balu.nicolaeeb17_ESO wrote: »Just as i was about to commend ESO's developer team on their genius build system design... Emmm...
To be honest... the damage ratio between light and heavy attack wasn't right in the first place... heavy > light by a mile when AoE+, light has to > heavy by a mile when single target...
Well they fix that... but increased the cost wayyyyy too much... you can't sustain a single target DPS rotation with the ultimate at all now, and god knows the damage is not nearly enough to be considered as part of a bursting sequence...
Ragnar_Lodbrok wrote: »balu.nicolaeeb17_ESO wrote: »Just as i was about to commend ESO's developer team on their genius build system design... Emmm...
To be honest... the damage ratio between light and heavy attack wasn't right in the first place... heavy > light by a mile when AoE+, light has to > heavy by a mile when single target...
Well they fix that... but increased the cost wayyyyy too much... you can't sustain a single target DPS rotation with the ultimate at all now, and god knows the damage is not nearly enough to be considered as part of a bursting sequence...
LOL genius design, is that because youve been OP since day 1?
balu.nicolaeeb17_ESO wrote: »Ragnar_Lodbrok wrote: »balu.nicolaeeb17_ESO wrote: »Just as i was about to commend ESO's developer team on their genius build system design... Emmm...
To be honest... the damage ratio between light and heavy attack wasn't right in the first place... heavy > light by a mile when AoE+, light has to > heavy by a mile when single target...
Well they fix that... but increased the cost wayyyyy too much... you can't sustain a single target DPS rotation with the ultimate at all now, and god knows the damage is not nearly enough to be considered as part of a bursting sequence...
LOL genius design, is that because youve been OP since day 1?
Many companies base their games on the holy trinity system, but it's old system that has a lot of stupid limitations... Other companies have tried to create something totally knew... and have failed miserably...
ESO... is still based on the old trinity system, and it has a very well structured PvE design because of that... but at the same time, broke free of some of the limitations of that system... with genius designs like no skill CDs and hard caps which allow overall management and control over the system even though it seems like it's a "free for all".
The only Issue here is you need to rethink your build. Doing six strong light attacks is an option worth using where before it wasn't. If you were able to do 20/30 as you say, though that depends on how many ultimates you have, they were useless and no one used it. At least you now have something you can use 6 times.
balu.nicolaeeb17_ESO wrote: »The only Issue here is you need to rethink your build. Doing six strong light attacks is an option worth using where before it wasn't. If you were able to do 20/30 as you say, though that depends on how many ultimates you have, they were useless and no one used it. At least you now have something you can use 6 times.
6 times or 100 times... damage wise it's still not worth it since a DPS sequence involving spells still > Overload light attacks by a LOT.
It was worth it if you recover magika with it while using the 3rd hotbar to bunker up when the situation requires it.
Ragnar_Lodbrok wrote: »balu.nicolaeeb17_ESO wrote: »Ragnar_Lodbrok wrote: »balu.nicolaeeb17_ESO wrote: »Just as i was about to commend ESO's developer team on their genius build system design... Emmm...
To be honest... the damage ratio between light and heavy attack wasn't right in the first place... heavy > light by a mile when AoE+, light has to > heavy by a mile when single target...
Well they fix that... but increased the cost wayyyyy too much... you can't sustain a single target DPS rotation with the ultimate at all now, and god knows the damage is not nearly enough to be considered as part of a bursting sequence...
LOL genius design, is that because youve been OP since day 1?
Many companies base their games on the holy trinity system, but it's old system that has a lot of stupid limitations... Other companies have tried to create something totally knew... and have failed miserably...
ESO... is still based on the old trinity system, and it has a very well structured PvE design because of that... but at the same time, broke free of some of the limitations of that system... with genius designs like no skill CDs and hard caps which allow overall management and control over the system even though it seems like it's a "free for all".
I disagree, its a duality system, dps and healers. ZOS made sure to kill off tanks
Ragnar_Lodbrok wrote: »Where is this mythical 3rd bar? Is it some addon hack?
Stonesthrow wrote: »Ragnar_Lodbrok wrote: »Where is this mythical 3rd bar? Is it some addon hack?
I know right?
OP says it in EVERY post…. lol
NerfEverything wrote: »Magika recovery!?
As a templar, I have no idea what you are talking about.
Here's your problem. If a build lets you max out your DPS and your survivability and prepare for any and all circumstances, then that's a balance problem and it needs to be nerfed.balu.nicolaeeb17_ESO wrote: »it was a playstyle for the sorcerer which allows you to have max DPS while using Energy Overload as a back-up to magika recovery AND... survivability customization options, therefor prepare for any and all circumstances...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Here's your problem. If a build lets you max out your DPS and your survivability and prepare for any and all circumstances, then that's a balance problem and it needs to be nerfed.balu.nicolaeeb17_ESO wrote: »it was a playstyle for the sorcerer which allows you to have max DPS while using Energy Overload as a back-up to magika recovery AND... survivability customization options, therefor prepare for any and all circumstances...
mar1ano1987nrb18_ESO wrote: »Amm, so ...you say they destroyed your playstile, but you only named one skill : Overload.
Man, sorcerers had 2 other AWESOME ultimates ..im sure you wont have any problems finding a replacement if the new overload doestn work for you.
Ragnar_Lodbrok wrote: »LOL, Im going to enjoy watching other classes get it as bad as DKs have got it.