OMG I've been playing sorcerer for like a month now and still don't know about this 3rd hotbar
So, to be clear. The 3rd hotbar is INTENDED by ZOS?
It just doesn't make sense to me as there is no reason to need another bar in relation to overload as an ultimate. Every time I've seen this mentioned in the past it always seemed general consensus was it was a bug.
Yes. Yes I do believe exactly that considering there have been some other VERY SIGNIFICANT bugs that have hung around for a long long long time.
I take it with your reply that means you don't actually know if ZOS has said one way or the other if this is intended. I mean, if it was intended wouldn't it have been a bit more obvious, or at least their intent to make it more obvious, so there were not so many people out there who never knew it did that? In beta I never once thought to myself when I activated my overload ultimate to suddenly go into my skills menu and replace skills because it might be a third bar. Seems to me if it was intended that they wouldn't have gone this long making it so obscure.
inferneuseb17_ESO wrote: »if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.
inferneuseb17_ESO wrote: »if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.
Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?
inferneuseb17_ESO wrote: »if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.
Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?
this simply isnt true. if you can't understand why giving one class a third bar is utterly unfair then you need help tbh.
would you be ok if templars had 8 slots on their bars so they could have a full rotation and still room for a couple of heals? or perhaps 2 ultimate slots?
classes should have unique abilities , but not a completely diffrent mechanic. a big part of the game for EVERYONE is how to select 5 skills on each bar. how you balance survivability skills versus damage. its about hard choices.. giving one class another bar where they can stack their "oh feck" skills like BE for example , removing the trade off of having to drop something else to have that escape skill slotted is so unfair and unbalanced its game breaking for me.
inferneuseb17_ESO wrote: »if sorc gets a 3 skill bar when using ulti, then all classes should get 1 more also.
Thats funny. Same argument could be used like - if one class can summon pets all others should be able as well, or if one class can heal other classes should be able too... Thats just plain silly, why there are classes then?
this simply isnt true. if you can't understand why giving one class a third bar is utterly unfair then you need help tbh.
would you be ok if templars had 8 slots on their bars so they could have a full rotation and still room for a couple of heals? or perhaps 2 ultimate slots?
classes should have unique abilities , but not a completely diffrent mechanic. a big part of the game for EVERYONE is how to select 5 skills on each bar. how you balance survivability skills versus damage. its about hard choices.. giving one class another bar where they can stack their "oh feck" skills like BE for example , removing the trade off of having to drop something else to have that escape skill slotted is so unfair and unbalanced its game breaking for me.