1. Global Junk Tables can only be modified with an addon. This should be brought into the core game. When a player marks an item as junk, it should always and forever be in the junk table, which should be viewable at any time. There should also be an option to auto-destroy junk items that show up.
2. 0 Gold Items should all be auto-marked as junk. Provisioning items, and recipes should NOT be 0 gold, really nothing should be. Racial Stones, Provisioning Items, Recipes... So many items that should be worth something. These items are instead virtually worthless because I can't even NPC them off. All items that can be bought from an NPC should sell for at minimum 50% of the cost back to the NPC. This system forces us to destroy the item or spend hours trying to sell it to another player which is a waste of time because at 0 gold to vendors there is no value.
3. Autoloot is a lifestyle that says "I want to run through this location without stopping at the site of every kill to check for junk." It shouldn't be punished and people who use it should have options. The first option should be a filter for each weapon/armor trait, the second should be item quality. The third option should be for Provisioning Ingredients by level, the Fourth should be gold value.
4. Mousing over items doesn't list the gold value of that item so you actually have to pick it up opening inventory to check. All this stopping to keep junk under control is immersion breaking and ruins fun.
These options would make the game a lot more sane and user friendly, and having to hunt down addons for these things is unreliable. Please, put these options in the game. They would mean a lot more than "better lighting."
Edited by Soloeus on June 25, 2014 6:35PM
Within; Without.