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Nighblade gets nerfs Sorcerers get buffs

  • NordJitsu
    NordJitsu
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    Hilgara wrote: »
    Snit wrote: »
    Yes, the already all-powerful "Two Pet Sorc" PvP build became even more unbeatable!

    (sarcasm)

    2 pets is the mark of an easy kill. Why would anyone slot 2 useless pets on a 5 button action bar? If I see them in PvE I avoid them. If I see them in PvP I do a little dance :smile:

    And this will be the same after this patch. Giving us the ability to chose a pets target and making them sneak when we sneak is not a "buff" to pets. Its simply fixing their prior broken/unusable functionality.

    In order for pets to be viable they need to only use one ability slot (because no amount of buffing can make them worth two, or else people will say they are OP) and also need substantial buffs to their survivability and/or damage out put.

    There are no buffs to the Sorc in this patch, which, quite frankly, are now needed. DK is still the strongest class. NB is probably 2nd now. I've stopped playing my Sorc and started leveling my Templar, since ZOS has now at least acknowledged that classes problems and has a plan to fix them.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Liquid_Time
    Liquid_Time
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    Wait.. There was an update? Ahhh.. Yea.. must be what is still downloading..
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • Hilgara
    Hilgara
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    NordJitsu wrote: »
    Hilgara wrote: »
    Snit wrote: »
    Yes, the already all-powerful "Two Pet Sorc" PvP build became even more unbeatable!

    (sarcasm)

    2 pets is the mark of an easy kill. Why would anyone slot 2 useless pets on a 5 button action bar? If I see them in PvE I avoid them. If I see them in PvP I do a little dance :smile:

    And this will be the same after this patch. Giving us the ability to chose a pets target and making them sneak when we sneak is not a "buff" to pets. Its simply fixing their prior broken/unusable functionality.

    In order for pets to be viable they need to only use one ability slot (because no amount of buffing can make them worth two, or else people will say they are OP) and also need substantial buffs to their survivability and/or damage out put.

    There are no buffs to the Sorc in this patch, which, quite frankly, are now needed. DK is still the strongest class. NB is probably 2nd now. I've stopped playing my Sorc and started leveling my Templar, since ZOS has now at least acknowledged that classes problems and has a plan to fix them.

    Or you could dump the pets? Never liked pets in any game. I want complete control over what happens when I press the buttons and I can't afford for any of them to carry a pet.
  • Soloeus
    Soloeus
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    And not even a peep about the huge magicka to stamina disparity.

    Way to stay in touch Max.

    We got no buff. We got a nerf because our crowd control is now useless and requires 3 slots which means magelight + 3 CC + one damage spell.

    We got the biggest PVE nerf one could think of.

    Within; Without.
  • SFBryan18
    SFBryan18
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    crislevin wrote: »
    Vis wrote: »
    Again, what buffs are we talking about?

    Are you suddenly terrified of my pets?

    I don't blame you. I personally have always quivered when I have seen a sorc with a pet.

    @Vis, is volatile familiar worth 15k to redo my morph?

    Maybe not that one only but I like my volatile familiar.
  • SexyVette07
    SexyVette07
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    Sorcs received no real buffs. Nobody uses any of the spells or morphs that were changed. They just made some morphs slightly more viable. If anything, as previously stated, the change to CC hits us the hardest by far.

    Uhh, yay, pets were fixed? Theyre still not worth using until they receive a substantial buff to their survivability.


    Meanwhile, every other class received buffs. We just dropped to barely above Templars.
    Edited by SexyVette07 on June 25, 2014 7:02AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Sorcs received no real buffs. Nobody uses any of the spells or morphs that were changed. They just made some morphs slightly more viable. If anything, as previously stated, the change to CC hits us the hardest by far.

    Uhh, yay, pets were fixed? Theyre still not worth using until they receive a substantial buff to their survivability.


    Meanwhile, every other class received buffs. We just dropped to barely above Templars.

    Can you explain exactly how the CC changes hit sorc the hardest? What CC are you talking about? Fragments or Encase?
  • Mendoze
    Mendoze
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    Uhh, what buff did we get? If you mean it's a buff, when sorcerer uses CC against a mob and their pets broke it immediately is getting fixed, that's pretty sad. Unless you meant that super buff that our CC now has a unique icon and other got some graphic fix, those are marvelous buffs I have to agree.

    With new CC immunities who do you think takes the biggest hit, melee or ranged? Our nuke's stun just became a lot less useful, but it's casting time and damage stayed the same. Of course devs nerfed BE before these changes, so we can't use it to get distance anymore, and nobody can afford to have 3 different kinds of CC in their 5 slots. I suppose that's all cool and dandy, since you don't even have to bother to block our nuke anymore.

    Devs have no idea what they are doing as usually, but at least they increased Overload's light attack damage. Now it probably does almost the same as normal light attack damage with enchantment rune. I already feel overpowered ROOOAARRR!!! Ride the lightning!
  • Samadhi
    Samadhi
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    My observations:
    Nightblade

    Assassination
    - Assassin’s Blade: This ability’s visual effects are now easier to see.
    - Incapacitate (Haste morph): This ability now increases heavy attack damage.
    - Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    - Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.

    - Assassin's Blade: graphic change, nothing noteworthy
    - Incapacitate: Unused morph now borderlines on useable; use before a bow sneak attack for a bit more damage, then forget it
    - Master Assassin: our best update this patch, lets our spell damage increase while crouched
    - Reaper's Mark: nerf if anything, but I didn't use this morph anyway

    Shadow
    - Path of Darkness: This ability can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
    - Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
    - Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
    - Shadow Cloak: This ability can now be cast when you have less than 35% of your magicka. Additionally, using this ability while a monster is taunted will now cause it to attack a different target.

    - Path of Darkness: if the visibility impacts enemy players in AvA so they can avoid the area, then this was a nerf
    - Refreshing Path: I don't use this morph and this change wouldn't make me use this morph
    - Refreshing Shadows: I like this change, it gives me more stamina recovery instead of having to spam off my invisible for the same effect. This should have been passive Stamina Regen since the start though.
    - Shadow Cloak: Necessary fix for an aspect of the skill that was previously broken

    Siphoning
    - Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
    - Magicka Flood: This ability now correctly increases your maximum magicka.
    - Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
    - Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
    - Strife: Fixed an issue where the red glow from this ability would last longer than intended.

    - Leeching Strikes: bugged tooltip, no skill change
    - Magicka Flood: fixed passive so it works properly now, this is nice and will help my magicka stat a bit
    - Siphoning Strikes: skill nerf, but I don't use this anyway
    - Soul Siphon: bugged tooltip, no skill change
    - Strife: animation fix, no skill change

    So basically we got some fixes, a few nerfs, a very situational buff, a buff to a morph no one used before, and stamina recovery was finally made passive (which it should have been from the start).

    Overall, for how long they hyped us that they were fixing/buffing Nightblades in this patch, very little has actually taken place to do so. Having a number of nerfs on top of the overall lack of improvement is a bit of a slap in the face though.
    At least I've already learned to work around our bugs and being underpowered well enough. It's unfortunate, but I'm not going to lose sleep over it.
    *shrugs*
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Mendoze wrote: »
    Devs have no idea what they are doing as usually, but at least they increased Overload's light attack damage. Now it probably does almost the same as normal light attack damage with enchantment rune. I already feel overpowered ROOOAARRR!!! Ride the lightning!

    LOL. Overload is such a hit and miss ultimate. And you are right. My V12 heavy and light normal attacks hit harder than overload.

    Part of this is because overload scales on spell damage and not weapon damage which is silly.

    If they made it scale on weapon damage it might actually be useful with possible synergies with crit surge and bound armaments.

    But even better than that, how bout they just make it do what the tool tip seems to imply it does. Add extra damage on top of light and heavy attacks without the silly emperor palpatine effect. It would be an awesome ult if it just did that.
  • Witar
    Witar
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    Other two classes got some love, and dks are WAY ahead even after all the nerfs (i personally know dk who can put 1.5k dps on mage in archives using DOTs only), so what sorcerers actually get is a relative nerf. Pets are pretty much useless anyway.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • NinjaApacHe
    NinjaApacHe
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    Samadhi wrote: »
    My observations:
    Nightblade

    Assassination
    - Assassin’s Blade: This ability’s visual effects are now easier to see.
    - Incapacitate (Haste morph): This ability now increases heavy attack damage.
    - Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    - Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.

    - Assassin's Blade: graphic change, nothing noteworthy
    - Incapacitate: Unused morph now borderlines on useable; use before a bow sneak attack for a bit more damage, then forget it
    - Master Assassin: our best update this patch, lets our spell damage increase while crouched
    - Reaper's Mark: nerf if anything, but I didn't use this morph anyway

    Shadow
    - Path of Darkness: This ability can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
    - Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
    - Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
    - Shadow Cloak: This ability can now be cast when you have less than 35% of your magicka. Additionally, using this ability while a monster is taunted will now cause it to attack a different target.

    - Path of Darkness: if the visibility impacts enemy players in AvA so they can avoid the area, then this was a nerf
    - Refreshing Path: I don't use this morph and this change wouldn't make me use this morph
    - Refreshing Shadows: I like this change, it gives me more stamina recovery instead of having to spam off my invisible for the same effect. This should have been passive Stamina Regen since the start though.
    - Shadow Cloak: Necessary fix for an aspect of the skill that was previously broken

    Siphoning
    - Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
    - Magicka Flood: This ability now correctly increases your maximum magicka.
    - Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
    - Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
    - Strife: Fixed an issue where the red glow from this ability would last longer than intended.

    - Leeching Strikes: bugged tooltip, no skill change
    - Magicka Flood: fixed passive so it works properly now, this is nice and will help my magicka stat a bit
    - Siphoning Strikes: skill nerf, but I don't use this anyway
    - Soul Siphon: bugged tooltip, no skill change
    - Strife: animation fix, no skill change

    So basically we got some fixes, a few nerfs, a very situational buff, a buff to a morph no one used before, and stamina recovery was finally made passive (which it should have been from the start).

    Overall, for how long they hyped us that they were fixing/buffing Nightblades in this patch, very little has actually taken place to do so. Having a number of nerfs on top of the overall lack of improvement is a bit of a slap in the face though.
    At least I've already learned to work around our bugs and being underpowered well enough. It's unfortunate, but I'm not going to lose sleep over it.
    *shrugs*

    Ditto.
    CP 2120+Lord Yakhin- Magicka NB - High Elf - DC Jack Templar - Stamina Templar - Dark Elf - DC Darth Morbius - Stamina Sorcerer - Dark Elf - DC Bloody Merril - Stamina Vampire NB - Redguard - DC Master Kun - Stamina DK - Redguard - DC Exarch Kun - Magicka Vampire NB - High Elf - DC Ace Bollah - Stamina Warden - Dark Elf - DC Icy Jack - Stamina Warden - Nord - DC Prior Tedas - Stamina NB - High Elf - DC 10 traits Woodworker - lvl 50 Enchanter - lvl 50 Alchemist - 10 traits Clothier & Smither - 10 traits jewelcrafterProud member of the Band of Daggers - www.bandofdaggers.eu
  • Samadhi
    Samadhi
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    I like to cheer myself up with the delusional belief that Nightblades will finally get buffed when Thieves Guild and Dark Brotherhood are added. >:)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Samadhi wrote: »
    I like to cheer myself up with the delusional belief that Nightblades will finally get buffed when Thieves Guild and Dark Brotherhood are added. >:)
    At least you're a realist. :D

  • dafraorb16_ESO
    dafraorb16_ESO
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    i'm happy if the sorceress get buffs but i'm tired that nightblades in the last patches get heavily nerfs and useless buff(why use Haste when all class has animation cancelling?)
    And now Silvershards has 100% proc and a Nightblades that are vampire just for a "Dark Stalker" passive get gangbanged.(this trait should be NB and don't vampire)
  • Mudshovel
    Mudshovel
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    Loco_Mofo wrote: »
    Clearly the question on every ones lips is... who's Max?

    IKR

    The slayers become the slain!
  • ForTheRealm
    ForTheRealm
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    Witar wrote: »
    Other two classes got some love, and dks are WAY ahead even after all the nerfs (i personally know dk who can put 1.5k dps on mage in archives using DOTs only), so what sorcerers actually get is a relative nerf. Pets are pretty much useless anyway.

    Yeah... DK can do 1500DPS from DOTs only... show me that. I guess DKs are new urban legend now ;-)

    BTW: Necropotence armor + Pet = even higher Sorcerer DPS + additional survivability. You should check it.
  • Witar
    Witar
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    DK can do 1500DPS from DOTs only... show me that.

    http://www.youtube.com/watch?v=x2LviPLwWGY

    And that guy have lots of heavy armor on him
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Witar
    Witar
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    BTW: Necropotence armor + Pet = even higher Sorcerer DPS + additional survivability. You should check it.
    That's just stupid. You made me laugh though :D

    Edited by Witar on June 25, 2014 12:58PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • kitsinni
    kitsinni
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    To me the only thing that makes a difference in the NB changes is the nerf to siphoning. Great they buffed a lot of unused crap but they nerfed the skill almost every NB uses.

    25% less resources is not what I consider "slightly less" but ZOS has a completley different definition of slight.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Witar wrote: »
    DK can do 1500DPS from DOTs only... show me that.

    http://www.youtube.com/watch?v=x2LviPLwWGY

    And that guy have lots of heavy armor on him

    That is 1k dps, spikes don't matter only sustainable dps. Also, heavy armor still contributes to dps via Juggernaut.
  • SilverWF
    SilverWF
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    And not even a peep about the huge magicka to stamina disparity.

    Way to stay in touch Max.

    stamina-moaners whining again...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Selodaoc
    Selodaoc
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    That is 1k dps, spikes don't matter only sustainable dps. Also, heavy armor still contributes to dps via Juggernaut.

    Still way more then any other class
  • ArRashid
    ArRashid
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    Mendoze wrote: »
    Devs have no idea what they are doing as usually, but at least they increased Overload's light attack damage. Now it probably does almost the same as normal light attack damage with enchantment rune. I already feel overpowered ROOOAARRR!!! Ride the lightning!

    LOL. Overload is such a hit and miss ultimate. And you are right. My V12 heavy and light normal attacks hit harder than overload.

    Part of this is because overload scales on spell damage and not weapon damage which is silly.

    If they made it scale on weapon damage it might actually be useful with possible synergies with crit surge and bound armaments.

    But even better than that, how bout they just make it do what the tool tip seems to imply it does. Add extra damage on top of light and heavy attacks without the silly emperor palpatine effect. It would be an awesome ult if it just did that.

    You are missing the point of Overload.
    Heavy attack of Power Overload is a MASSIVE CONTINUOUS AOE DAMAGE - something every stamina build direly needs, since Cleave/whirlwind/arrow spray deal very little damage and cost too much.
    On my lvl 18 sorcerer, I can burn down a pack of mobs in about 3 seconds with Power Overload, while doing the same with my sword takes about 20 seconds.
  • cigarsmoker
    cigarsmoker
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    SilverWF wrote: »
    stamina-moaners whining again...

    it's still a major issue. if it weren't, we wouldn't *** & moan.

    "900 years of Time and Space and I've never met anyone who was unimportant" - The 9th incarnation of The Doctor
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    kitsinni wrote: »
    Sorc is by far the best PvE class, maybe second best in PvP and best in certain PvP scenarios. Why not buff the crap out of them?

    Touche. They are the best in PvP btw, 90% of my deaths are from them spamming the ability that got buffed this patch.

    I usually get it from multiple sorcs spamming mages fury morphs inevitably leading to a disintegrate....

    Crystal shard spam could certainly be annoying too.

    Gotcha makes sense. Crystal shard is the one I meant but yeah, basically sorcs and DK's are stupid OP in AvA the only difference is you can easily dodge roll away from DK's.

    Edit: unless of course you are dumb enough to try a stamina/leather build in which case you will never have enough stamina to dodge roll away.

    I am a Medium armor / DW NB and have been since launch. I am V5 and can take on anyone in AVA even V12 DKs, if i open with sneak attack i win. I can kill most sorcs in about 5 seconds.

    After yesterdays patch i am even stronger, my sneak attack using teleport strike and surpise attack got a big damage increase, bow got a big damage increase. medium armor got a stamina usage reduction and even my flurry got a slight damage increase.

    the key to beating sorcs is gap closers like teleport strike and interupting them when they cast shard. right + left click ( you need to be quick) but you can always assume thats what a sorc is casting. if you are stuck at a distance than you are at a disadvantage, you need to time your blocks and dodges and be careful with your stamina.
    Edited by Kewljag_66_ESO on June 25, 2014 2:30PM
  • ArRashid
    ArRashid
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    Witar wrote: »
    DK can do 1500DPS from DOTs only... show me that.

    http://www.youtube.com/watch?v=x2LviPLwWGY

    And that guy have lots of heavy armor on him

    - dunno if a helm qualifies as "lots of heavy armor" - he probably needed that one piece for set bonus, as having 8 traits on enough pieces is impossible right now, unless you trade with a few other people)
    - he had TONS of spell crit (55-60% from the looks of it)
    - he was abusing animation canceling
    - his main damage was Scalding rune, which is NOT A DK ABILITY
    - his magicka regen came from beefed up Magicka potion (by alchemy - regenerated about 60% or more of his magicka pool) - again, not DK specific. he apparently had Spell Symmetry on bars just for passive, because I haven't seen him use it even once. It seemed he was at 100% HP WHOLE time, though I'm not sure how Spell Symmetry behaves if you have shield on you, does it suck THAT first?

    - the only DK abilities he was using were Searing Strike and Engulfing flames (as if no other class had DoTs..)

    What exactly makes people hate DKs? Go hate animation canceling exploit and mages guild. Any caster can do the same. DK may have a bit better DoT in the form of Searing Strike, but that's justified by having to watch it closely so you won't refresh it too early, else you miss the damage boost.
  • Witar
    Witar
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    Also, heavy armor still contributes to dps via Juggernaut.
    You obviously don't know much, so i'll make it easier for you. Juggernaut affects ONLY melee attacks.
    ArRashid wrote: »
    - his main damage was Scalding rune, which is NOT A DK ABILITY
    What exactly makes people hate DKs? Go hate animation canceling exploit and mages guild. Any caster can do the same. DK may have a bit better DoT in the form of Searing Strike, but that's justified by having to watch it closely so you won't refresh it too early, else you miss the damage boost.
    Dk have flame damage increase passives AND lots of dots - thing that makes this build viable. On sorcerer for example you'll get dps decrease from spamming runes, so no, no caster aside from dk can pull that kind of trick.

    Edited by Witar on June 25, 2014 9:54PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Jonplummer99b14_ESO
    Everyone has an option.. Some of our buffs nerfed our abilities too. Crystal Shard/Blast does decent damage but takes eons to cast. If I relied on that in PvP, I would be owned...
  • rfpalmerb16_ESO
    rfpalmerb16_ESO
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    And not even a peep about the huge magicka to stamina disparity.

    Way to stay in touch Max.

    Its because of this that I just walked away. I Dunno what "Professional Gamers" the devs are listening to, but they should have enough brains to realize that "Professional Gamers" (also know as "Elite",. "Super", "Non-squibs") and their "requirements" for a game are different then the 99% of us ordinary folks who just want to play and have fun and which provide the majority of TESO's operating capital!

    As an regular gamer, I am gobsmacked by the apparent lack of direction of game fixes.
    Round peg? Square hole? Not a problem with a big enough hammer.
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