p_tsakirisb16_ESO wrote: »Hunding rage did work before but not the full amount due to diminishing returns.
p_tsakirisb16_ESO wrote: »Hunding rage did work before but not the full amount due to diminishing returns.
I did test it before the patch and all i can say is this: They just "corrected" the tooltip, Hundings rage was working like this already and never actually had the 19-21% "weapon damage increase", it already worked like the tooltip now correctly states and did just add 19-21 raw weapon damage.
So this was just a tooltip fix and not a "nerf".
demonlkojipub19_ESO wrote:Actually 21 is better than the 21% it was. Hundings increased WEAPON DAMAGE, the number you see in your character sheet. 21 at all times is going to be better than 21% if its that now. like my weapon damage is 160 with 2h at purple, 21% is less than 21 with that.21 raw weapon damage is better than 21%. @demonlkojipub19_ESO is correct, this is not a nerf, it's a slight buff.
Please take some lessons in math , its helpful.
Average weapon damage builds have 150-180.
21% of 160 = 33,6 weapon damage.
33,6 is 60% more damage of 21.
erm...actually its about 33% more
ruze84b14_ESO wrote: »I'm not understanding why 'not in patch notes' is such an issue. I like to read the patch notes myself, but it's a general idea.
Guess I'm used to games that give very broad, very bland patch notes, if they give
any at all.
Still makes no sense to me to feel 'insulted' or 'lied to'.
demonlkojipub19_ESO wrote: »Actually 21 is better than the 21% it was. Hundings increased WEAPON DAMAGE, the number you see in your character sheet. 21 at all times is going to be better than 21% if its that now. like my weapon damage is 160 with 2h at purple, 21% is less than 21 with that.
ruze84b14_ESO wrote: »I'm not understanding why 'not in patch notes' is such an issue. I like to read the patch notes myself, but it's a general idea.
Guess I'm used to games that give very broad, very bland patch notes, if they give
any at all.
Still makes no sense to me to feel 'insulted' or 'lied to'.
SilentThunder wrote: »well if hundings does ANYTHING its a buff as previously you did not get the weapon damage 5 piece bonus at all.
Can anyone confirm in game that this set is adding 21 weapon damage? I never bothered crafting it because I always heard it was broke.
Arsenic_Touch wrote: »It's probably still broken. They've tried to fix it what, twice now?
testet Hundings Rage yesterday, BEFORE the patch, and found out, that der Weapondamage-Gain was only aplied to stamina-weapons. (Not to destruction stuff) But i only tested it with destruction stuff and two weapons.
And it was a procentual gain.
Looking forward to test it today again^^ Maybe crafting it wasn't total worthless to me now.
Can someone print screen the tooltip please. Does it say increases weapon damage? Or did it just change the value on the tooltip to 21? So increases weapon damage by 21 when using weapon abilities?
Catches_the_Sun wrote: »For all the piling on this guy for his math, have you considered he's comparing 2 different things? Weapon damage % as in pct addition to the actual damage you do vs Weapon damage in the character sheet.
ferzalrwb17_ESO wrote: »It was working before. Weapon damage is, however, only a part of the calculation for weapon ability damage. So it was confusing. To give it a straight-up buff to weapon damage makes it simpler (if that's what it is - I haven't checked yet) and will be a nerf for most people when using weapon abilities. However it will also apply to basic attacks where it did not before. I would consider this a reasonable trade-off. The flat number of 21, however, is a bit odd. [snip]
ferzalrwb17_ESO wrote: »I have checked this in-game now. It appears to do absolutely nothing whatsoever. Weapon damage stats do not change. Damage stats for abilities do not change. Actual damage done by abilities do not change. I can say that this set is well and truly broken.
Thanks Zeni for yet another busted thing from this patch.


p_tsakirisb16_ESO wrote: »Hunding rage did work before but not the full amount due to diminishing returns.
It depended what ability you used and how close you were on ability damage cap.
Eg Uppercut was getting 8% buff while Executioner was getting 12% and Brawler 15% on Hunding Rage 18%. (Blue V6 2H weapon)
With White V5 weapon against same mobs, it was doing close to 18%.
p_tsakirisb16_ESO wrote: »Hunding rage did work before but not the full amount due to diminishing returns.
I did test it before the patch and all i can say is this: They just "corrected" the tooltip, Hundings rage was working like this already and never actually had the 19-21% "weapon damage increase", it already worked like the tooltip now correctly states and did just add 19-21 raw weapon damage.
So this was just a tooltip fix and not a "nerf".
theegoliathb14_ESO wrote: »Im about to craft hundings rage tonight when i get home from work. Can anyone confirm the 3 and 5 piece set bonuses each work?
Is the dmg increase now a fixed number or % based of of stamina weapon based skills? Ie bow and s/b?
p_tsakirisb16_ESO wrote: »Because a lot of talks and not proof, here is my test results from last week, (game still patching for 1.2.3), and you can make your own conclusions.
Test subject. V5 Black bears outside Riften.
Test item. V6 Blue Greatsword.
Test subjects V5 Black bears outside Rifen.
Test item. V5 white Maul.
You do realize that your test numbers are muddied up by the fact that you are using two completely different weapons, in quality, of type and level.
If you do the math...take the % out of the equation, it was adding 18 weapon damage to your uppercut, 18 weapon damage to executioner, 18 weapon damage to brawler. Not doing anywhere near %. They never programmed it to do %. The first time they fixed it they made it use a straight value. This ninja update to the tool tip was to cover up the change and make it so it was reflecting what it was actually doing.
SilentThunder wrote: »well if hundings does ANYTHING its a buff as previously you did not get the weapon damage 5 piece bonus at all.
ferzalrwb17_ESO wrote: »It was working before. Weapon damage is, however, only a part of the calculation for weapon ability damage. So it was confusing. To give it a straight-up buff to weapon damage makes it simpler (if that's what it is - I haven't checked yet) and will be a nerf for most people when using weapon abilities. However it will also apply to basic attacks where it did not before. I would consider this a reasonable trade-off. The flat number of 21, however, is a bit odd. [snip]