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Why isn't ZOS talking about how many subs ?

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Neizir wrote: »
    Imo, all this releasing sub and pre-order numbers stuff is simply ***-measuring *** and is completely unnecessary. Even if the numbers for ESO are good, I think it's just better for Zenimax to spend less time at these shareholder meetings, being a privately-owned company and all, and more time improving the game.

    They were happy to trumpet having a million beta testers, but no sales numbers? I mean sales numbers would be higher than subs and look rosier, but they havnt released those either which tells me sales were bad.
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    Neizir wrote: »
    Imo, all this releasing sub and pre-order numbers stuff is simply ***-measuring *** and is completely unnecessary. Even if the numbers for ESO are good, I think it's just better for Zenimax to spend less time at these shareholder meetings, being a privately-owned company and all, and more time improving the game.

    They were happy to trumpet having a million beta testers, but no sales numbers? I mean sales numbers would be higher than subs and look rosier, but they havnt released those either which tells me sales were bad.

    I agree. If they are not saying a word...I can't see that as a good thing. I remember when they said in every interview that they had hundreds and hundreds of beta testers, etc. And how they vent the famous voices we have in ESO.

    And now, if they would have had a good sales figures...wouldn't they show the numbers?....cmon...
    Edited by RazielSR on June 24, 2014 6:26PM
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.

    Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.

    There is no useless data, any data is better than no data.

    Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.

    Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.

    There is no useless data, any data is better than no data.

    As long as they make sure people understand what the number represents. People will still want number of active subs either way, for their own desires..
  • Nylan
    Nylan
    ✭✭
    Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.
  • Mablung
    Mablung
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    kitsinni wrote: »
    crislevin wrote: »
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.

    Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.

    There is no useless data, any data is better than no data.

    Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.

    It is not a hard concept to grasp. I think you are just arguing for arguments sake now.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Nylan wrote: »
    Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.

    The OP is just stirring the pot while he/she/it burns out the last few days on his cancelled sub. Doubt that there is any real caring there one way or the other.

    Allegedly.

    Slightly off-topic

    800px-CoJack.jpg


  • crislevin
    crislevin
    ✭✭✭✭✭
    kitsinni wrote: »
    crislevin wrote: »
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.

    Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.

    There is no useless data, any data is better than no data.

    Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.

    LOL, all company like to megaphone their good sales. They only keep it quite if its mediocre or downright awful.

    Many games, softwares, gadget have 24-hr sales #, first week sales #, first months sales #, etc.

    Even Beth bragged about the sales of Oblivion and Skyrim.
  • daneyulebub17_ESO
    daneyulebub17_ESO
    ✭✭✭✭✭
    If they were doing much better than expected, we might see numbers. But only then. If they're doing AS expected, LESS than expected, SLIGHTLY BETTER than expected, SLIGHTLY WORSE then expected----none of those scenarios would benefit them to publicize.

    Especially right now, while their working to smooth over launch issues, and are in the midst of the normal fall off after a launch.

    So, the ONLY thing I'd take from there being no numbers publicized is--ESO is not doing MUCH better than expected. The numbers still could be fine, but not so fine they can go around bragging. Big deal--anybody knows that's pretty much the case.

    The bigger question is--why do so many posters come up with these transparently passive-aggressive questions that serve no purpose other than to let them imply something negative while maintaining (im)plausible deniability of their true motives?
    Edited by daneyulebub17_ESO on June 24, 2014 6:36PM
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  • RazielSR
    RazielSR
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    Nylan wrote: »
    Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.

    The OP is just stirring the pot while he/she/it burns out the last few days on his cancelled sub. Doubt that there is any real caring there one way or the other.

    Allegedly.

    You are wrong. I would sub again with no problems if I like what the future of ESO shows.
    I'm just asking a normal question and one question that many people is asking outside this forum. You seem to not want to accept that some people have different questions than yours.

    And my cancelled sub ends 7 august, not in a few days.
    Edited by RazielSR on June 24, 2014 6:39PM
  • Vizier
    Vizier
    ✭✭✭✭✭
    Sanibel wrote: »
    dharbert wrote: »
    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.

    I still have nightmares about hutball :(

    LOL- HUTBALL was Fun. No. It was a BLAST. Loved SWOTR. Burned out on it after about a year but it certainly didn't make me like Starwars any less. The purists and fanboys need to lighten up. It's a game. Enjoy it for what it is.

    And at least you had the choice of open world pvp if you wanted it. :-) The PvP in TESO is good. Maybe they'll give us a choice later on if we'd like expanded Open world PvP options. Hope so.
    Edited by Vizier on June 24, 2014 6:37PM
  • Mablung
    Mablung
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    Vizier wrote: »
    Sanibel wrote: »
    dharbert wrote: »
    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.

    I still have nightmares about hutball :(

    LOL- HUTBALL was Fun. No. It was a BLAST. Loved SWOTR. Burned out on it after about a year but it certainly didn't make me like Starwars any less. The purists and fanboys need to lighten up. It's a game. Enjoy it for what it is.

    And at least you had the choice of open world pvp if you wanted it. :-) The PvP in TESO is good. Maybe they'll give us a choice later on if we'd like expanded Open world PvP options. Hope so.

    Played a few games of huttball last night. Best PvP map/arena ever. That map was innovative.
  • Vis
    Vis
    ✭✭✭✭✭
    Elember wrote: »
    As soon as they announce plans to make the game a Free to Play model then we will know exactly how well the subscription model is working....;)
    Mablung wrote: »
    Vizier wrote: »
    Sanibel wrote: »
    dharbert wrote: »
    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.

    I still have nightmares about hutball :(

    LOL- HUTBALL was Fun. No. It was a BLAST. Loved SWOTR. Burned out on it after about a year but it certainly didn't make me like Starwars any less. The purists and fanboys need to lighten up. It's a game. Enjoy it for what it is.

    And at least you had the choice of open world pvp if you wanted it. :-) The PvP in TESO is good. Maybe they'll give us a choice later on if we'd like expanded Open world PvP options. Hope so.

    Played a few games of huttball last night. Best PvP map/arena ever. That map was innovative.

    It definitely was "singular."
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • kitsinni
    kitsinni
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    Mablung wrote: »
    kitsinni wrote: »
    crislevin wrote: »
    crislevin wrote: »
    FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.

    any number is better than no number, show me number of players, thats fine too.

    I count that as false info tho.... that just says that many people bought the game and registered their key.

    Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.

    There is no useless data, any data is better than no data.

    Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.

    It is not a hard concept to grasp. I think you are just arguing for arguments sake now.

    No I'm being 100% serious. Look at the positives and negatives about a private company releasing numbers. What would the exact advantages and disadvantages be? If they need an investor they will disclose it to them and they will sign NDA's. The potential disadvantages far outweigh the advantages. They don't have to relase the numbers to the public. Talk to private business owners and one of the main reasons they don't go public is because of having to disclose financials. One negative financial report can send a company in a negative spiral when you can keep it quiet and recover and do completely fine.
  • Maverick827
    Maverick827
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    SWTOR PvP is amazing for instanced PvP.

    ESO PvP isn't very good for open world/Sandbox PvP.

    Shuould have just made "Shadowbane in Tamriel" if they wanted really good PvP.
  • Katniss_Everlark
    Katniss_Everlark
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    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    If a simple game that fell to a quick death from fans of Star Wars could "destroy your love for starwars" than you were never a true fan of Star Wars my friend. I played SWTOR until May of this year. Once it went Free to Play that is when it started to die. The most recent changes they have made were geared towards helping the free to players by not gearing up properly for an operation. They were getting bolstered & that was the last straw for me. I'm no longer a sub to SWTOR, but I still love Star Wars because I fell in love with the movies, the action, the aww of it all. A game will never change my love for anything.

    Legendary Legion
    The Royal Aldmeri Guard
    Katniss Everlark VR 6 Nightblade Archer Werewolf
    A few alts all under level 25
  • flintstone
    flintstone
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    RazielSR wrote: »
    Why?
    Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
    I suppose they will talk about it soon?

    I think they are a private company?.........that would make it none of our biz........just like your biz.

  • Jamesd1350
    Jamesd1350
    Soul Shriven
    Maybe they are too worried about making content for all the whiners out there and forgot to give you entitled lot the sales numbers. I forgot that when I bought a game I was entitled to see profit margins too.
  • magickats242cub18_ESO
    My numbers, let me show you them!

    chinacsi300indexjune2008sm.jpg
  • GeeYouWhy
    GeeYouWhy
    ✭✭✭
    They are aren't high enough to justify bragging and they aren't low enough to justify layoffs, so no sub numbers.
    Konrandir, Vampire Sorcerer
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Late-ish reply, was finishing a bit of work and wolfin down some chow
    RazielSR wrote: »
    Nylan wrote: »
    Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.

    The OP is just stirring the pot while he/she/it burns out the last few days on his cancelled sub. Doubt that there is any real caring there one way or the other.

    Allegedly.

    You are wrong. I would sub again with no problems if I like what the future of ESO shows.
    I'm just asking a normal question and one question that many people is asking outside this forum. You seem to not want to accept that some people have different questions than yours.

    And my cancelled sub ends 7 august, not in a few days.

    Absolutely wrong Sir/Madam/Sentient,

    You have been making thread after thread asking questions that anyone with the wherewithal to open a web browser and direct themselves to these forums should be able to answer for themselves.

    You cancelled, what do you care? Your out of pocket for the game and remaining paid sub, any cash you could manage to get back from ZOS would not be equal to the hassle of trying to wrangle it out of them; might as well cause a bit of mischief eh?

    Allegedly

    Anyways, continuing on the subject matter of your questions. I'm all for questions in general. Your questions though, they are leading, self-serving, and ultimately disingenuous. And that is putting it mildly.

    You come off as being upset with ZOS, TESO as a game, or the fact that Earth only has one natural satellite-who knows? Or really cares why? I don't. Personally, i'm not all that thrilled with the current state of the game either. I would just ask that you make a thread about your real issue and be fricken honest about it.

    Instead of continuously opening new threads that are nothing except childish jabs under the guise of thought-provoking questions 'that just have to be answered for the good of the game!'.

    Allegedly

    And where does the cheese fit in? I'll leave you to ponder that yourself.
  • RazielSR
    RazielSR
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    flintstone wrote: »
    RazielSR wrote: »
    Why?
    Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
    I suppose they will talk about it soon?

    I think they are a private company?.........that would make it none of our biz........just like your biz.

    Yes of course, but when they said the million beta testers they had, they were a private company too.
  • ruff82
    ruff82
    What difference do the numbers make? As many have posted, there is no upside to a business that is NOT publicly traded to release numbers. All of you whining about them not releasing numbers, answer this question honestly:

    What difference will the numbers make for anyone unless you are one of those people that would jump off a bridge "because everyone else is doing it"?

    You either like the game and want to play it or you don't. If you don't like it, take your whining ass somewhere else and if you do like it, I'll see ya in the game!
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
    ✭✭✭✭✭
    dharbert wrote: »
    SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.

    This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.

    Nit picking, but it went f2p in 13 months, not a year or less.
  • crislevin
    crislevin
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    ruff82 wrote: »
    What difference do the numbers make? As many have posted, there is no upside to a business that is NOT publicly traded to release numbers.

    You need to go back to whichever business school you graduate from and re-learn topics about the publicity.
  • ruff82
    ruff82
    crislevin wrote: »
    ruff82 wrote: »
    What difference do the numbers make? As many have posted, there is no upside to a business that is NOT publicly traded to release numbers.

    You need to go back to whichever business school you graduate from and re-learn topics about the publicity.

    Maybe I should have specified that I was referring to MMO numbers. Thought that went without saying since that's the topic of the thread, or did I overestimate the intelligence of some individuals?
  • seaef
    seaef
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    crislevin wrote: »
    There is no useless data, any data is better than no data.

    Well, at least we know you're not a business analyst.

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Obscure
    Obscure
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    RazielSR wrote: »
    Why?
    Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
    I suppose they will talk about it soon?

    They're privately owned is why.

    They don't have any investors, and thus no need to make up numbers to use to lie and placate them. No need for anyone but them to know anyhow. It's an internal metric. The *** measuring contests are just things fanboys do with these numbers if/when they go public. Developers just use them to determine business decisions, predict growth, draw budgets, determine if a certain marketing strategy had an effect or not, and so on...grown up stuff.
  • crislevin
    crislevin
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    Obscure wrote: »
    RazielSR wrote: »
    Why?
    Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
    I suppose they will talk about it soon?

    They're privately owned is why.

    They don't have any investors, and thus no need to make up numbers to use to lie and placate them. No need for anyone but them to know anyhow. It's an internal metric. The *** measuring contests are just things fanboys do with these numbers if/when they go public. Developers just use them to determine business decisions, predict growth, draw budgets, determine if a certain marketing strategy had an effect or not, and so on...grown up stuff.

    sure, people never ask themselves "wow, this thing has so many people playing, maybe i should give it a try!"
  • Voodoo
    Voodoo
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    ..this game from day 1 has always kept the cards close..whether that's because they have a lack of PR personnel or their policy, who knows? But getting any information out of them has been difficult.

    IMO the game is doing just fine. Maybe ..mayybe! a year down the road they may release some numbers? ....3 months after launch! Why? ..a little premature I'd say.
    Edited by Voodoo on June 24, 2014 7:31PM
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