I did, it is, you have no idea what you're talking about.AlienDiplomat wrote: »I think part of the problem is the "education for profit" system. Hear me out before you assume this is just a political rant.
The proprietary or open-source nature of LUA is irrelevant, I think. This is about communication and collaboration between ZOS and add-on developers. If ZOS can't disclose their API changes due to legal issues (which I find very hard to believe), then they should take a step back and start working on a functional core UI.
Guild stores are useless without add-ons. 100 researchable traits per crafting skill are unmanageable without add-ons. Note that when I say useless and unmanageable, I'm not saying you simply can't do it. I'm saying you'll no longer be playing the game, but fighting against a poor UI for hours, with some gameplay in-between.
AlexDougherty wrote: »The proprietary or open-source nature of LUA is irrelevant, I think. This is about communication and collaboration between ZOS and add-on developers. If ZOS can't disclose their API changes due to legal issues (which I find very hard to believe), then they should take a step back and start working on a functional core UI.
Guild stores are useless without add-ons. 100 researchable traits per crafting skill are unmanageable without add-ons. Note that when I say useless and unmanageable, I'm not saying you simply can't do it. I'm saying you'll no longer be playing the game, but fighting against a poor UI for hours, with some gameplay in-between.
You can manage the traits without addons, it just takes tables and a pen, and tick them off as each character learns them, takes seconds.
But having addons makes sense, especially for those using guild stores.
AlexDougherty wrote: »The proprietary or open-source nature of LUA is irrelevant, I think. This is about communication and collaboration between ZOS and add-on developers. If ZOS can't disclose their API changes due to legal issues (which I find very hard to believe), then they should take a step back and start working on a functional core UI.
Guild stores are useless without add-ons. 100 researchable traits per crafting skill are unmanageable without add-ons. Note that when I say useless and unmanageable, I'm not saying you simply can't do it. I'm saying you'll no longer be playing the game, but fighting against a poor UI for hours, with some gameplay in-between.
You can manage the traits without addons, it just takes tables and a pen, and tick them off as each character learns them, takes seconds.
But having addons makes sense, especially for those using guild stores.
ZOS is not responsible for any Add-ons, or the Game if You download and/or use an Add-on; YOU USE THESE AT YOUR OWN RISK;
ZOS will not provide customer support on any Add-ons or Your Game product if You download and/or use an Add-on. Disable all Add-ons prior to contacting Customer Service;
Your Game may not function properly as a result of downloading and/or using Add-ons.
Any Add-ons and/or files that appear to be Add-ons that You download could contain malicious code that could affect Your system. ZOS is not responsible for any such malicious code or the performance of Your system as a result of such malicious code;
AlexDougherty wrote: »The proprietary or open-source nature of LUA is irrelevant, I think. This is about communication and collaboration between ZOS and add-on developers. If ZOS can't disclose their API changes due to legal issues (which I find very hard to believe), then they should take a step back and start working on a functional core UI.
Guild stores are useless without add-ons. 100 researchable traits per crafting skill are unmanageable without add-ons. Note that when I say useless and unmanageable, I'm not saying you simply can't do it. I'm saying you'll no longer be playing the game, but fighting against a poor UI for hours, with some gameplay in-between.
You can manage the traits without addons, it just takes tables and a pen, and tick them off as each character learns them, takes seconds.
But having addons makes sense, especially for those using guild stores.
That's just part of it. The other part is sorting your loot and discarding traits you already have/keeping those you don't. You have to compare each drop, one by one, with your hand-made table. Try doing that for clothing, where besides the trait you have to tell apart light from medium pieces. Try doing it with a full inventory after a couple of hours questing. That's what I was doing, and I was wasting hours of game time that way. It's the reason I first installed an add-on, even though I really didn't want to.
Patches always break mods and add ons. It's up to the author to update their creation.
It was just a mistake. Despite all my programming skill I cannot exclude I would not have made the same mistakes or a similary hard one, being in thier situation.There's been a lot of brouhaha in the add-on forum (see here for example) about the consequences of the 1.2.3 patch, but I think the issue is serious enough that it should be brought up here in general discussion.
D2player87 wrote: »What broken add ons are you all talking about. I updated mine and all are working fine.
As was totally epexted by everyone some addons broke on the Update. Most have been fixed.D2player87 wrote: »What broken add ons are you all talking about. I updated mine and all are working fine.
As was totally epexted by everyone some addons broke on the Update. Most have been fixed.D2player87 wrote: »What broken add ons are you all talking about. I updated mine and all are working fine.
There is however a bug in the saved var system that reset all the settings and stored data (it's on the known issues list; could be avoided if you made backups or knew of it in advance).
An unfortunate but understandable mistake from fellow, fallible, human programmers.
A lot of things aren't required to play the game.nerevarine1138 wrote: »If you're aware that most API changes are going to be for security reasons, then you should also be aware that they shouldn't be releasing information about security-related changes. It completely defeats the purpose of security.
And, as always:
1. Add-ons are not required to play the game.
2. .......................................................
4. Add-ons are not required to play the game.
Yes they are. This game is terrible without addons.nerevarine1138 wrote: »snip
3. Add-ons are not required to play the game.
nerevarine1138 wrote: »If you're aware that most API changes are going to be for security reasons, then you should also be aware that they shouldn't be releasing information about security-related changes. It completely defeats the purpose of security.
...
As I have said in a few other threads, the new Addon TOS we al had to agree to, in my opinion is implying that Zenimax don't really support addons.
I happily use them but I know many people are apprehensive.
Many people feel they are not part of the intended game and when others have told them that Zenimax fully supports the use of addons etc, and then Zenimax put out the new TOS they put out yesterday, it sort of looks like they don't support them at all and I fear that could do real harm.
To quote a bit of it (Caps is theirs, the bold bits I've made bold)ZOS is not responsible for any Add-ons, or the Game if You download and/or use an Add-on; YOU USE THESE AT YOUR OWN RISK;
ZOS will not provide customer support on any Add-ons or Your Game product if You download and/or use an Add-on. Disable all Add-ons prior to contacting Customer Service;
Your Game may not function properly as a result of downloading and/or using Add-ons.
Any Add-ons and/or files that appear to be Add-ons that You download could contain malicious code that could affect Your system. ZOS is not responsible for any such malicious code or the performance of Your system as a result of such malicious code;
I know Zenimax are trying to cover themselves, but what that will read like to most people is that even if you download an addon and don't actually use it, Zenimax will not offer you any support for your game.
As long as Skyshards and Lorebooks work, I'm good. Patches always break mods and add ons. It's up to the author to update their creation.