dennissomb16_ESO wrote: »No mention of Secret World. Pretty sure this was first where one toon could learn and use every single ability in the game, and then set up builds from there
UO did it first by a mile.
Shaun98ca2 wrote: »Lost Dungeons of Norrath introduces broad-based instanced dungeons to Norrath, revolving around tales of the Wayfarers—an NPC adventuring organization.
Players complete adventures for the Wayfarers in one of five different dungeon themes. Each dungeon theme has about ten different variations of the zone, and players can also chose the type and difficulty of their adventure.
When the adventure is finished successfully, players are awarded Adventure Points which can be spent on items, spells, and "augments" at the Wayfarer camps.
dennissomb16_ESO wrote: »No mention of Secret World. Pretty sure this was first where one toon could learn and use every single ability in the game, and then set up builds from there
Playing graphical MMORPGs since there inception has shown me that almost all of them have some unique cool feature (which is often overlooked) they bring to the table.
Since MMOs are constantly updated some games will incorporate these features into their own games. Blizzard was pretty notorious for this.
So I'm curious what you guys think ESO brings thats new and innovative. I'll give some examples to start off:
Ultimate Online -- Non instanced housing.
EverQuest -- Birth of the massive player raid.
DAoC -- Three way PVP system.
WoW -- Questing over grinding for xp (until then almost all games were a grind to max lvl).
Final Fantasy XI -- Unique class system (Job/SubJob) / First cross-platform (consoles&PC) MMORPG.
RIFT -- Another unique class system and of course.. RIFTS (basically non-static Dolomens)
SWTOR -- Unique armor system (Gear upgraded via *plates* inside of static items - allowing you to wear whatever you wanted for the looks)
etc, etc...
What do you feel ESO brings?
AKSb16_ESO2 wrote: »I never played RIFT, but when I heard about that dolmens in ESO, I never thought they would be static...
Would be great if they appeared randomly everywhere. ^^
Playing graphical MMORPGs since there inception has shown me that almost all of them have some unique cool feature (which is often overlooked) they bring to the table.
Since MMOs are constantly updated some games will incorporate these features into their own games. Blizzard was pretty notorious for this.
So I'm curious what you guys think ESO brings thats new and innovative. I'll give some examples to start off:
Ultimate Online -- Non instanced housing.
EverQuest -- Birth of the massive player raid.
DAoC -- Three way PVP system.
WoW -- Questing over grinding for xp (until then almost all games were a grind to max lvl).
Final Fantasy XI -- Unique class system (Job/SubJob) / First cross-platform (consoles&PC) MMORPG.
What do you feel ESO brings?
Now if they had three mega servers... or even servers you could move too and from, that would be more revolutionary.
What do you feel ESO brings?
What do you feel ESO brings?
5. Healers are rewarded for performance in battle. No other MMO really rewards the healer role like this one does.
KhajitFurTrader wrote: »Immersive storytelling of the highest quality.