Imo, all this releasing sub and pre-order numbers stuff is simply ***-measuring *** and is completely unnecessary. Even if the numbers for ESO are good, I think it's just better for Zenimax to spend less time at these shareholder meetings, being a privately-owned company and all, and more time improving the game.
Ragnar_Lodbrok wrote: »Imo, all this releasing sub and pre-order numbers stuff is simply ***-measuring *** and is completely unnecessary. Even if the numbers for ESO are good, I think it's just better for Zenimax to spend less time at these shareholder meetings, being a privately-owned company and all, and more time improving the game.
They were happy to trumpet having a million beta testers, but no sales numbers? I mean sales numbers would be higher than subs and look rosier, but they havnt released those either which tells me sales were bad.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
I count that as false info tho.... that just says that many people bought the game and registered their key.
Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.
There is no useless data, any data is better than no data.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
I count that as false info tho.... that just says that many people bought the game and registered their key.
Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.
There is no useless data, any data is better than no data.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
I count that as false info tho.... that just says that many people bought the game and registered their key.
Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.
There is no useless data, any data is better than no data.
Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.
Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
I count that as false info tho.... that just says that many people bought the game and registered their key.
Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.
There is no useless data, any data is better than no data.
Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.
malikwalker_ESO wrote: »Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.
The OP is just stirring the pot while he/she/it burns out the last few days on his cancelled sub. Doubt that there is any real caring there one way or the other.
Allegedly.
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.
I still have nightmares about hutball
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.
I still have nightmares about hutball
LOL- HUTBALL was Fun. No. It was a BLAST. Loved SWOTR. Burned out on it after about a year but it certainly didn't make me like Starwars any less. The purists and fanboys need to lighten up. It's a game. Enjoy it for what it is.
And at least you had the choice of open world pvp if you wanted it. :-) The PvP in TESO is good. Maybe they'll give us a choice later on if we'd like expanded Open world PvP options. Hope so.
As soon as they announce plans to make the game a Free to Play model then we will know exactly how well the subscription model is working....;)
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.
I still have nightmares about hutball
LOL- HUTBALL was Fun. No. It was a BLAST. Loved SWOTR. Burned out on it after about a year but it certainly didn't make me like Starwars any less. The purists and fanboys need to lighten up. It's a game. Enjoy it for what it is.
And at least you had the choice of open world pvp if you wanted it. :-) The PvP in TESO is good. Maybe they'll give us a choice later on if we'd like expanded Open world PvP options. Hope so.
Played a few games of huttball last night. Best PvP map/arena ever. That map was innovative.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »FFXIV doesn't do it. And before you say its on the loadstone, that says number of players, not number of subs. For all we know that includes the number of botters, exploiters, and people who have left the game entirely, aka created service accounts.
any number is better than no number, show me number of players, thats fine too.
I count that as false info tho.... that just says that many people bought the game and registered their key.
Well, ESO costs quite a bit, number of people purchased the game is a useful information on their financial situation, which help people to understand if the game will do well, okay or bad.
There is no useless data, any data is better than no data.
Who outside of the company would that data be useful to? Trust me they have the info and it is useful to them, it just isn't useful to make it public. Most public companies wouldn't do it either except they have to for investors.
It is not a hard concept to grasp. I think you are just arguing for arguments sake now.
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
malikwalker_ESO wrote: »Don't get the fascination with sub numbers, I don't care who else is playing other then my friends and guild members, which number over 250 online at most times. I think the only ones who really care are those who are looking for validation that they quit.
The OP is just stirring the pot while he/she/it burns out the last few days on his cancelled sub. Doubt that there is any real caring there one way or the other.
Allegedly.
You are wrong. I would sub again with no problems if I like what the future of ESO shows.
I'm just asking a normal question and one question that many people is asking outside this forum. You seem to not want to accept that some people have different questions than yours.
And my cancelled sub ends 7 august, not in a few days.
flintstone wrote: »
Hlaren_shortsheath wrote: »SWOTR was by far obviously a trashed game that should never have been created and using them as an example is just not a good idea. they destroyed my love for starwars.
This, exactly. They killed off arguably one of the best MMO's ever, SWG, in order to make room for that god-awful SWTOR that went free-to-play in less than a year.
Why?
Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
I suppose they will talk about it soon?
Why?
Every mmorpg developers do it. It is always a pleasure for developers to show the data in the first months.
I suppose they will talk about it soon?
They're privately owned is why.
They don't have any investors, and thus no need to make up numbers to use to lie and placate them. No need for anyone but them to know anyhow. It's an internal metric. The *** measuring contests are just things fanboys do with these numbers if/when they go public. Developers just use them to determine business decisions, predict growth, draw budgets, determine if a certain marketing strategy had an effect or not, and so on...grown up stuff.