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Please stop the bleeding... stop nerfing DKs and fix stam builds.

KillingChaos7
I understand the need to bring some classes up. An example of some are the nightblade and Templar, they were both hurting, so buff them... don't nerf dragonknights to the point they are decent tanks no and severely limited heals compared to other classes (nerfed green dragons blood) and limited ccs (nerfed talons) blew away much of the dmg we can deal with that.

Stamina builds are...lacking, thanks to needing magicka for class abilities, and stam for melee, dodging, blocking and sprinting the stam pool is over used.
melee users HAVE to use magicka for class (attribute points split)
magicka users DONT Have to spend attribute points on stamina (pure spell dps), and they have all the sprinting and blocking they need...

imo make class abilities used a fourth resource call it "class power" or something so that casters and melee don't have to spec magicka if not needed.

after all its all about balancing correct?
  • Umeil
    Umeil
    ✭✭
    LOL

    DK's need still a lot of down tweaking man. If you want to just steam roll through a game go back to your steamroll game. DK and Sorcs are way above the bar at the moment and still need lots more "tough love"

    Yea stam abilities do need some love but that is across the board once the devs get tired of steamrolling then magica will be nerfed and stam builds buffed
  • KillingChaos7
    @Umeil , what class do you main?,.... better question, what lvl dragonknight do you play?

    you laugh and say dks are above the bar at the moment, how so... I added examples tell me how they are "steamrolling".
  • Umeil
    Umeil
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    I have a vt 7 dk and he has already finished the vet 8 area and is rolling through the vet 10 area no headaches atm. my vt7 NB is still struggling in the vt6 area
  • IceDread
    IceDread
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    The fix would be remove stam/magica crit and merg it to a single crit, since some magica costing spells needs stamina based crit. Then make all skills cost magica, so the ones that want to use skills that today happen to cost stamina do not get screwd. Then block, dodge etc are stamina based. Problems solved after some damage comparisons and teweaking.
  • KillingChaos7
    what abilities are "steamrolling"?, and again title is stop the bleeding, and balancing not saying make em more powerful
  • kewl
    kewl
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    While I agree the DK tweaks were justified, the OP has a good point. There are larger balance issues that need to be addressed: magicka vs stamina skills, light vs. other armors, NB fixes and overall Templar weakness.

    ZOS is trying to manage class balance at micro and macro levels. But, it would be nice to see the broader issues addressed in conjunction with fine tuning.
  • ArRashid
    ArRashid
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    @Umeil , what class do you main?,.... better question, what lvl dragonknight do you play?

    you laugh and say dks are above the bar at the moment, how so... I added examples tell me how they are "steamrolling".

    I've noticed that none of the people saying DKs are OP have ever actually played DK. Every "op" build they see, they automatically think it's the DK's fault, and refuse to notice that the guy in the vid is actively exploiting every game mechanic and bug. Animation canceling, Resto staff's OPness, etc. Any class (even NB) can do the same. More or less.

    Lately I've seen one linking the "op dk" video.. the only DK abilities used were Searing Strike and Engulfing Flames. Which made minimum impact. Most of the dps came from light attacks weaved with Scalding Rune, which made up about 65% of the 1000 dps, and also from having over 55% spell crit at all times due to inner light, set bonuses and magicka/spell crit potions the character was using nonstop to regen magicka and for buff.


    I'm sick and tired of kids whining about being killed in PvP and making ZOS nerf DKs in every damn patch. In 1.1.2 they reduced the area of effect of talons by almost 50% and made it bug out constantly so you get about 30% chance that your enemy will just walk away, dragging talon with them.. NOOOOOO that wasn't enough.
    Now they've reduced Burning Talons DoT damage by about 50% and remade Molten Whip to only work with ardent abilities, further gimping Talons..

    THEY ARE NERFING THE WRONG ABILITIES.. they should rather make staves unable to perform light attacks, or make them trigger half second (or however long the animation of light attack takes) global cooldown. THAT would show them.
  • Umeil
    Umeil
    ✭✭
    They need bleeding still. I refused to play my DK as a staff toon. He uses sword and broad shield charge shield bash (now i hear that stam regen is pretty stupidly high should make this even more viable) flaming swords 4th slot i swap around some and 5 is the vamp ability that regens health and stam sorry not in game atm still busy with my 2nd dl of the patch
  • Gaëloup
    Gaëloup
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    DKs are still OP. Every night I see DKs tanking 10 guys and staying alive at least 30 seconds. It's not balanced.
    Edited by Gaëloup on June 25, 2014 5:40PM
  • KillingChaos7
    @Umeil lol vamp isn't dk shield and board isn't dk "flaming swords" lol isn't that much dmg
  • Wifeaggro13
    Wifeaggro13
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    Umeil wrote: »
    I have a vt 7 dk and he has already finished the vet 8 area and is rolling through the vet 10 area no headaches atm. my vt7 NB is still struggling in the vt6 area

    Because nb is broken. I love the soloist that bases all his play expierence on that take your heavy armor wesring dk to crypt of hearts and try to tank. Its ridiculous dk is a piece of crap ill play my sotc v5 over my dk for tanking. Nb is broken thats why you have trouble. This game is so f up the only people that will be left is yhe people that forgot they had an active sub
  • KillingChaos7
    @gaeloup, tanking sure, how many healers healing him? when did he pop healing potion, GDB has diminishing returns. he had to have healers keeping him up or the 10 players just sucked
  • Ragekniv
    Ragekniv
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    Stop nerfing the OP FOTM DKs and Sorcs when all classes have balanced sustained DPS and resource mechanics, not before.

    You've been OP for three months while others have suffered, welcome to the party!

    Next round of OP FOTM nerfs please!
  • KillingChaos7
    Ragekniv wrote: »
    You've been OP for three months while others have suffered, welcome to the party!
    !

    explain how we are OP? getting sick of ppl that say OP just to feel the keys on their fingers explain yourself, damn.

  • ArRashid
    ArRashid
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    Ragekniv wrote: »
    You've been OP for three months while others have suffered, welcome to the party!
    !

    explain how we are OP? getting sick of ppl that say OP just to feel the keys on their fingers explain yourself, damn.

    That idea seems to be stuck in their heads too deeply to even notice proofs claiming what they think is bullc***.
  • andreas.rudroffb16_ESO
    there is no "stamina build" ... every class skill is magica based
  • KillingChaos7
    there is no "stamina build" ... every class skill is magica based
    see you understand, that's the underlying issue with stamina
  • Gaëloup
    Gaëloup
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    Be honest guys, you know you're still OP even if they nerfed you a little bit.
  • KillingChaos7
    Gaëloup wrote: »
    Be honest guys, you know you're still OP even if they nerfed you a little bit.

    you keep saying that give examples, what level is YOUR op dk? what abilities are OP?

  • Wifeaggro13
    Wifeaggro13
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    Ragekniv wrote: »
    Stop nerfing the OP FOTM DKs and Sorcs when all classes have balanced sustained DPS and resource mechanics, not before.

    You've been OP for three months while others have suffered, welcome to the party!

    Next round of OP FOTM nerfs please!

    They needed to buff the underpowered not nerf the functioning classees. Dk need its dps and uptimates nerfed not its utility.
  • ArRashid
    ArRashid
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    Gaëloup wrote: »
    Be honest guys, you know you're still OP even if they nerfed you a little bit.

    If you walked out of Cyrondil, like, EVER, you'd notice that DKs die at the same rate as anyone else. Now without chain rooting (mob CC-break->immunity sucks) we'll all be dying even more frequently..

    Oh well, back to using 4-5 buffs before engaging each pack of mobs, just to survive..
    Molten Weapons, Fragmented Shield, Harness Magicka, Volatile Armor and Volcanic Rune in front of the pack for extra time without taking gazillions of damage..
  • KillingChaos7
    Really the dps a dk puts out is if it goes light or med armor and dest staff with healing staff in 2nd.... not a fault of the dk (dk with melee is broke to ***), NBs do the same as do Templars.
  • Umeil
    Umeil
    ✭✭
    Dk,s get talons (i know they been busted down now, took long enough) combined with my ultimate flag it pretty much guaranteed a win in almost all situations. Since both of these have now had a tweaking it will be interesting to see how the combined effect works now

    Game mechanics also made their staff use(well all classes rely) stupidly easy. There is not enough damage difference between cloth leather and plate.

    If you want to wear cloth then melee hits should hurt like hell and if you use plate you should get huge negative damage output on staves and massive decrease on magica returns.

    Maby the biggest problems with the DK is that their abilities work so well together and synergies exceptionally well with other weapon abilities that it put their base abilities over the top. Whatever it is it made the class a very easy class to play with no penalties to speak of and yea one could almost drop ones head onto the keyboard roll around a bit and move to next set of critters with ease.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    You know what would fix DKs seeming OP? Nerf the ******-******* **** out of sticks and skirts. Then undo all the horrible nerfs to non stick using DKs
  • Ragekniv
    Ragekniv
    ✭✭✭
    Ragekniv wrote: »
    Stop nerfing the OP FOTM DKs and Sorcs when all classes have balanced sustained DPS and resource mechanics, not before.

    You've been OP for three months while others have suffered, welcome to the party!

    Next round of OP FOTM nerfs please!

    They needed to buff the underpowered not nerf the functioning classees. Dk need its dps and uptimates nerfed not its utility.

    I've posted ad nauseam regarding Zenimax's regrettable choice of balancing in the negative by nerfing.

    Where was your solidarity when Zenimax ninja nerfed Templars as a precedent?

    Hard to draw sympathy when half the classes were broken from Beta.

    DKs and Sorcs were OP FOTM for three months too long! Did you really think there wouldn't be a reckoning?

    I dislike that Zenimax wasn't pro-active in balancing classes and is going about balancing in the negative by nerfing.

    Denial is pointless, as a community base of knowledgeable players, we all know classes have been painfully unbalanced for FAR too long!
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Ragekniv wrote: »
    Ragekniv wrote: »
    Stop nerfing the OP FOTM DKs and Sorcs when all classes have balanced sustained DPS and resource mechanics, not before.

    You've been OP for three months while others have suffered, welcome to the party!

    Next round of OP FOTM nerfs please!

    They needed to buff the underpowered not nerf the functioning classees. Dk need its dps and uptimates nerfed not its utility.

    I've posted ad nauseam regarding Zenimax's regrettable choice of balancing in the negative by nerfing.

    Where was your solidarity when Zenimax ninja nerfed Templars as a precedent?

    Hard to draw sympathy when half the classes were broken from Beta.

    DKs and Sorcs were OP FOTM for three months too long! Did you really think there wouldn't be a reckoning?

    I dislike that Zenimax wasn't pro-active in balancing classes and is going about balancing in the negative by nerfing.

    Denial is pointless, as a community base of knowledgeable players, we all know classes have been painfully unbalanced for FAR too long!

    Well zos is learning a valuable lesson, retention will be astronomicaly bad. Here is to hoping the monetary ass kicking they are about to recieve will translate to a better fall out Mmo
  • JLB
    JLB
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    ArRashid wrote: »
    Now without chain rooting

    Love this part of the argument...
  • HaymakerXtc
    HaymakerXtc
    ✭✭
    I understand the need to bring some classes up. An example of some are the nightblade and Templar, they were both hurting, so buff them... don't nerf dragonknights to the point they are decent tanks no and severely limited heals compared to other classes (nerfed green dragons blood) and limited ccs (nerfed talons) blew away much of the dmg we can deal with that.

    Stamina builds are...lacking, thanks to needing magicka for class abilities, and stam for melee, dodging, blocking and sprinting the stam pool is over used.
    melee users HAVE to use magicka for class (attribute points split)
    magicka users DONT Have to spend attribute points on stamina (pure spell dps), and they have all the sprinting and blocking they need...

    imo make class abilities used a fourth resource call it "class power" or something so that casters and melee don't have to spec magicka if not needed.

    after all its all about balancing correct?

    Stop being a Baby we ALL know that DK's need these nerfs itz NOT that other classes need BUFFS. if you can easily kill 4-8 player solo at a time you need a nerf. If you cant, on your Dk.. then you just need to be better at PVP. the DK's i roll with in Teamspeak its hilarious how many ppl they kill , even they know they need the nerfs.

    EDIT **-- sorry you are also correct tho.. they NEED to FIX STAM builds and also need to buff HEAVY. I refuse to wear light armor on my damn tank.. as it is i log in about 60% less thatn i have been and its dropping. i play ligh ton my sorc .. im not doing it with another char.. if its not fixed i wont resub.
    Plenty of sweet MMOS this year
    Edited by HaymakerXtc on June 25, 2014 6:52PM
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
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    DK's did need to be hit with a nerf bat, I think most DK's agree with this. Talons and Banner were too OP, particularly in PvP. This is coming from all the DK's in my guild (not me, i'm a templar).

    Stamina builds still need more work but I will give myself time to theory craft with all the changes and do some testing first to see how well they are buffed.

    The two changes I am most excited to play with are empowering sweeps and blinding flashes. Being able to mass disorient people for 8 seconds and reduce their damage output significantly appeals quite a lot to a support role in PvP, particularly when up against massive zergs.
    "Home is where the heart is but the stars are made of platinum"
  • JLB
    JLB
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    Let's be completely honest here, the nerf to DKs was so small it's barely unnoticed despite all the QQ.
    Really small nerf to Talons and Standard (which is the problem here) and to balance it out: small boosts on damage on other abilities. Come on.

    Problem is when you give a little kid the full cake to start off, and after a while you try to take a tiny little piece off him to share with others, he will still cry.
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