Talketzanto wrote: »Sooo concerning this from today's patch notes :
Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
I think this alone will make NB much much more powerful. Also add in the Med armor changes and you have pretty good sustainable damage.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Hypertionb14_ESO wrote: »the regeneration stats were always trash in terms of usefulness, you are universally better off boosting the base stat than the regeneration...
add in how little that passive actually boosts stuff, and you basically have a waste of skill points.
Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill point ?
Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.
Arsenic_Touch wrote: »
I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill point ?
Sure there is. But in regards to this, 30% stamina regen on top of the soft cap isn't going to change the dynamics of any fight. It's real easy to hit the softcap with medium armor, I actually had to swap out armor for light armor for more magicka recovery and reduced cost because I was over the softcap.
You guys are exaggerating just how useful this is. The resource recovery rate is a joke, even at the softcap. What stamina needs is hard gains, Like the magic furnace set, but instead of magicka it awards stamina.
malikwalker_ESO wrote: »Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.
Except maybe some people want to?
Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.
Just saying.
malikwalker_ESO wrote: »Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.
Except maybe some people want to?
Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.
Just saying.
Why would people want to? This is the part that has always confused me. I think that if ZOS would simply change the name of the pools from Magicka/Stamina to Power/Defense than half of these NB arguments would disappear. I don't understand the argument that by putting a point in magicka or using a class ability, that you've somehow become a mage.
I leveled from 1-VR12 using a DW/Medium Armor build that was fully magicka based. I was not a mage, nor a caster. I was 100% melee because I had to stand in melee range.
Melee does not mean Stamina.
As to the OP, I agree with many others that this change is less than stellar. The issues was never really the lack of stamina, but the simple fact that weapon skills don't do as much damage or have as much utility as class skills. This hasn't changed.
Talketzanto wrote: »I think this alone will make NB much much more powerful.
Hypertionb14_ESO wrote: »the regeneration stats were always trash in terms of usefulness, you are universally better off boosting the base stat than the regeneration...
add in how little that passive actually boosts stuff, and you basically have a waste of skill points.
I welcome your opinion but come on ...there's no such thing like "a waste of skill points". There's so many available, and you tell you will spit on the free 30% stam regen for 2 skill points ?
galiumb16_ESO wrote: »Talketzanto wrote: »I think this alone will make NB much much more powerful.
I think you need a better understanding of the game's mechanics. This statement is not correct for all the reasons described in this thread.
malikwalker_ESO wrote: »Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.
Except maybe some people want to?
malikwalker_ESO wrote: »Talketzanto wrote: »Also add in the Med armor changes and you have pretty good sustainable damage.
At this point I have to disagree, your class skills outdamage stamina skills even if they crit ... Medium armor and melee is fun to play in theory but when it comes to burst efficiency there is no reason to change a magicka strong Shadow/assasin build.
Except maybe some people want to?
Not debating the current superiority of X setup vs Y setup. But maybe now ppl that want to roll in 5+ medium and melee might not have such a hard time making a go of it.
Just saying.
Why would people want to? This is the part that has always confused me. I think that if ZOS would simply change the name of the pools from Magicka/Stamina to Power/Defense than half of these NB arguments would disappear. I don't understand the argument that by putting a point in magicka or using a class ability, that you've somehow become a mage.
I leveled from 1-VR12 using a DW/Medium Armor build that was fully magicka based. I was not a mage, nor a caster. I was 100% melee because I had to stand in melee range.
Melee does not mean Stamina.
As to the OP, I agree with many others that this change is less than stellar. The issues was never really the lack of stamina, but the simple fact that weapon skills don't do as much damage or have as much utility as class skills. This hasn't changed.
frwinters_ESO wrote: »Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:
Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.
At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.
maysonet_ESO wrote: »frwinters_ESO wrote: »Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:
Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.
At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.
This is in addition to "Increases Stamina Recovery by 2%/4% per piece of Medium Armor equipped." so it's a buff. Nothing is reduced or removed with this change, only added
maysonet_ESO wrote: »frwinters_ESO wrote: »Honestly nothing changed with the windwalker buff for those of us who have been playing NB forever. Read it here again:
Wind Walker 1: Adjusted this ability so it now reduces the cost of stamina abilities by 1% per piece of medium armor equipped, and 2% at rank 2.
At rank 1, its only 1%, then after rank one it goes to 2%. Its been 4% for rank 2 now its only 2%. Its a nerf.
This is in addition to "Increases Stamina Recovery by 2%/4% per piece of Medium Armor equipped." so it's a buff. Nothing is reduced or removed with this change, only added
Arsenic_Touch wrote: »Not as quite as important as you think given that most people were already soft capped without it.
mblythe21b14_ESO wrote: »Arsenic_Touch wrote: »Not as quite as important as you think given that most people were already soft capped without it.
This. I was already capped. 30% more means nothing.
mblythe21b14_ESO wrote: »Arsenic_Touch wrote: »Not as quite as important as you think given that most people were already soft capped without it.
This. I was already capped. 30% more means nothing.