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NB after patch...

Talketzanto
Talketzanto
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Sooo concerning this from today's patch notes :

Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.

I think this alone will make NB much much more powerful. Also add in the Med armor changes and you have pretty good sustainable damage.
  • niocwy
    niocwy
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    As a magicka-based 5light/2heavy tank, I'm also very pleased with this change.

    The only thing I was missing was stamina regeneration.
    Edited by niocwy on June 24, 2014 3:07PM
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  • Falmer
    Falmer
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    I agree. My Redguard Templar has been my only successful stamina build so far, but these changes make it look like a Redguard NB in all medium armor just might have enough Stamina to make a weapon master character work.

    I would try that out if I had a few more character slots. As it is... I will have to wait until I tire of one of my current builds.
  • Arsenic_Touch
    Arsenic_Touch
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    Not as quite as important as you think given that most people were already soft capped without it.
    Is it better to out-monster the monster or to be quietly devoured?

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  • Ser Lobo
    Ser Lobo
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    Sooo concerning this from today's patch notes :

    Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.

    I think this alone will make NB much much more powerful. Also add in the Med armor changes and you have pretty good sustainable damage.

    Looking forward to it. Buffs around the board. Nothing major in my mind except refreshing shadows and medium armor, meaning my characters could be fairly well put for longer fights now.

    Currently, VR content has me emptying both magicka and stamina bars by the end of a three-mob fight. This should give me the capability of carrying that fight a little longer, possibly handling four and five mobs if done right.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Talketzanto
    Talketzanto
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    I also think the bow changes could make that weapon a serious damage dealer....the change from

    Poison Arrow: Increased the damage-over-time for this ability by 50%.
    Snipe: Reduced the cast time for this ability from 3 seconds to 2 seconds. We also reduced the range for this ability from 40 meters to 35 meters, and reduced the minimum range from 20 meters to 10 meters.


    The change in cast time for snipe and the fact that it now can be used from just 10m away instead of 20 helps a ton.

    Bow always had the weird range between 10-20m that you became pretty useless...This fills the gap for bow and allows you to always be pushing damage
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    the regeneration stats were always trash in terms of usefulness, you are universally better off boosting the base stat than the regeneration...

    add in how little that passive actually boosts stuff, and you basically have a waste of skill points.
    I play every class in every situation. I love them all.
  • niocwy
    niocwy
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    the regeneration stats were always trash in terms of usefulness, you are universally better off boosting the base stat than the regeneration...

    add in how little that passive actually boosts stuff, and you basically have a waste of skill points.

    I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill points ?


    Edited by niocwy on June 24, 2014 3:39PM
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  • Bromburak
    Bromburak
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    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

  • Arsenic_Touch
    Arsenic_Touch
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    niocwy wrote: »

    I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill point ?


    Sure there is. But in regards to this, 30% stamina regen on top of the soft cap isn't going to change the dynamics of any fight. It's real easy to hit the softcap with medium armor, I actually had to swap out armor for light armor for more magicka recovery and reduced cost because I was over the softcap.

    You guys are exaggerating just how useful this is. The resource recovery rate is a joke, even at the softcap. What stamina needs is hard gains, Like the magic furnace set, but instead of magicka it awards stamina and more damage to be on par with magicka based skills.
    Edited by Arsenic_Touch on June 24, 2014 3:57PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Ser Lobo
    Ser Lobo
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    Bromburak wrote: »
    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

    I've been swayed over observation and conversation to believe that the devs in no way intended to provide players the ability to play without using both stamina AND magicka.

    There are imbalances, and issues. But I think they intended from the first that every player would pick abilities from both sides (or be required to use finesse skills), thus tapping into both pools at the same time.

    I kinda feel the 'stamina-only' crowd wasn't really something they intended at all.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Bromburak wrote: »
    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

    Except maybe some people want to?

    Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.

    Just saying.
  • niocwy
    niocwy
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    niocwy wrote: »

    I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill point ?


    Sure there is. But in regards to this, 30% stamina regen on top of the soft cap isn't going to change the dynamics of any fight. It's real easy to hit the softcap with medium armor, I actually had to swap out armor for light armor for more magicka recovery and reduced cost because I was over the softcap.

    You guys are exaggerating just how useful this is. The resource recovery rate is a joke, even at the softcap. What stamina needs is hard gains, Like the magic furnace set, but instead of magicka it awards stamina.

    What if you don't use medium armor ? having more stamina regen, even a little, is useful. More or less useful depending on your build.

    I agree with you, it's a light buff. But it's a buff nevertheless, and definitely worth two little skill points (but I guess it's a matter of opinion...)

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    Are you hungry now ?
    Good.
  • Davlor
    Davlor
    This is all well and good, but I guess dots will still be breaking shadow cloak? ...
  • Vuron
    Vuron
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    Bromburak wrote: »
    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

    Except maybe some people want to?

    Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.

    Just saying.

    Why would people want to? This is the part that has always confused me. I think that if ZOS would simply change the name of the pools from Magicka/Stamina to Power/Defense than half of these NB arguments would disappear. I don't understand the argument that by putting a point in magicka or using a class ability, that you've somehow become a mage.

    I leveled from 1-VR12 using a DW/Medium Armor build that was fully magicka based. I was not a mage, nor a caster. I was 100% melee because I had to stand in melee range.

    Melee does not mean Stamina.

    As to the OP, I agree with many others that this change is less than stellar. The issues was never really the lack of stamina, but the simple fact that weapon skills don't do as much damage or have as much utility as class skills. This hasn't changed.
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Vuron wrote: »
    Bromburak wrote: »
    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

    Except maybe some people want to?

    Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.

    Just saying.

    Why would people want to? This is the part that has always confused me. I think that if ZOS would simply change the name of the pools from Magicka/Stamina to Power/Defense than half of these NB arguments would disappear. I don't understand the argument that by putting a point in magicka or using a class ability, that you've somehow become a mage.

    I leveled from 1-VR12 using a DW/Medium Armor build that was fully magicka based. I was not a mage, nor a caster. I was 100% melee because I had to stand in melee range.

    Melee does not mean Stamina.

    As to the OP, I agree with many others that this change is less than stellar. The issues was never really the lack of stamina, but the simple fact that weapon skills don't do as much damage or have as much utility as class skills. This hasn't changed.

    Did you skip the part in my tiny post where i wasn't debating build vs build?

    @ the bold, i personally have no clue why any player would purposefully neglect any of their classes tools based on what pool it draws from. I was simply stating the fact that there ARE people who play(only wanting to use stamina skills and eschewing magicka based class skills) that way and that the change to medium armor might help them out.

    And as their playstyle doesn't really effect mine, i see zero reason not to hope for the best for them.
  • Talketzanto
    Talketzanto
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    You can still be magica based and enjoy the 30% stamina regen for breaking CC or charging with 1h/shield......Im just saying it helps alot when you focus on a magica build with magic regen....thats free stamina regen

    The only thing ide like to see them change is how regen does not work when your in stealth and moving...it seems to have no effect until you completely stop in place
    Edited by Talketzanto on June 24, 2014 4:09PM
  • galiumb16_ESO
    galiumb16_ESO
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    I think this alone will make NB much much more powerful.

    I think you need a better understanding of the game's mechanics. This statement is not correct for all the reasons described in this thread.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    niocwy wrote: »
    the regeneration stats were always trash in terms of usefulness, you are universally better off boosting the base stat than the regeneration...

    add in how little that passive actually boosts stuff, and you basically have a waste of skill points.

    I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill points ?


    its mostly personal prefrence but the regen stat was never that impressive to me, and i would rather spend points on having more options available than slightly boosting one trait that only has significant rewards when not in combat.

    all of my characters despite going through content with a fine toothed comb tend to use up all their skill points and still have lots of abilitys i want to unlock..

    i have found great use in every class skill unlocked save a very small few, so all 4 of my vet characters tend to have little to no spare skill points unless i drop traits like this that have minimal returns.

    its the worst on my sorcerer, who has heavily invested in 3 crafting trees... the other 3 have one tree each.
    I play every class in every situation. I love them all.
  • Talketzanto
    Talketzanto
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    I think this alone will make NB much much more powerful.

    I think you need a better understanding of the game's mechanics. This statement is not correct for all the reasons described in this thread.

    Sooo 30% stamina regen will make NB less powerful? that makes total sense

    VR12 NB...pvp 18.....Magica based.....The mechanics are not hard to understand bud
  • nvsg
    nvsg
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    The only thing I hated really was they said they fixed a haste morph but not haste itself for bows?
  • Bromburak
    Bromburak
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    Bromburak wrote: »
    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

    Except maybe some people want to?

    This is not about what we want, its about stamina still not being balanced.

    No matter what you want.
  • Etharian
    Etharian
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    Vuron wrote: »
    Bromburak wrote: »
    Also add in the Med armor changes and you have pretty good sustainable damage.

    At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.

    Except maybe some people want to?

    Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.

    Just saying.

    Why would people want to? This is the part that has always confused me. I think that if ZOS would simply change the name of the pools from Magicka/Stamina to Power/Defense than half of these NB arguments would disappear. I don't understand the argument that by putting a point in magicka or using a class ability, that you've somehow become a mage.

    I leveled from 1-VR12 using a DW/Medium Armor build that was fully magicka based. I was not a mage, nor a caster. I was 100% melee because I had to stand in melee range.

    Melee does not mean Stamina.

    As to the OP, I agree with many others that this change is less than stellar. The issues was never really the lack of stamina, but the simple fact that weapon skills don't do as much damage or have as much utility as class skills. This hasn't changed.

    "Why would people want to? " Because some people dont like being forced into cookie cutter builds and they paid 60$ to play their way not some Min/Max build a random player came up with. I'd rather have fun playing the way i want and dying then playing a setup everyone else is using and be another random joe build.

    It might be a little harder but better players will make it work.

  • frwinters_ESO
    frwinters_ESO
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    Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:

    Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.

    At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.
    Edited by frwinters_ESO on June 24, 2014 5:29PM
  • PBpsy
    PBpsy
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    Most of my resources come from Siphoning attacks and the only reason I need stamina is for blocking. This will probably help me block another attack every 10 second so I am not impressed, Nerfing Siphoning attacks on the other hand may have f'ed up the class horrendously.
    Edited by PBpsy on June 24, 2014 5:37PM
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  • Synozeer
    Synozeer
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    Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:

    Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.

    At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.

    This is in addition to "Increases Stamina Recovery by 2%/4% per piece of Medium Armor equipped." so it's a buff. Nothing is reduced or removed with this change, only added
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  • frwinters_ESO
    frwinters_ESO
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    Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:

    Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.

    At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.

    This is in addition to "Increases Stamina Recovery by 2%/4% per piece of Medium Armor equipped." so it's a buff. Nothing is reduced or removed with this change, only added

    OOOOOOOOOOOOOOOOOOOOOOOOOOO I read that wrong. Now i have to go fix another posts.....
    Edited by frwinters_ESO on June 24, 2014 5:59PM
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:

    Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.

    At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.

    This is in addition to "Increases Stamina Recovery by 2%/4% per piece of Medium Armor equipped." so it's a buff. Nothing is reduced or removed with this change, only added

    It's in addition?? Really. I thought it was changed to that from recovery. Whilst I hadn't done the numbers it seemed feasible that the reduction in cost might outweigh a regen buff. I thought it might be a pretty tricky balance but I thought I could keep stamina regen high enough. If it is, indeed, in addition then it's quite a powerful buff I think. That's not how I read it but I haven't checked the PTS.

    Very interesting.

  • mblythe21b14_ESO
    Not as quite as important as you think given that most people were already soft capped without it.

    This. I was already capped. 30% more means nothing.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Not as quite as important as you think given that most people were already soft capped without it.

    This. I was already capped. 30% more means nothing.

    I'm fairly certain I have a regen item I can replace with something else if I ensure I always have a shadow ability slotted. Or I can live with the regen being constantly way over softcap I guess. It's better than nothing.

    I agree that it's not a big deal for most stamina "rogue type" NBs but it will be a decent buff for some other builds (the ones that didn't really need buffing :P)

  • Talketzanto
    Talketzanto
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    Not as quite as important as you think given that most people were already soft capped without it.

    This. I was already capped. 30% more means nothing.


    So you now set up your gear/enchants differently so you arn't capped in stamina......so you actually end up gaining regen in something else that you had to give up to cap out stamina
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