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We are currently investigating issues some players are having on the North American Xbox megaserver. We will update as new information becomes available.

New CC (not being able to cc something more than once) is applying to NPCs

  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    The fact that I can't even disappear (even though the animation is still there) without the npcs sometimes continuing to bash me is also driving me nuts. LOL and in the patch notes they said that it would make the npcs stop attacking you. It is the exact opposite affect.
  • Worstluck
    Worstluck
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    Ok I just reproduced this. VR10 Draugr NPCs in the Shroud Hearth Barrow delve in the Rift. The CC's don't work the second time. I cast Volcanic Rune, it works, cast again, they just run over it. There also appears to diminishing returns on stuns.

    EDIT: Oh and the NPC's were following/turning to face me even when I was invisible SOMETIMES, not all the time. Hard to reproduce.
    Edited by Worstluck on June 25, 2014 4:07AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • born2beagator
    born2beagator
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    Worstluck wrote: »
    Ok I just reproduced this. VR10 Draugr NPCs in the Shroud Heart Barrow delve in the Rift. The CC's don't work the second time. I cast Volcanic Rune, it works, cast again, they just run over it. There also appears to diminishing returns on stuns.

    This had better NOT be intended. Its a massive nerf to PVE

    Sadly, I don't expect mods to comment
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Worstluck wrote: »
    Ok I just reproduced this. VR10 Draugr NPCs in the Shroud Heart Barrow delve in the Rift. The CC's don't work the second time. I cast Volcanic Rune, it works, cast again, they just run over it. There also appears to diminishing returns on stuns.

    Ya, EXACT same place but Vr5. After running around more trying to produce it on open world trash mobs, cannot do it. But in that delve it was constant so maybe it's just there? This may have become a "nothing to see here" thing that I've over reacted to. If this is so, I apologize.

  • Worstluck
    Worstluck
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    Yeah looks like normal npcs in the open world are unaffected...I can still CC them all day. Going to try another delve.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • born2beagator
    born2beagator
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    Worstluck wrote: »
    Yeah looks like normal npcs in the open world are unaffected...I can still CC them all day. Going to try another delve.
    can you volcanic rune them more than once?
  • Worstluck
    Worstluck
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    Worstluck wrote: »
    Yeah looks like normal npcs in the open world are unaffected...I can still CC them all day. Going to try another delve.
    can you volcanic rune them more than once?

    Yeah. I found some bandits at the Northwind Mine and Volcanic Rune is working on them repeatedly.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Worstluck wrote: »
    Yeah looks like normal npcs in the open world are unaffected...I can still CC them all day. Going to try another delve.
    can you volcanic rune them more than once?

    On open world mobs I seem to be able to. But in that delve I cannot. Maybe this is just a stealth delve change? I'm going to try other delves in other zones to check.
  • born2beagator
    born2beagator
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    Yeah try multiple delves.
  • Worstluck
    Worstluck
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    Just tried Avanchnzel delve in the South, Dwemer NPC's. The npc's don't seem to be affected; I can use Volcanic Rune on them repeatedly. Must be that specific Delve or maybe it's those types of NPC's? Not sure, but odd nonetheless.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Ella_Mental
    Ella_Mental
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    My boyfriend just told me that an NPC/mob he was fighting broke out of the 'STUNNED' effect when hit with Crystal Fragments for the first time. Then he was immune to it completely the second time.

    Sounds as though, at least I hope to goodness, it is NOT intended?
    @Ella_Mental [PCNA-Steam] - Ella_Mental on Discord - _Ella_Mental_ on Twitter/X
  • Worstluck
    Worstluck
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    Insanyti wrote: »
    My boyfriend just told me that an NPC/mob he was fighting broke out of the 'STUNNED' effect when hit with Crystal Fragments for the first time. Then he was immune to it completely the second time.

    Sounds as though, at least I hope to goodness, it is NOT intended?

    You know what, that's what it seemed like to me. The npc was a Draugr bane, and when I stunned him, I saw him do the same animation that a player does when they break the stun. Must be that specific type of NPC. I don't remember them doing that before lol.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Stormcrag delve in Eastmarch is the same thing. Maybe it is just delves. Cannot use volcanic rune or any other cc after using any cc against npcs.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    [/quote]You know what, that's what it seemed like to me. The npc was a Draugr bane, and when I stunned him, I saw him do the same animation that a player does when they break the stun. Must be that specific type of NPC. I don't remember them doing that before lol.[/quote]

    AHHH, maybe it's just the draugers? as the stormcrag delve is full of those as well? I'll keep trying different delves with those punks in it.

    Edit: LOL, I can only reproduce this on Drauger banes. Weird. What makes them so special? :p
    Edited by coryevans_3b14_ESO on June 25, 2014 4:29AM
  • forthewinn2
    forthewinn2
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    guys you forgot to check the patch notes

    Patch Notes v1.2.3
    • The Combat abilities of Draugar Banes has been improved slightly, they are now sentient beings and are thus players, hence they will be able to: Block, Dodge, Break out of Crowd Control, and discuss tactics with one another.
    • Anyone found to be running Bots or complaining about
      current Patch Notes/Class balance, will be promptly turned into cheese.
    Post edited by Sheogorath at 7:06pm
  • Sharee
    Sharee
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    Not a complaint necessarily, I'll try to adjust. But holy cow It's making staying alive at Vr5 kind of tough against trash mobs of 3.

    I am using a very vanilla approach to v5 trash mobs (as a vr4 NB, 7/7 medium, DW daggers).

    In the pack of 3, identify the one with the biggest damage potential (which for me as a vamp is anything doing fire damage). Put a mark on him. Sneak attack with concealed weapon, followed by heavy attack, if that heavy attack brings it to 25% then use impale at the same time.

    This takes out the first enemy before the other 2 even get a chance to activate. Now vanish->concealed weapon the second one->heavy attack->vanish->conc. weapon->hvy attack->impale. The constant vanishing keeps the 2nd mob(your current target) stunned, and interrupts the attack sequence of the 3rd (he stops doing anything while you're invisible). Also keeps your armor/resist high from the shadow barrier passive. Keep an eye for heavy attacks from the 3rd - block if it is coming, it will put him out of fight for several seconds, but concentrate on killing the 2nd mob first.

    After that it's 1v1, finish at your leisure. If sh*t hits the fan for some reason, drop a veil of blades ultimate.

    Edited by Sharee on June 25, 2014 6:18AM
  • Shaun98ca2
    Shaun98ca2
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    I just dawned on me I THINK CC immunity is ONLY after CC Break is used. So IF a mob is using CC Break you will notice the immunity(I imagine).

    Now I need to read the notes....sigh I know they are not the most detailed source of info though.

    Hope ZOS can fix this communication thing soon.
  • pinstripesc
    pinstripesc
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    Shaun98ca2 wrote: »
    I just dawned on me I THINK CC immunity is ONLY after CC Break is used. So IF a mob is using CC Break you will notice the immunity(I imagine).

    Now I need to read the notes....sigh I know they are not the most detailed source of info though.

    Hope ZOS can fix this communication thing soon.

    This would make sense.
  • Bhakura
    Bhakura
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    Gotta love how forums work.
    One topic after another, OMG they can keep on knocking me down, this is so ridiculous, add a debuff so you cant be knocked nonstop into oblivion.

    Finally they change the mechanic.

    And yup, another topic, OMG what a crappy change in mechanic, i cant knock nonstop anymore, this is so ridiculous, now i cant solo an MMO anymore and need to search for help to get anything done, what stupid idea of a multiplayer is this?
  • Nox_Aeterna
    Nox_Aeterna
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    Bhakura wrote: »
    Gotta love how forums work.
    One topic after another, OMG they can keep on knocking me down, this is so ridiculous, add a debuff so you cant be knocked nonstop into oblivion.

    Finally they change the mechanic.

    And yup, another topic, OMG what a crappy change in mechanic, i cant knock nonstop anymore, this is so ridiculous, now i cant solo an MMO anymore and need to search for help to get anything done, what stupid idea of a multiplayer is this?

    Mate , i play solo , END.

    If i cant play this game solo , i wont pay to play it at all , END.

    There is 0% chance im even willing to discuss , this , so if zen makes the game mostly require groups even more on vet content , i will just get to the door and be gone.

    With that said , im not home right now , so i cant really test the change.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • ArRashid
    ArRashid
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    Right.. then we literally have no more straws to hold in VR. Since the mobs already have higher HP and damage than any player, and they took away our CCs WITHOUT increasing their duration (hell, shield bash done by NPC stuns you INDEFINITELY. You have to CC-break out of it), it's gonna be a helluva hard time to do anything.

    Right now people depended on being able to chain root enemies (because in terms of attacks, player needs about 5x more attacks to kill his enemy than the other way around), or stunlock them (stealth->surprise attack->heavy attack).

    I think I'm gonna quit if I see a pack of mobs which only gets rooted ONCE (not enough to kill more than one of the pack, especially not with a bow) and the rest will just run for my throat..
    Edited by ArRashid on June 25, 2014 1:26PM
  • Dayv
    Dayv
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    They must have got the message that having to constantly cc VR mobs with massive amounts of health was boring.
  • Hilgara
    Hilgara
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    Insanyti wrote: »
    My boyfriend just told me that an NPC/mob he was fighting broke out of the 'STUNNED' effect when hit with Crystal Fragments for the first time. Then he was immune to it completely the second time.

    Sounds as though, at least I hope to goodness, it is NOT intended?

    This is exactly as pre the patch notes. break out of a CC once and you are immune to they same type of CC for a period of time. But everyone assumed it was just applied to the player not NPC's Can we please have confirmation this was also intended for NPC's
  • Shaun98ca2
    Shaun98ca2
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    Hilgara wrote: »
    Insanyti wrote: »
    My boyfriend just told me that an NPC/mob he was fighting broke out of the 'STUNNED' effect when hit with Crystal Fragments for the first time. Then he was immune to it completely the second time.

    Sounds as though, at least I hope to goodness, it is NOT intended?

    This is exactly as pre the patch notes. break out of a CC once and you are immune to they same type of CC for a period of time. But everyone assumed it was just applied to the player not NPC's Can we please have confirmation this was also intended for NPC's

    2nd this request
  • Enkil
    Enkil
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    Based on some of the replies it seems it does not apply to most NPCs but draugr mobs are getting immunity.
    Edited by Enkil on June 25, 2014 7:40AM
  • _subjectnamehere_
    _subjectnamehere_
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    I agree with the OP. Mobs now have a version of "Unstoppable;" notice the swirling circles at their feet.

    I rely on CC/Stuns for my strategies so I can solo vet. content. Get a group of three mobs that all activate the ability, and that means instant death.

    Wonderful...
  • Hilgara
    Hilgara
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    2 pip bosses and above always did break CC. One pip bosses sometimes broke CC.
    I have noticed with Surprise attack you have to wait the duration of the stun before reapplying it to NPC's its a 4 second stun. If you reapply at 3 seconds it will still come out of stun a second later. You have to wait for the stun to drop off before reapplying to stun lock it.
  • ronniecat
    ronniecat
    Soul Shriven
    Last night this happened to me a few times. I was in VR6 Stonefalls on my NB and undead melee skeletons in the crypt under Davos Watch then a named quest mob later on would break my Mass Hysteria then be immune to a recast.

    This never happened before I was so shocked I scared my evil red mutant tabby right of my desk.
  • wrlifeboil
    wrlifeboil
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    Diminishing returns on cc might come as a shock given we've all played without it for nearly three months but dm makes sense. No more easy mode for builds constructed around cc.

    Are the effects the same on non-npcs, i.e. in pvp, or do they have different rates for pvp and pve?
  • Hilgara
    Hilgara
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    wrlifeboil wrote: »
    Diminishing returns on cc might come as a shock given we've all played without it for nearly three months but dm makes sense. No more easy mode for builds constructed around cc.

    Are the effects the same on non-npcs, i.e. in pvp, or do they have different rates for pvp and pve?

    No mention of this in the patch notes though. I don't think this is diminishing returns. I think it is simply a change applied to players and NPC's alike but the patch notes make it look like it was designed for players only
    Edited by Hilgara on June 25, 2014 9:10AM
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