I'm still baffled. ZoS are supposed to be an MMO Dev, but they dont even know basic MMO terms. At this point, I think Wikipedia would make a better Dev than ZoS.
http://en.wikipedia.org/wiki/Exploit_(video_gaming)
Jessica Folsom wrote:It's a very grey area.
ZOS_JessicaFolsom wrote: »Tintinabula wrote: »Blood you seriously don't get it. If you find a ZEN mistake and you "utilize" their mistake for your gain THAT is an exploit...no ifs ,ands or buts.
It's a very grey area. We acknowledge that the terrain issue is a bug that we need to fix, and are working on doing so as soon as possible.
Deep philosophical implications here. Who gets to say which players fun is more valuable here, the people having an amazingly good time killing some foos in the pvp zone or the people sitting in the safe zone not pvping?TheGrandAlliance wrote: »GUYS RELAX. IT IS THE END OF THE CAMPAIGN. NOTHING TO SEE HERE. IF YOU DONT LIKE IT LEARN HOW TO DO YOU YOURSELF TO SAVE YOUR FACTION.
It has nothing to do with campaign, it's end, scoreboard or whatever.
It is about bunch of individuals willing to use bug to destroy fun for other players.
If we get rid of them, ESO will be better game for everyone.
Deep philosophical implications here. Who gets to say which players fun is more valuable here, the people having an amazingly good time killing some foos in the pvp zone or the people sitting in the safe zone not pvping?TheGrandAlliance wrote: »GUYS RELAX. IT IS THE END OF THE CAMPAIGN. NOTHING TO SEE HERE. IF YOU DONT LIKE IT LEARN HOW TO DO YOU YOURSELF TO SAVE YOUR FACTION.
It has nothing to do with campaign, it's end, scoreboard or whatever.
It is about bunch of individuals willing to use bug to destroy fun for other players.
If we get rid of them, ESO will be better game for everyone.
Frenzypanda wrote: »Judging from the post of 2 people defending this crap, I get a feel of how "classy" my opponents are.
Lord_Draevan wrote: »I think people are missing one important thing in ZOS's post:
ZOS_JessicaFolsom wrote:
We acknowledge that the terrain issue is a bug that we need to fix, and are working on doing so as soon as possible.
This will be fixed, folks. "Grey area" or not, it won't be usable anymore.
TheGrandAlliance wrote: »
SO they hope. There are 4 exploits that need fixing.
Frenzypanda wrote: »looking at the speed of fixes, don't hold your breath.
Frenzypanda wrote: »looking at the speed of fixes, don't hold your breath.
Thegrandalliance, ever thought of playing GW2 or Super Mario? You can jump to your heart's content.
Lord_Draevan wrote: »I think people are missing one important thing in ZOS's post:
ZOS_JessicaFolsom wrote:
We acknowledge that the terrain issue is a bug that we need to fix, and are working on doing so as soon as possible.
This will be fixed, folks. "Grey area" or not, it won't be usable anymore.
Halrloprillalar wrote: »Deep philosophical implications here. Who gets to say which players fun is more valuable here, the people having an amazingly good time killing some foos in the pvp zone or the people sitting in the safe zone not pvping?TheGrandAlliance wrote: »GUYS RELAX. IT IS THE END OF THE CAMPAIGN. NOTHING TO SEE HERE. IF YOU DONT LIKE IT LEARN HOW TO DO YOU YOURSELF TO SAVE YOUR FACTION.
It has nothing to do with campaign, it's end, scoreboard or whatever.
It is about bunch of individuals willing to use bug to destroy fun for other players.
If we get rid of them, ESO will be better game for everyone.
But in all honesty do you really find that 'fun' in the sense of pvp or doing something you weren't supposed to?
PVP to me is killing people who are equally capable of killing me back. Ganking noobs is like winning special olympics.
That being said, banning everyone is just going to get this game dead faster. A rollback should be sufficient.
ZOS_BrianWheeler wrote: »We're working on getting those teleport/kill zones active again gang. There will be more information on when they go up as soon as we can get it to you
ZOS_BrianWheeler wrote: »We're working on getting those teleport/kill zones active again gang. There will be more information on when they go up as soon as we can get it to you
LOL its a game!!!!! Your supposed to do stuff you cant do in real life. LOL if you want everything to follow rules then just I dunno do real life stuff.Tintinabula wrote: »"But officer..I found this house key..no..it wasn't my house..but i found a key!..so I went in and stole some stuff..it's a grey area right?..let me go..I found the key!"
Lord_Draevan wrote: »ZOS_BrianWheeler wrote: »We're working on getting those teleport/kill zones active again gang. There will be more information on when they go up as soon as we can get it to you
I would also suggest changing Scrolls in Temples so that they cannot be picked up so long as its associated Gate in closed.
Halrloprillalar wrote: »Currently if you try to go back past the gate after it has closed (e.g. run across past the mages) you instadie - or at least you did before this patch - and that should be sufficient.
TheGrandAlliance wrote: »Halrloprillalar wrote: »Currently if you try to go back past the gate after it has closed (e.g. run across past the mages) you instadie - or at least you did before this patch - and that should be sufficient.
Na that is probably just because the mages AOE do a truckload of damage.
Halrloprillalar wrote: »TheGrandAlliance wrote: »Halrloprillalar wrote: »Currently if you try to go back past the gate after it has closed (e.g. run across past the mages) you instadie - or at least you did before this patch - and that should be sufficient.
Na that is probably just because the mages AOE do a truckload of damage.
negative. "gate barrier" something or other hits me for 7k
SwampRaider wrote: »Are they really that lazy to add a few invisible walls to prevent people from entering starter areas?
This company is.. sigh
TheGrandAlliance wrote: »SwampRaider wrote: »Are they really that lazy to add a few invisible walls to prevent people from entering starter areas?
This company is.. sigh
@SwampRaider
FOR THE LAST TIME... THIS DOESN'T WORK You can tunnel right through the inviso walls.
TheGrandAlliance wrote: »SwampRaider wrote: »Are they really that lazy to add a few invisible walls to prevent people from entering starter areas?
This company is.. sigh
@SwampRaider
FOR THE LAST TIME... THIS DOESN'T WORK You can tunnel right through the inviso walls.
SwampRaider wrote: »
Then add actual terrain walls.
TheGrandAlliance wrote: »SwampRaider wrote: »
Then add actual terrain walls.
They already exist... however to make it foolproof you would have to RETEXTURE THE ENTIRETY OF CYRODIIL. Something that isn't gonna happen in a day, week, month even.