Why do you need to be bribed to do content, I thought it was for the challenge and satisfaction was the reward.inf.toniceb17_ESO wrote: »it can be different I have a hard time believing you even read the thread.
What would you prefer then? Because as it is people logged in that I haven't seen since a few days of craglorn did the new veteran dungeon a couple of times found out its the same old stuff and feel there is no reason to log in again.
What do you propose to fix the issue if you don't think the traditional method is it? just hope people will stick around for no real reason?
You are satisfied not having any incentive to do anything? What about rare cosmetics are you against that too?
I won't propose any fixes because there is no issue for me. I just log in almost every day to do a few quests, enjoy the story, clear a couple of dungeons, world bosses or dolmens, team up with a friends for a group or public dungeon etc. Even if i will run out of things to do i can always craft (craft. in about 5 minutes. not grind it for months) myself a golden gear and go to Cyrodiil. PVP is never boring. The fact that i'm not forced to do same thing over and over and over again is exactly the reason why i love this game. If i do a dungeon i do it because it's fun, not because i need that rare purple item from the boss and i like it that way.
Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected..
fromtesonlineb16_ESO wrote: »Why do you need to be bribed to do content, I thought it was for the challenge and satisfaction was the reward.inf.toniceb17_ESO wrote: »it can be different I have a hard time believing you even read the thread.
What would you prefer then? Because as it is people logged in that I haven't seen since a few days of craglorn did the new veteran dungeon a couple of times found out its the same old stuff and feel there is no reason to log in again.
What do you propose to fix the issue if you don't think the traditional method is it? just hope people will stick around for no real reason?
You are satisfied not having any incentive to do anything? What about rare cosmetics are you against that too?
I won't propose any fixes because there is no issue for me. I just log in almost every day to do a few quests, enjoy the story, clear a couple of dungeons, world bosses or dolmens, team up with a friends for a group or public dungeon etc. Even if i will run out of things to do i can always craft (craft. in about 5 minutes. not grind it for months) myself a golden gear and go to Cyrodiil. PVP is never boring. The fact that i'm not forced to do same thing over and over and over again is exactly the reason why i love this game. If i do a dungeon i do it because it's fun, not because i need that rare purple item from the boss and i like it that way.
Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected..
That's why I play games, don't you?
inf.toniceb17_ESO wrote: »it can be different I have a hard time believing you even read the thread.
What would you prefer then? Because as it is people logged in that I haven't seen since a few days of craglorn did the new veteran dungeon a couple of times found out its the same old stuff and feel there is no reason to log in again.
What do you propose to fix the issue if you don't think the traditional method is it? just hope people will stick around for no real reason?
You are satisfied not having any incentive to do anything? What about rare cosmetics are you against that too?
I won't propose any fixes because there is no issue for me. I just log in almost every day to do a few quests, enjoy the story, clear a couple of dungeons, world bosses or dolmens, team up with a friends for a group or public dungeon etc. Even if i will run out of things to do i can always craft (craft. in about 5 minutes. not grind it for months) myself a golden gear and go to Cyrodiil. PVP is never boring. The fact that i'm not forced to do same thing over and over and over again is exactly the reason why i love this game. If i do a dungeon i do it because it's fun, not because i need that rare purple item from the boss and i like it that way.
Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected.
As I previously said, to not disrupt the balance between dropped and crafted gear, maybe upon completing a veteran dungeon, you are rewarded with 1x legendary material style of each craft (Kura, Temper Alloy, Dreugh Wax and Rosin.
Games that offer the gear treadmill with dungeons, raids and vendor loot just don't last long. WOW is the best example for this, people are bored with the game, bored with doing dungeons and raids every time they log on, hunting loot that they might never even see drop ... its just a horrible system and the loss of 6 Million subs speaks for itself.
wrlifeboil wrote: »inf.toniceb17_ESO wrote: »it can be different I have a hard time believing you even read the thread.
What would you prefer then? Because as it is people logged in that I haven't seen since a few days of craglorn did the new veteran dungeon a couple of times found out its the same old stuff and feel there is no reason to log in again.
What do you propose to fix the issue if you don't think the traditional method is it? just hope people will stick around for no real reason?
You are satisfied not having any incentive to do anything? What about rare cosmetics are you against that too?
I won't propose any fixes because there is no issue for me. I just log in almost every day to do a few quests, enjoy the story, clear a couple of dungeons, world bosses or dolmens, team up with a friends for a group or public dungeon etc. Even if i will run out of things to do i can always craft (craft. in about 5 minutes. not grind it for months) myself a golden gear and go to Cyrodiil. PVP is never boring. The fact that i'm not forced to do same thing over and over and over again is exactly the reason why i love this game. If i do a dungeon i do it because it's fun, not because i need that rare purple item from the boss and i like it that way.
Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected.
As I previously said, to not disrupt the balance between dropped and crafted gear, maybe upon completing a veteran dungeon, you are rewarded with 1x legendary material style of each craft (Kura, Temper Alloy, Dreugh Wax and Rosin.
Some of the legendary mats sell for 3k+ gold. Why give someone 3k gold just for being carried through a dungeon?
fromtesonlineb16_ESO wrote: »
fromtesonlineb16_ESO wrote: »
fromtesonlineb16_ESO wrote: »
Why do you need to be bribed to do content, I thought it was for the challenge and satisfaction was the reward.
That's why I play games, don't you?
fromtesonlineb16_ESO wrote: »
wrlifeboil wrote: »inf.toniceb17_ESO wrote: »it can be different I have a hard time believing you even read the thread.
What would you prefer then? Because as it is people logged in that I haven't seen since a few days of craglorn did the new veteran dungeon a couple of times found out its the same old stuff and feel there is no reason to log in again.
What do you propose to fix the issue if you don't think the traditional method is it? just hope people will stick around for no real reason?
You are satisfied not having any incentive to do anything? What about rare cosmetics are you against that too?
I won't propose any fixes because there is no issue for me. I just log in almost every day to do a few quests, enjoy the story, clear a couple of dungeons, world bosses or dolmens, team up with a friends for a group or public dungeon etc. Even if i will run out of things to do i can always craft (craft. in about 5 minutes. not grind it for months) myself a golden gear and go to Cyrodiil. PVP is never boring. The fact that i'm not forced to do same thing over and over and over again is exactly the reason why i love this game. If i do a dungeon i do it because it's fun, not because i need that rare purple item from the boss and i like it that way.
Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected.
As I previously said, to not disrupt the balance between dropped and crafted gear, maybe upon completing a veteran dungeon, you are rewarded with 1x legendary material style of each craft (Kura, Temper Alloy, Dreugh Wax and Rosin.
Some of the legendary mats sell for 3k+ gold. Why give someone 3k gold just for being carried through a dungeon?
You mean as in Hircines farming where everyone could spend a day there and be fully decked with BIS gear?
I run all content I am able to do, I'm sure most do, many of us though don't feel the need to be bribed to do it once and don't see the need to repeat it over and over usually.fromtesonlineb16_ESO wrote: »
More content? People are not running these contents, that's the problem.
I know you guys wanted crafting to be the best gear in the game but its seriously becoming a problem.
fromtesonlineb16_ESO wrote: »I run all content I am able to do, I'm sure most do, many of us though don't feel the need to be bribed to do it once and don't see the need to repeat it over and over usually.fromtesonlineb16_ESO wrote: »
More content? People are not running these contents, that's the problem.
If by 'existing content' you mean endless dungeon runs for phat lewt *** then yes, I do mean that.Would you rather have them focus spitting out content that people will only enjoy once (if even that) when they instead could focus on increasing the replay value of already existing content?
fromtesonlineb16_ESO wrote: »I run all content I am able to do, I'm sure most do, many of us though don't feel the need to be bribed to do it once and don't see the need to repeat it over and over usually.fromtesonlineb16_ESO wrote: »
More content? People are not running these contents, that's the problem.
Not everyone runs dungeons because they're phat lewt ***.
Tannakaobi wrote: »I know you guys wanted crafting to be the best gear in the game but its seriously becoming a problem.
I don't really get this mentality.
In my mind the top gear in the game should come from three different places.
1) The hardest PVE content.
2) The most expensive PVP rewards
3) The most difficult to make profession items.
Why are you typing lewt and not loot? Is it some leet geek nerdy speak?
Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected.
As I previously said, to not disrupt the balance between dropped and crafted gear, maybe upon completing a veteran dungeon, you are rewarded with 1x legendary material style of each craft (Kura, Temper Alloy, Dreugh Wax and Rosin.
Because I view people who are fixated on gear for its own sake such as those who are asking for bribes to run content in the same way I view those that use 'leet speak', hence phat lewt.Why are you typing lewt and not loot? Is it some leet geek nerdy speak?
inf.toniceb17_ESO wrote: »PVE content should stay as it is.
inf.toniceb17_ESO wrote: »Just because you don't have an issue doesn't mean that it's not an issue.
An incentive to run a veteran dungeons should be expected.
As I previously said, to not disrupt the balance between dropped and crafted gear, maybe upon completing a veteran dungeon, you are rewarded with 1x legendary material style of each craft (Kura, Temper Alloy, Dreugh Wax and Rosin.
Well maybe that would work...for a couple of months. But after some time the market will be flooded with these mats and it will be cheaper to buy 'em than do a dungeon. And then we will be back to where we came from. Lets face it: dungeons have to drop best and unique gear to make people do these dungeons. Otherwise there always will be discussions like this 'cause as Laura said people will almost always choose the path of least resistance and this path wont lie through vet dungeons. There is no middle ground. So, yes, i admit that if ZOS want people to do vet dungeons ZOS have to force them by making people grind these dungeons. But that is not kind of game i would want to play and there's quiet a bunch of people who would agree with me. In my opinion, to avoid turning ESO into another grindfest MMO devs should bet on PVP, that means proper balancing, bug fixing and more diversity. PVE content should stay as it is.
fromtesonlineb16_ESO wrote: »