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Patch 1.2.3 ruined the sorcerer's playstyle...

  • Fyrakin
    Fyrakin
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    pong wrote: »
    OMG I've been playing sorcerer for like a month now and still don't know about this 3rd hotbar

    Probably because you were not using overload ultimate. I only tried it a few times back in a day, didn't have the time/desire to slot the extra bar as I found it pretty much useless (extra bar for bare hands you can slot class/guild skills there). But there were others who did and had fun with it. I bet there were others who didn't even unlock that ultimate.
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  • mndfreeze
    mndfreeze
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    So, to be clear. The 3rd hotbar is INTENDED by ZOS?

    It just doesn't make sense to me as there is no reason to need another bar in relation to overload as an ultimate. Every time I've seen this mentioned in the past it always seemed general consensus was it was a bug.
  • balu.nicolaeeb17_ESO
    mndfreeze wrote: »
    So, to be clear. The 3rd hotbar is INTENDED by ZOS?

    It just doesn't make sense to me as there is no reason to need another bar in relation to overload as an ultimate. Every time I've seen this mentioned in the past it always seemed general consensus was it was a bug.

    Do you believe a bug of this magnitude, that actually modifies the entire class mechanic, would have been allowed to exist in the game for so long... Not to mention the fact that as a bug it would have been highly unlikely to "generate" a new hotbar for a class, to also works without glitching...

    That's almost like saying... "hey... a bug gave me this armor set, with all this effects", as if the bug could create something that wasn't already there...
  • mndfreeze
    mndfreeze
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    Yes. Yes I do believe exactly that considering there have been some other VERY SIGNIFICANT bugs that have hung around for a long long long time.

    I take it with your reply that means you don't actually know if ZOS has said one way or the other if this is intended. I mean, if it was intended wouldn't it have been a bit more obvious, or at least their intent to make it more obvious, so there were not so many people out there who never knew it did that? In beta I never once thought to myself when I activated my overload ultimate to suddenly go into my skills menu and replace skills because it might be a third bar. Seems to me if it was intended that they wouldn't have gone this long making it so obscure.

  • balu.nicolaeeb17_ESO
    mndfreeze wrote: »
    Yes. Yes I do believe exactly that considering there have been some other VERY SIGNIFICANT bugs that have hung around for a long long long time.

    I take it with your reply that means you don't actually know if ZOS has said one way or the other if this is intended. I mean, if it was intended wouldn't it have been a bit more obvious, or at least their intent to make it more obvious, so there were not so many people out there who never knew it did that? In beta I never once thought to myself when I activated my overload ultimate to suddenly go into my skills menu and replace skills because it might be a third bar. Seems to me if it was intended that they wouldn't have gone this long making it so obscure.

    If it wasn't intended then the Overload damage should have been 3x of what it was... otherwise why would you even consider EVER using it...

    Think about it... you go into this "mystical mode"... where you have the privilege of doing like 3x less damage then you would if you continue to use your spells... you've had to be mental to ever activate it... or you must have really like showing off...
    Edited by balu.nicolaeeb17_ESO on June 26, 2014 8:51AM
  • mndfreeze
    mndfreeze
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    Or since it replaces your weapon thats where the bug with the third slot came from, the game seeing you with overload 'as a weapon'.

    Or it was completely intentional and they just totaly fubar'd the way it looks so what would be its best feature is completely unknown.

    Now after going over it, both ways seem just as plausible to me. heh.
  • RangerChad
    RangerChad
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    When I use Overload on my Sorc, all I can hear is " UNLIMITED POWER!!!!" lol I must be misunderstanding something completely.
  • Darkeus
    Darkeus
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    if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.
  • Fyrakin
    Fyrakin
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    if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.

    Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?
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  • hamon
    hamon
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    Fyrakin wrote: »
    if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.

    Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?

    this simply isnt true. if you can't understand why giving one class a third bar is utterly unfair then you need help tbh.

    would you be ok if templars had 8 slots on their bars so they could have a full rotation and still room for a couple of heals? or perhaps 2 ultimate slots?

    classes should have unique abilities , but not a completely diffrent mechanic. a big part of the game for EVERYONE is how to select 5 skills on each bar. how you balance survivability skills versus damage. its about hard choices.. giving one class another bar where they can stack their "oh feck" skills like BE for example , removing the trade off of having to drop something else to have that escape skill slotted is so unfair and unbalanced its game breaking for me.

  • williams226
    williams226
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    Give everyone 3 hotbars and make it fair

  • balu.nicolaeeb17_ESO
    hamon wrote: »
    Fyrakin wrote: »
    if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.

    Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?

    this simply isnt true. if you can't understand why giving one class a third bar is utterly unfair then you need help tbh.

    would you be ok if templars had 8 slots on their bars so they could have a full rotation and still room for a couple of heals? or perhaps 2 ultimate slots?

    classes should have unique abilities , but not a completely diffrent mechanic. a big part of the game for EVERYONE is how to select 5 skills on each bar. how you balance survivability skills versus damage. its about hard choices.. giving one class another bar where they can stack their "oh feck" skills like BE for example , removing the trade off of having to drop something else to have that escape skill slotted is so unfair and unbalanced its game breaking for me.

    It's like some of you never played RPGs before... each class has something special, and until ESO... in the majority of MMORPGs, if not all... casters couldn't even ware heavy armor... or warriors light for that matter...

    So yeah... give you a 3rd hotbar, give my sorcerer some healing... oh... and i like the magma shell too, seems nice... my sorcerer wants it.

    Now... why am i here explaining class balance to people... do i not have something better to do ? Oh wait...

    edit: game breaking for you... you don't even understand the game balance, how can it break what you don't understand ?

    My VR1 Dragon Knight can charge a mob and do a 900 HIT with Critical Rush... now with my sorcerer i need 2 spells for the same "initiator" effect. Still don't get it ?...
    Edited by balu.nicolaeeb17_ESO on June 26, 2014 11:03AM
  • Fyrakin
    Fyrakin
    ✭✭✭
    hamon wrote: »
    Fyrakin wrote: »
    if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.

    Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?

    this simply isnt true. if you can't understand why giving one class a third bar is utterly unfair then you need help tbh.

    would you be ok if templars had 8 slots on their bars so they could have a full rotation and still room for a couple of heals? or perhaps 2 ultimate slots?

    classes should have unique abilities , but not a completely diffrent mechanic. a big part of the game for EVERYONE is how to select 5 skills on each bar. how you balance survivability skills versus damage. its about hard choices.. giving one class another bar where they can stack their "oh feck" skills like BE for example , removing the trade off of having to drop something else to have that escape skill slotted is so unfair and unbalanced its game breaking for me.

    You probably never tried overload so to speak. Its not an adventage in any way its jus oh f... option for some creative people. Which is pretty much useless for most others. How many sorcerers use it effectively? I can't say, but I am not one of them. As for giving all other classes similar ultimate to overload thats way too much I would never sacrifice any templar/dk ultimate to have that useless thing. Now you have to ask yourself how many others would want that?
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  • monden1980b16_ESO
    monden1980b16_ESO
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    Didn't really read initial post, but the "DPS now" numbers are something my stamina based Templar (vet12, purple armor, yellow weapons) can only dream of...
  • madangrypally
    madangrypally
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    Going to let you all know some of the basic mechanics of overload in case you were unfamiliar with the ability.

    Overload:
    Scales off of Spell Power and Magicka.

    While active a player receives a new hotbar.

    While active a players weapon passives no longer work. This hurts and makes up for the 3rd bar imo. If they removed the third bar then allow passives to continue working. The passives dont work for any ability used or defense if using shield/sword. Can still use the weapon abilities but they will cost more stamina if using a stamina weapon because a player wont receive the stamina reduction passive. This is the biggest issue with Overload and I would give up the third hot bar for the weapon passives.

    Critical Surge will not boost its damage though will still heal on crits. I have found nothing boost its damage besides max magicka and spell power.

    Anything that increases light/heavy attacts will not increase Overloads light/heavy attacks. Even though Ultimate stats that they are light/heavy attacks the game does not consider them that.

    Morphs:
    Power Overload scales from Rank 1 to Rank 4. Energy Overload does not scale in damage from Rank 1 to Rank 4. Thus Power Overload does a substantial amount more damage then Energy Overload.




  • Omnevolus
    Omnevolus
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    Soooo...what?
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