Changes that will make me consider playing again

DDemon
DDemon
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- Action house
- Actual point to playing pvp other than getting lousy rewards. (Think getting credit for actual kills, some sort of stat system or whatever.)
- Arena's (Fight against your own faction to practice group play, or practice with guild members.)
- Dualing system (being able to 1v1 with friends
- Portals into enemy faction NPC area's for you to run raids on towns. (I remember a free to play game having this, forgot the name but it was quite interesting.)
- Dungeons for max leveled players that give rewards that are actually worth your time.

For people stating the game has a lot to offer: I grew tired of the quests as I reached veteran content, I hated how they dealt with the veteran area's, I did not want to run quests for other factions, but I stuck with it and reached vet 10 on the quests before Craglorn hit. (This took quite some time.)

Craglorn hit, and I managed to get from 10 to 12 in a day. (lol.) This made me regret running the other factions veteran area's as I could have just waited for Craglorn to hit and reach max level that way. Even though I would have missed out on Cadwell's awesome reward for completing all the quests for all 3 factions (Ha, a level 50 necklace I threw at an NPC store.) Yes, I realize it has been changed to a vet 10 reward now, but it's still a meager reward considering you have completed all 3 faction zones.

As for PvP, I had some fun having a go at this, ran with some large groups, did a little solo pvp. However, one night it struck me, what is the point? you capture a keep, lose it, capture it back again, all for some lousy AP. Yes you can get eneugh AP to become an emperor, but then what? It's far to repetitive.

Player roles, most effective build for any character is light armour plus staff.. as a sorcerer myself, this does not make me feel unique at all, as basically every single person is currently a sorcerer. I realize there are people playing stamina builds and heavy armour, but these are just far less effective in the veteran zones and other near end game content.

Anyway, sorry to burden you all with my rant but, I really liked the game (1 to 50 was a blast, especially the Molag Bal fight) and I really want to see it do well. But I can't really find a reason to log in any more, as most of my friends and guilds that I have been in have all stopped logging in as well.

I will be keeping my eyes on ESO to see if they implement any of these changes to make it interesting to me and my friends again. And I hope Zenimax won't try to fix it by simply increasing level cap 2 levels again.
  • ferdokerb16_ESO
    True :(
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    For me it would be reversing all the harmful nerfs to DK. Barring that if they nerfed stick and skirts into equal uselessness Id be happy.
  • Victus
    Victus
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    Most of my friends lamented that the game was "too much like an MMO" rather than an Elder Scrolls game during the beta periods, and subsequently did not play. With the exception of the last thing on the list, those features seem pretty "MMO standard" and not Elder Scrolls specific. While there can be a good healthy discussion on what ESO needs to be (an Elder Scrolls game but just multiplayer? or an MMO with Elder Scrolls setting? great, another poll idea). I'm not sure everyone will agree on the idea or implementation of these. I am kind of on the fence as far as what I want, understanding that in order to make an MMO omelet you have to break some Elder Scrolls eggs. I wouldn't mind seeing some sort of better stat tracking in PvP as it can be a nice way to see how effective you seem to be doing. With that being said, many people like PvP (or RvR) for the sake of pure enjoyment. I do understand this is a list of things that YOU want in order to keep playing, and I'm not bashing your desire to see changes you want.

    I would like to see improvement of stamina builds in relation to magicka builds, perhaps even a pipe dream where a mix of the two that can hold their own (16 in magicka, 17 health, 16 sta or similar). But, so far I'm still having fun so I'll keep playing.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • GreySix
    GreySix
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    Victus wrote: »
    Most of my friends lamented that the game was "too much like an MMO" rather than an Elder Scrolls game during the beta periods, and subsequently did not play.
    MMO? With forced-solo play in the main story quest line, I'm not seeing it. ESO does a good job as a single player RPG... but the point of ESO was to create a multiplayer TES experience.... but instead they just made another single player game that you can see other single player characters questing at the same time.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Victus wrote: »
    Most of my friends lamented that the game was "too much like an MMO" rather than an Elder Scrolls game during the beta periods, and subsequently did not play.
    [/quote]MMO? With forced-solo play in the main story quest line, I'm not seeing it. ESO does a good job as a single player RPG... but the point of ESO was to create a multiplayer TES experience.... but instead they just made another single player game that you can see other single player characters questing at the same time.[/quote]

    That's odd, cuz just a minute ago someone asked for help in zone chat in Vr5 The Rift and we quested together for a while with no issues. Very strange.

    Edited by coryevans_3b14_ESO on June 25, 2014 5:01PM
  • nudel
    nudel
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    Action house?
    Is this like a brothel where you pay a Lusty Argonian Maid to polish your sword? I've heard about those places.

    Stats?
    NO!!! Every game that I've ever played that incorporated kill stats (tracking how many times you killed or were killed by x player, etc.) always killed the gameplay. Players began playing the 'stat game' instead of the PVP game. No sense in taking risks and trying to work as a team when you can just pad your stats by ganking and only ganking lowbies. Don't want to risk a fair fight. You might lose!

    Arenas?
    Not against them personally. Not excessively for them either.

    Dueling?
    Yes Please!!!11111one1

    PVP raids in faction PVE?
    Nope. Not interested in being ganked by a VR12 while I'm trying to complete a required quest in my lvl 10 zone. Cyrodiil's PVE is optional and I'm fine with it being risky to quest there. Faction PVE is required for progression.

    Better dungeon loot?
    That I can definitely agree with. I'd like to see some more unique set bonuses perhaps or some sort of token system. The group dungeons are well-designed and fun to do. Just give me some reason to run them more than once.

    As for veteran areas themselves, I think it would be nice to have some reworking of the quests to offer a sort of sabotage/ double agent feel. That would enhance replayability and allow for characters to retain faction identity.
    Edited by nudel on June 25, 2014 7:54PM
  • illogicbh
    illogicbh
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    What is an action house? Is it pg-13 or MA? savvy?
    Savvy?


  • Vizier
    Vizier
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    They do need more open world pvp IMO. You can't be a criminal if you want and that's a huge aspect of TES that's been overlooked. I don't want to see player kill stats or anything like that but the danger open world PvP provides is exciting. We should have the option IMO.
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