redferne.requiemneb18_ESO wrote: »What's the point of this poll? The european servers aren't even patched yet...
My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
Let me get this straight. Your class gets fixes that you consider good, but because of a feature that was loudly presented by Zenimax to be in game, that you could interact with your environment by exactly what they just introduced......you quitting the game?
Is zenimax forcing you to pick everything up? When I look around, in a container, I can CHOOSE to pick anything. Cant you?
This new addition of crap makes autoloot entirely unusable, and without autoloot I spend far too long having to pick out the one or two things out of crates and barrels that are useful now.My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
Let me get this straight. Your class gets fixes that you consider good, but because of a feature that was loudly presented by Zenimax to be in game, that you could interact with your environment by exactly what they just introduced......you quitting the game?
Is zenimax forcing you to pick everything up? When I look around, in a container, I can CHOOSE to pick anything. Cant you?
fromtesonlineb16_ESO wrote: »This new addition of crap makes autoloot entirely unusable, and without autoloot I spend far too long having to pick out the one or two things out of crates and barrels that are useful now.My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
Let me get this straight. Your class gets fixes that you consider good, but because of a feature that was loudly presented by Zenimax to be in game, that you could interact with your environment by exactly what they just introduced......you quitting the game?
Is zenimax forcing you to pick everything up? When I look around, in a container, I can CHOOSE to pick anything. Cant you?
Why in God's name did anyone in ZOS think this feature was needed? I've never seen a single request for more white crap of zero value.
That was what they mentioned earlier. Equipments you see laying around could be looted. They went ahead and included a ninja loot table change.My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
Let me get this straight. Your class gets fixes that you consider good, but because of a feature that was loudly presented by Zenimax to be in game, that you could interact with your environment by exactly what they just introduced......you quitting the game?
Is zenimax forcing you to pick everything up? When I look around, in a container, I can CHOOSE to pick anything. Cant you?
The way it was presented, one would not expect to find this worthless junk in lootable containers. Limit it to the actual models that physically appear in the world and there would be zero complaints...
That was what they mentioned earlier. Equipments you see laying around could be looted. They went ahead and included a ninja loot table change.
/agree
That was what they mentioned earlier. Equipments you see laying around could be looted. They went ahead and included a ninja loot table change.
/agree
Maybe it was another attempt by ZOS to combat the problem with bots farming containers.
If it was, then it is once again another completely arse-end way of going about it.
I run on a mac too. Crash seems to happen due to the group issue though. But I do admit the constant unknown error is annoying as hell.no mac fixes .. again.
seems like we gotta live with constant crashes in Cyrodiil awhile longer..
jdnchaosb14a_ESO wrote: »The ninja nerfs and alterior motive "additions" are getting a little annoying.
I would rather ZOS just be open and unapologietic if they want to change something.
Totally Honest Patch Notes:
- Added more Craglorn PvE content while there is still a big hole in the center of the map where the imperial city should be.
- Decreased the rate vital provisioning materials and motifs will spawn by diluting random containers with useless garbage.
- Fixed an issue where you could actually use autoloot to get said materials by quickly filling up your inventory with random trash.
- Buffed a few useless morphs of skills that were only good in PvE in the first place.
- Changed or removed many of the crafted set piece bonuses so that they will be even less desirable than the same 3 dropped sets everyone uses.
- Did a whole bunch of other things behind the scenes that affect your character and gameplay but didn't bother to include them in these patch notes.
My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
Let me get this straight. Your class gets fixes that you consider good, but because of a feature that was loudly presented by Zenimax to be in game, that you could interact with your environment by exactly what they just introduced......you quitting the game?
Is zenimax forcing you to pick everything up? When I look around, in a container, I can CHOOSE to pick anything. Cant you?
My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
jdnchaosb14a_ESO wrote: »The ninja nerfs and alterior motive "additions" are getting a little annoying.
I would rather ZOS just be open and unapologietic if they want to change something.
Totally Honest Patch Notes:
- Added more Craglorn PvE content while there is still a big hole in the center of the map where the imperial city should be.
- Decreased the rate vital provisioning materials and motifs will spawn by diluting random containers with useless garbage.
- Fixed an issue where you could actually use autoloot to get said materials by quickly filling up your inventory with random trash.
- Buffed a few useless morphs of skills that were only good in PvE in the first place.
- Changed or removed many of the crafted set piece bonuses so that they will be even less desirable than the same 3 dropped sets everyone uses.
- Did a whole bunch of other things behind the scenes that affect your character and gameplay but didn't bother to include them in these patch notes.
CC limits are a slap in the face. This makes PVE, especially Solo PVE worthless and hard. It makes the game boring, and forces you to Group even for content that should be solo content.
This would be less of a problem if we had a proper 1-9 skill bar we would expect from a AAA MMORPG.
This game is becoming a nightmare for solo players.
fromtesonlineb16_ESO wrote: »Then you haven't been paying enough attention. People asked for a more interactable world, similar to the single player TES where we could pick up every bottle, basket and knife. And we got it. The problem? Nobody expected they'd put these items in loot tables of every container. We thought we'd be able to take them from weapon racks or straight off the table, like we always could take food or drink. The concept is sound. The implementation is less than fortunate.Why in God's name did anyone in ZOS think this feature was needed? I've never seen a single request for more white crap of zero value.My class got some nice fixed but this junk weapons and armor in boxes and barrels is just too much. It's one thing to have to work around bugs and imbalances at every turn... It's another for them to intentionally introduce moment by moment annoyances into the game. It's just too much.
Billing is up in the next few days. This might be the straw. I don't find constant inventory management fun on any level.
Personally I don't mind. I never autoloot, so they won't clutter my inventory.