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What did new feature did ESO bring to the MMORPG table?

  • Muletide
    Muletide
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    A few things that come to mind that I haven't experienced in other MMO's:
    -Not having to worry about someone ninja'ing your mob.
    -Getting XP/loot for helping someone battle, though they're not in your group.
    -Quest objective credit by proximity with non-grouped players
    -Not having to accept the one world AH and its absurd prices.
    -Studying traits to expand your crafting options.
    -Crafting Motifs provide a variety of gear styles instead of one style across the board for that level item.
  • Shaun98ca2
    Shaun98ca2
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    Muletide wrote: »
    A few things that come to mind that I haven't experienced in other MMO's:
    -Not having to worry about someone ninja'ing your mob.Guild Wars 2
    -Getting XP/loot for helping someone battle, though they're not in your group.Guild Wars 2
    -Quest objective credit by proximity with non-grouped players
    -Not having to accept the one world AH and its absurd prices.
    -Studying traits to expand your crafting options.
    -Crafting Motifs provide a variety of gear styles instead of one style across the board for that level item.

    Yea Guild Wars 2 had it set up so assisting other players was rewarded.
  • Soloeus
    Soloeus
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    Makarion wrote: »
    What do you feel ESO brings?


    5. Healers are rewarded for performance in battle. No other MMO really rewards the healer role like this one does.

    AKA Tanks are punished for their role, since performance is measured by heals and dps. A Tank is not going to top charts in either. [/quote]

    Come to think of it, if I make a CC build with minimal damage but maximum stuns and control effects, buffs and debuffs, I won't be rewarded either.

    Within; Without.
  • Butcherboy
    Butcherboy
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    Makarion wrote: »
    ESO has probably the best voice acting and among the best quest dialogs. In that regard, it's on par with or superior to many single-player RPGs. As an MMO, though, it's only pretty. All technical aspects as a game it has failed at, alas. Probably the only MMO that punishes you for trying to do things together with other people.

    Um... download the f2p version of SWTOR if you haven't already, and play through the first scene as an Imperial Agent on Hutta. In the first 10 minutes, both the NPC and the PC have better voice acting than anyone in ESO. Now go back and do the same scene as the opposite gender. Then come back here and tell me ESO has "the best voice acting."

    As for 'best quest dialogues,' I can't even read that without laughing. Or, as ESO prefers:

    1 - You must be joking.
    2 - I don't agree with that.
    3 - Goodbye.
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  • Fleymark
    Fleymark
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    Define "reward" in this context. Isn't helping your group kill and survive the reward?
  • Digiman
    Digiman
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    1st person combat?

    Also love SWTOR space fighters!
  • Innocente
    Innocente
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    Hmm, really a tough one. Don't think ESO added anything not seen before, not so far anyway.

    The only thing I can think of that at least I have not encountered before:
    *A quest system that actually fight players that want to group up or help lower level friends that got stuck somewhere, aka Phasing.
    I don't think it has been done to this extent anyway? first guild wars maybe?
    I don't know."

    Actually, WoW had phasing in quests years ago when WotLK was launched. And the exact same problems existed with 'out-of-phase' players not being able to play together in the phased section of the world. Blizzard eventually fixed the design flaw so everyone could play together regardless of phase status.

    What really stuns me is that the ESO developers seem to have been living under a rock as it relates to so many of their 'design' choices. Almost all of them universally bad design choices. I am hard pressed to come up with even ONE design choice that Z/B made with ESO that could be called well done and fully implemented.

    They seem to have learned NOTHING from the last 14 years of MMO designs; successes OR failures!
  • trueche
    trueche
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    1. A crafting system that doesn't suck and is actually quite enjoyable.
    2. A real choice of breaking out of the usual archetypes, others may have done this, but I don't think they had an actual "class". I could be wrong.
    3. The ability to do everything on one single character. While a pro and a con, the vet ranks allow you to experience the entire games story on one character limiting the reasons you'd ever need to make an alt. I like this personally as I'm not a fan on starting over just to see a different part of the game, I just wish it was optional instead of mandatory to advance in vet ranks.
  • jsharrad_ESO
    jsharrad_ESO
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    PeterRJG wrote: »
    Just to add to this: Anarchy Online invented instances. So if you wonder where your instanced dungeon hails from it, blame it.
    The Realm had instanced dungeons & housing that you could take your group into before AO was around...
  • hk11
    hk11
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    I am getting an itch for some SWTOR. Even though I have already maxed all the classes :(
  • Squarcle
    Squarcle
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    LordEcks wrote: »
    Playing graphical MMORPGs since there inception has shown me that almost all of them have some unique cool feature (which is often overlooked) they bring to the table.

    Since MMOs are constantly updated some games will incorporate these features into their own games. Blizzard was pretty notorious for this.

    So I'm curious what you guys think ESO brings thats new and innovative. I'll give some examples to start off:

    Ultimate Online -- Non instanced housing.
    EverQuest -- Birth of the massive player raid.
    DAoC -- Three way PVP system.
    WoW -- Questing over grinding for xp (until then almost all games were a grind to max lvl).
    Final Fantasy XI -- Unique class system (Job/SubJob) / First cross-platform (consoles&PC) MMORPG.
    RIFT -- Another unique class system and of course.. RIFTS (basically non-static Dolomens)
    SWTOR -- Unique armor system (Gear upgraded via *plates* inside of static items - allowing you to wear whatever you wanted for the looks)

    etc, etc...

    What do you feel ESO brings?

    not gonna read 500 pages but did anyone say morphed stats yet or upgrading your mounts? the ability to go 50v1 as the tank and outdamage everyone in pvp is kinda new for me in any video-game.
  • drogon1
    drogon1
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    Whether for good or bad, what is new in ESO is its predominant focus on single player content for character progression.

    Premium MMOs in the market enable a player to choose to level in different ways: typically, quests tuned for the single player ("solo" content), instanced content tuned for groups (group content), PvP, or Korean mob grinding.

    ESO is new in that they have narrowed the options for character progression to two of these: quests and mob grinding. Group instanced content and, in a lesser manner, PvP have had their XP so severely nerfed as to remove them as viable options for new player character progression.

    Such a shame too - the group instances are probably the best PvE in the game.
  • Karikin
    Karikin
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    i'd say the biggest thing is something that isn't going to be visible for another 6+ months and that is their use of UDP instead of TCP

    what this means in simple terms is once they figure out how to make it work (NO MMO to date has used UDP) is that we will be able to have MASSIVE and I do mean MASSIVE pvp battles.

    with using a method that NO ONE has used in the past its going to take time for them to figure out how to do it without bugs and issues (like the ones they are trying to figure out now)
  • LordEcks
    LordEcks
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    PeterRJG wrote: »
    Just to add to this: Anarchy Online invented instances. So if you wonder where your instanced dungeon hails from it, blame it.
    The Realm had instanced dungeons & housing that you could take your group into before AO was around...
    You played The Realm.... you my friend are old...
    Me too :)
    Instanced housing was around from the start, but I dont think instanced dungeons came about until 3.x+

    They should get an honorable mention for being the only MMO I've ever played with 'instanced combat' lol. (Initiating combat would suck all involved characters into a cloud where they would duke it out. Players outside of the fight could see nothing but the little fight cloud until someones corpse came flying out).

    Edited by LordEcks on June 24, 2014 11:52PM
  • Zodi53
    Zodi53
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    You forgot Age Of Conan. Brought about one of the best open world pvp environments along with Darkfall and introduced probably the best combat system in a game
  • Swordguy
    Swordguy
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    you forget Anarchy Online (funcom 2001), which introduced instanced missions/stores/dungeons/raids/playfields.

    ESO introduced... bewbs?
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  • Mablung
    Mablung
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    Swordguy wrote: »
    ESO introduced... bewbs?

    That was definitely Age of Conan.

  • LordEcks
    LordEcks
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    Zodi53 wrote: »
    You forgot Age Of Conan. Brought about one of the best open world pvp environments along with Darkfall and introduced probably the best combat system in a game

    This isn't a 1-up thread about what game does what best.

    The point was what games introduced "original" concepts/mechanics into RPGS. Open World PVP existed in over a half dozen MMOs before Age of Conan. If you could be more specific about something *original* in the combat system that might work, but combat systems in MMOs are in no way original.

    That and most people seem to be getting hung-up on "this game" "that game" issues. Point of the post is not a history lesson, looking for things about ESO.

    Mablung wrote: »
    Swordguy wrote: »
    ESO introduced... bewbs?
    That was definitely Age of Conan.

    Undeniably so. As well as Mortal Kombat style fatalities. Still looking for ESO stuff tho ;0

  • Mablung
    Mablung
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    I will add something innovative. Star Wars the Old Republics Huttball PvP game/map.

    Score points by passing the ball to teammates, avoiding hazardous obstacles as well as the opposing team who are out to not only stop you, but PK you. Once you get it down, it is a blast to play.

    Sadly still cannot come up with anything related to ESO.
    Edited by Mablung on June 25, 2014 1:59AM
  • Cogo
    Cogo
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    Sorry, long post. I've highlighted per subject. Read the last part for a short answer.

    It is so complicated to state in single fact feature A is new.

    ESO took a lot of both done features and ideas, modified them and added them to the product. (Whats wrong with that? Called being smart?)
    I call this a new type of MMO, not new features.

    Storyline and lore
    Storyline and lore is a feature ESO offers outstandingly well.
    Best I have ever seen. Though, this feature might not be interesting to all players. Fair enough. And those with no interest in this.....then its not a feature.

    The lore is connected from level 1, into everything you do.

    I feel that players who don't read quests and only wants highest level ASAP.
    Are missing out on the absolutely best part of ESO. All these story quests, Main, mage and fighter guild, makes you loose yourself in the game, just like you do in a very good movie.

    You feel you are there. It makes you part of it. Not only a character that has to complete a quest. But YOU ARE THERE.
    You get feelings about choices and what is happening. Angry at someone, even change your feelings towards a liked companion for example.

    ESO is full of these types btw. Populating the city in Coldharbour, isnt just the first step when you get the first people back. Whole damn zone is full with quests where those people or creatures later pops up in the city!
    You can thank phasing for that btw.


    What ESO have
    What ESO have that most MMO do not have today, is the need for the player to THINK, to play, to actually do something without having the game doing it for you. To choose, where choices defines and changes your character and effects the world around you.

    Yes, there are addons that makes my statement moot. And its up to everyone how they want to play.


    ESO offers many different "main" things to do. Not ONLY these....
    1. Max lvl
    2. Best gear
    3. High end raid boss. Called end game until next expansion


    No end game but a living world

    ESO has no "end game" by design. There are several current "Highest goals". ESO has the model of a living Tamriel that changes over time. Every 6 weeks or so, Tamriel will change in some way or another.
    All connected to the lore.

    Some of the goals
    1. Complete main quest story to get your soul back. (This continues)
    2. Champion of Cyro (per alliance)
    3. Most powerful warhero (pvp) and warguild (Fame)
    4. Trials
    5. Raid dungeons, which we today go a new one, WITH a storyline that connects to the lore.
    And to experience this new dungeon, you just don't need to be V12, but a damn skilled one, with a working raid team.

    6. Crafting
    7. Exploring
    8. Most interesting "build"

    There are more, but you have to ask others, because there are different end goals for players.

    ESO specific, challenging
    ESO brought back challenging content like dungeons and events, starting as early as low levels. Try to do Grotto as the correct level, around 12-16 I believe, and you can be calling yourself the best player in the world. But unless your team works together, you do not succeed. EVEN a high level player can die in there.

    Vet level areas are even a better example. It is still needed of tweaking and adding, but currently, you CAN solo, but you have to WORK for your living.

    There are other MMO which requires skill and are hard. Eve is one example, but they are few. Not everyone want WoW easy mode.

    I even seen posts on Wildstar forums that some encounters there are "broken" because they are to hard. Interesting. They are not broken btw. LTP applies.


    ESO economy
    ESO have several mechanics that prevents powerleveling, farming the same boss for loot, no neverending bag or bank space and no AH, which all leads to making items valuable and not loose its value. Again, you choose whats important and valuable to you.
    You can choose among everything, but not have everything.
    This keeps the game interesting and not boring in the long term.

    This creates a base for a player made economy. Who sets the price? We do!
    As long as Zenimax keeps items on a wide scale from rare to common, and dont flood it with green recipes that you can use as toiletpaper instaid.
    A player economy that already is in place, will grow.

    Even now, months after release, Green items are worth something! Except green provision recipes, because they drop everywhere. Perfect proof how you keep a good economy with different valuable items, that doesn't loose its value to quickly.


    Conclusion
    For those who did read my post, what does ESO offer as "new"?
    ESO offers a new MMO, which is different to most main MMOs today.
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  • Mablung
    Mablung
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    Cogo wrote: »
    WORDS

    @Cogo my friend. You are never short on words that is for sure. I bet you are a real pleasure to have a conversation with in the real world. :D

  • Cogo
    Cogo
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    Mablung wrote: »
    Cogo wrote: »
    WORDS

    @Cogo my friend. You are never short on words that is for sure. I bet you are a real pleasure to have a conversation with in the real world. :D

    Yeah yeah, I am chatterbox in real too. Blame my mother for that. Shes a hairdresser.....

    I am serious with my interests and post though.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Misty
    Misty
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    It brought us the arrow to the knee. I can't recall any other mmo having this feature.
  • LordEcks
    LordEcks
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    Cogo wrote:
    WORDS...

    While I appreciate your enthusiasm I'm not really looking for a review/overview of the game :\ Enjoying enough read but..what I'm taking out of these comments is that there really is no new special feature/mechanic in ESO.

    You know, when you get to your next MMO you'd be like.. well in my last MMO (ESO) they had this and it was awesome type of convo.

    *sigh*
  • Cogo
    Cogo
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    Thats why I said its to complicated to say feature A is new in ESO.
    Cause there might not be one thats new. The "new" is a good game with all the parts they had.

    @Mablung
    And you thank Mablung for it not being twice as long, due to I tend to include a bit to much info that could be said in a shorter way. Not everyone can do that though.
    Edited by Cogo on June 25, 2014 5:21AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Hilgara
    Hilgara
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    Phasing. The word moves on with your story. Not perfect yet but a great feature.
  • Tannakaobi
    Tannakaobi
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    OK! I just thought of something which is most welcome and I have not seen before, it's probably already been mentioned but may have been missed by me in an essay type post.

    A clutter free UI or minimalistic approach.

    I would suggest more customization for people that want extra info would be nice. It would also be nice to have an indicator for the ultimate without having to have the skills on show out of combat. (This is probably more useful for Nightblades) Other than that one little thing I really like the UI is ESO.
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