Propably 50/50. Same as with the Esc bug from addons.scratchnsniff wrote: »Hopefully the addon can be fixed. Or do you think this is an issue with the server?
AlienDiplomat wrote: »I have actually switched temporarily to the Lightweight Minimap by Shinni due to this problem, which can actually cause the game to crash. Worse, if you are still in a group when you try to log back in, ZrMM can cause you to crash before the game even loads until you disable it.
I just parked LMM in the same spot I had ZrMM and it is basically the same. Main difference is you have to set the zoom level by slash commands and the clicking sound when you open a map (don't even notice it really), and sometimes you have to open the map and close it to get the zoom level right after zoning.
The map pins are also a little bigger and can't be changed yet, but overall it is less laggy in general and doesn't have this group crash bug.
It could be a race condition of the unusual sort.onlinegamer1 wrote: »I found this in the LUA file on line 494:
-- check and update if group member pin
local unitTag = v.m_Pin:GetUnitTag()
if string.find(unitTag, "group") then
-- must be a group member
if GetUnitName(unitTag) ~= playerName then
-- hey it's not ourselves either...
if GetUnitZone(unitTag) == playerZone then
unitX, unitY = GetMapPlayerPosition(unitTag)
-- we also want to force the control to not be hidden otherwise user would have to open the map first
v:SetHidden(false)
v.hidePin = false
end
end
end
Gonna try commenting these lines out tonight when I get home to see if that helps the lag.