it would cost a lot, and not make any money. But Im sure it'd be real artsy.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »I'll put it like this, if you put a full team of competent dev's, with unlimited resources and an unlimited time frame, and gave anyone on the forums the opportunity to use them and make their own game, the crap would not sell.
They'd build the game"they" want to see made, which would appeal to maybe a handful of people. They'd laugh you out of the industry.
It's only by sacrificing our own preferences and seeing beyond our own noses do decent games get made. The majority of young people wouldnt understand that, and I personally wouldnt want them within 100 leagues of my city, or game, or whatever. Stay off my lawn.
Bull. 100% pure, uncut bull.
The best art (and yes, Mr. Ebert, games are art) is not made by popular acclaim. It is made by assembling a group of talented people with vision. When artists start basing their decisions on what they believe is popular, we end up with generic crap.
I said sell, I said nothing about "art" or whatever emo crap you're on about.
The object behind making games is to make money. You can go play some Indy developers game and look at 2D sprites and tell your friends how cool and progressive you are. I take it by the fact that you're playing a AAA title, this doesnt interest you, like it doesnt billions of other people.
Do you know how art becomes popular and sells a lot? By being new and exciting. By pushing boundaries. And by not listening to a bunch of whiny, entitled brats sitting in a room calling themselves a "focus group."
I'd rather play a great game than a carbon copy of everything that people have already figured out they like.
That's a great theory and all.
But the reality is, there are no games like that, and you're paying for just another MMO.
The status quo wins.
Seriously, no need to act like you're trying to market Mountain Dew and be all edgy and hip and *insert buzz word* MMO's are always the same, everyone knows it, and we still pay for it anyways. There's nothing "artsy" about it. And you can tell your liberal arts professor I said so.
If game developers took the attitude you do, this series wouldn't exist. No one was clamoring for an alternative to the standard D&D roleplaying game until someone showed them what was possible.
Art that becomes mainstream is still art. And it still wasn't made by listening to popular opinion, because most people are idiots.
The vast majority of video games that are worth playing cost tens of millions of dollars to make. They're made by big companies who want to make a profit.
I dont think they're all that fussed worrying about what some hipsters definition of art is.
Hence why they're making video games, and you're playing them. They know whats best.
Which was the original point. If we designed a game you wanted, it would cost a lot, and not make any money. But Im sure it'd be real artsy.
Again, you're horribly mistaken.
The companies/producers are the ones looking to make money. The smart producers are the ones....
alreadybaked wrote: »Don't say they're doing it cause it wouldn't be this way if they were. They need to really consider hiring people that play the game and preferably the age of most their player base just for ideas. That would help benefit them and the people they hire. I mean the goal for any mmo really is to make it more enjoyable so doing what i just mentioned would accomplish that
kassandratheclericb14_ESO wrote: »alreadybaked wrote: »They do play. Matt rolled a nightblade not long ago. BTW, what age do you think is the most prevalent? Why should this game not be made for the enjoyment of everyone?
The goal is to make it better by gathering info from their main player base so more people will find enjoyment in it. The majority is what counts here, so chances are that would make it more enjoyable for most people. I'd say most of their subs are from the ages of 15-25. Obviously that's a guess and nobody except them actually know the answer to that question
Well I guess I am not their "main player base" and I don't matter since I am 42 and *le gasp* a female!!
Muhaaa haaa haaaa