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Stamina adjustments ignore tanking, what are you doing ZOS?

Ragnar_Lodbrok
Ragnar_Lodbrok
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There are absolutely no adjustments to help out pitiful 1h & s. They completely left heavy armor to be still completely useless. So I guess this is just another big [snip] off to tanks?

[Moderator Note: Edited per our rules on Cursing & Profanity]
Edited by ZOS_UlyssesW on June 20, 2014 6:41PM
  • Ser Lobo
    Ser Lobo
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    So, too slow and steady for you, I guess?

    I can understand that. A lot of players are intent on the changes that affect them most. It's simple human nature.

    I would say that, the simple fact that they are addressing stamina at all, is proof that they are a) listening to their playerbase, b) know what's going on in their game, and c) intent on making small changes over time to avoid completely breaking their game.

    To me, it offers reassurance. Others aren't so reassured, apparently.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Maverick827
    Maverick827
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    Are there patch notes I'm missing?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    So, too slow and steady for you, I guess?

    I can understand that. A lot of players are intent on the changes that affect them most. It's simple human nature.

    I would say that, the simple fact that they are addressing stamina at all, is proof that they are a) listening to their playerbase, b) know what's going on in their game, and c) intent on making small changes over time to avoid completely breaking their game.

    To me, it offers reassurance. Others aren't so reassured, apparently.

    How can I be reassured? They added fixes for every skill line and for medium, but no changes to broken 1h & s nor to how bad heavy is compared to well any other armor. They basically just said we dont care if you are a heavy armor tank, better learn to drop the shield and go medium.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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  • Ser Lobo
    Ser Lobo
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • hk11
    hk11
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    I wouldn't say that I don't believe the changes are coming, but the MMO environment is not what it used to be. Most people just play them for a few months and move on, maybe revisiting at some point when bored with other offerings.

    I really would like to play a stamina based melee/bow character to v12, and be comparable to casters, before moving on.

    The games just dont seem to be built for long term play anymore so it would be nice if everything worked right off the bat.
    Edited by hk11 on June 20, 2014 7:38PM
  • Shaun98ca2
    Shaun98ca2
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    hk11 wrote: »
    I wouldn't say that I don't believe the changes are coming, but the MMO environment is not what it used to be. Most people just play them for a few months and move on, maybe revisiting at some point when bored with other offerings.

    I really would like to play a stamina based melee/bow character to v12, and be comparable to casters, before moving on.

    The games just dont seem to be built for long term play anymore so it would be nice if everything worked right off the bat.

    NO MMO will ever work right off the bat LOL. Best a Dev can do is hope to work out all the major kinks in the 1st 6 months as there are always those idiots that take the 6 month payment plan LOL.
  • Maverick827
    Maverick827
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    Bow is the only stamina weapon with a chance of becoming competitive because it's ranged. This MMO failed to learn from the failures of previous MMOs and pretty much every boss punishes melee and leaves ranged alone.

    Melee weapons would need much higher increases than Zenimax will even think about giving them simply because of the downtime/cost of being melee.
  • hk11
    hk11
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    Shaun98ca2 wrote: »
    hk11 wrote: »
    I wouldn't say that I don't believe the changes are coming, but the MMO environment is not what it used to be. Most people just play them for a few months and move on, maybe revisiting at some point when bored with other offerings.

    I really would like to play a stamina based melee/bow character to v12, and be comparable to casters, before moving on.

    The games just dont seem to be built for long term play anymore so it would be nice if everything worked right off the bat.

    NO MMO will ever work right off the bat LOL. Best a Dev can do is hope to work out all the major kinks in the 1st 6 months as there are always those idiots that take the 6 month payment plan LOL.

    I am going to be assaulted, but wildstar was a complete game at launch. Things are getting tweaked but everything is already there and all the classes are balanced.
  • Ser Lobo
    Ser Lobo
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    Bow is the only stamina weapon with a chance of becoming competitive because it's ranged. This MMO failed to learn from the failures of previous MMOs and pretty much every boss punishes melee and leaves ranged alone.

    Melee weapons would need much higher increases than Zenimax will even think about giving them simply because of the downtime/cost of being melee.

    A lot of us are pushing that. Melee targeting, for one, especially for 3rd person two-handers, is very difficult to manage. You don't just have to look in the enemies direction, but have to literally be focused on them.

    I argue that melee should always have more output than ranged, simply to compensate for the time it takes to get to the target and keep on the target. Plus there's the entire issue of 'if the enemy is in range, you are in range'. Melee defenses are something to consider.

    And single-target should always do more damage than AOE, to compensate for the increased time it takes to kill things and aiming.

    When these two rules aren't followed, everyone ends up going ranged aoe (which is what you see in ESO, and a ton of other games). It's sad, but you simply can't afford to make them equal.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Wifeaggro13
    Wifeaggro13
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    hk11 wrote: »
    Shaun98ca2 wrote: »
    hk11 wrote: »
    I wouldn't say that I don't believe the changes are coming, but the MMO environment is not what it used to be. Most people just play them for a few months and move on, maybe revisiting at some point when bored with other offerings.

    I really would like to play a stamina based melee/bow character to v12, and be comparable to casters, before moving on.

    The games just dont seem to be built for long term play anymore so it would be nice if everything worked right off the bat.

    NO MMO will ever work right off the bat LOL. Best a Dev can do is hope to work out all the major kinks in the 1st 6 months as there are always those idiots that take the 6 month payment plan LOL.

    I am going to be assaulted, but wildstar was a complete game at launch. Things are getting tweaked but everything is already there and all the classes are balanced.

    Are you playing end game? Things here were balanced too while lvling
  • hk11
    hk11
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    hk11 wrote: »
    Shaun98ca2 wrote: »
    hk11 wrote: »
    I wouldn't say that I don't believe the changes are coming, but the MMO environment is not what it used to be. Most people just play them for a few months and move on, maybe revisiting at some point when bored with other offerings.

    I really would like to play a stamina based melee/bow character to v12, and be comparable to casters, before moving on.

    The games just dont seem to be built for long term play anymore so it would be nice if everything worked right off the bat.

    NO MMO will ever work right off the bat LOL. Best a Dev can do is hope to work out all the major kinks in the 1st 6 months as there are always those idiots that take the 6 month payment plan LOL.

    I am going to be assaulted, but wildstar was a complete game at launch. Things are getting tweaked but everything is already there and all the classes are balanced.

    Are you playing end game? Things here were balanced too while lvling

    Almost. Hopefully I will be this weekend. I have only noticed that some of the classes are getting more defined in their roles as the levels get higher, like Medic being more useful as heals instead of dps etc. I am in the higher tier dungeons, but need to gear up a little more before being able to raid.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?
  • Ser Lobo
    Ser Lobo
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns. Still dropping their standards in group runs and throwing Talons out. I believe that is simply gross exaggeration on your part because they took the top performing class and brought them down a peg, and it *offended* you.

    Sword and Shield ... don't see much of. Only time I saw them before was when they relied more on bash than they did damage output. Bash being such an obviously broken mechanic that ANYBODY could have told you they were going to nerf it. If you were in my guild, you WERE told.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Akhratos
    Akhratos
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    hk11 wrote: »
    Shaun98ca2 wrote: »
    hk11 wrote: »
    I wouldn't say that I don't believe the changes are coming, but the MMO environment is not what it used to be. Most people just play them for a few months and move on, maybe revisiting at some point when bored with other offerings.

    I really would like to play a stamina based melee/bow character to v12, and be comparable to casters, before moving on.

    The games just dont seem to be built for long term play anymore so it would be nice if everything worked right off the bat.

    NO MMO will ever work right off the bat LOL. Best a Dev can do is hope to work out all the major kinks in the 1st 6 months as there are always those idiots that take the 6 month payment plan LOL.

    I am going to be assaulted, but wildstar was a complete game at launch. Things are getting tweaked but everything is already there and all the classes are balanced.

    Are you playing end game? Things here were balanced too while lvling

    You mean balanced like mobs in the VR1-10 areas hitting you for barely 20 extra damage when fully heavy geared vs naked?

    Yeah, I see how well its balanced for the leveling. If you level to VR12 farming anomalies, of course...
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns.

    I knew you were full of it as soon as I saw this. You meant stick and skirt dks are tops.
  • Ser Lobo
    Ser Lobo
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns.

    I knew you were full of it as soon as I saw this. You meant stick and skirt dks are tops.

    I didn't know the leaderboards broke down to what weapon and armor they used. How do I find that feature?
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Maverick827
    Maverick827
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns.

    I knew you were full of it as soon as I saw this. You meant stick and skirt dks are tops.

    I didn't know the leaderboards broke down to what weapon and armor they used. How do I find that feature?
    You need to have the "Common Sense" passive to see that sorting option.

    It's in the "Obvious Things" skill tree.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns.

    I knew you were full of it as soon as I saw this. You meant stick and skirt dks are tops.

    I didn't know the leaderboards broke down to what weapon and armor they used. How do I find that feature?
    You need to have the "Common Sense" passive to see that sorting option.

    It's in the "Obvious Things" skill tree.

    Witty. Kinda like the old forum line 'You just ranked up in 'Jumping to Conclusions'"

    But my point stands. I'm well aware that our light armor/stick wielding brethren score high. Nightmages being as popular as they are and all. But I'm still seeing dragonknights in PvP and in veteran content doing what they do best, weapon in hand.

    Dragonknights WERE nerfed. And yet, my DK is still more powerful than my Nightblade. Easier. More straightforward.

    I firmly believe you exaggerate in order to stand up your claims. Do sword and shield need a buff, to go along with those dual wield and archers and two-handers? I don't doubt it one bit.

    But I also laugh at the posters who got mad when they heard Nightblade fixes were being pushed off till June. Got so angry when they realized that the Nightrogue was still not going to be mister badass like they expected him to be, as none of the instant-kill skills were buffed at all.

    It's happening to every class, and every melee/bow playstyle. While I do like to stir the pot, I am still cautioning you to give it time. You will be addressed. Make you points heard. Come in with facts you can prove. Show them real facts, and good counterarguments.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Wifeaggro13
    Wifeaggro13
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns. Still dropping their standards in group runs and throwing Talons out. I believe that is simply gross exaggeration on your part because they took the top performing class and brought them down a peg, and it *offended* you.

    Sword and Shield ... don't see much of. Only time I saw them before was when they relied more on bash than they did damage output. Bash being such an obviously broken mechanic that ANYBODY could have told you they were going to nerf it. If you were in my guild, you WERE told.

    I partialy agree with you here but what needed to be done was nerf the DPS of the magica light armor build bring the standard into line. Talons was already nerfed and near useless in pve with its three target max and radius decrease.
    Now the only class that was somewhat viable in any other armor then light and could still have a chance in heavy if spec'd as a sword and board is useless in anyhting but light armor and staves.

    in that reguard its balanced, now all classes suck in a stamina or tank build. we are nearing 4 months after launch. the game is in worse shape then when it launched. they increased diffculty of VR dungeons while nerfing the classes tht actually could bring something to the table DK, Templar, Turnned everyone into a caster and made sorc the only logical choice for any type of content didn't add any itemization to it, forced people into solo quest grinding or EXP farming in craglorn for end game activites and your defending Zos's nerf bat!!!!!. Its not just the DK the truth is with some of the DPS checks the other classes should have been brought up to the DK not nerf the Dk to the broken standard NB and templar are.

    Im amazed how little people noticed what the issue was, it was staves and light armor that were producing these Azz wad builds, that exploited content . I truthfully am convinced the only people satisfied in ZOS 's end game here are the meta number crunchers that didnt give a flying F what the build was. as long as it was producing the highest numbers. Obviously they didn't test this end game at all We should no way encourage the Dev team that this design was good fun or functioning. they have no idea what the hell they are doing just take a look at the Stamina changes. 30% increase to the Bow. while Dual wield and 2h got a meager 10 % on one ability. an they litteraly did nothing to SNS. Im Dumbfounded how anyone can at this point defend this process. Hire Trion to fix this mess they at least recognized that melee needed higher burst to sustain DPS in mobility encounter, and ranged magic DPS need to be throttled with Diminishing returns and cooldowns.
  • Shaun98ca2
    Shaun98ca2
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    Bow is the only stamina weapon with a chance of becoming competitive because it's ranged. This MMO failed to learn from the failures of previous MMOs and pretty much every boss punishes melee and leaves ranged alone.

    Melee weapons would need much higher increases than Zenimax will even think about giving them simply because of the downtime/cost of being melee.

    A lot of us are pushing that. Melee targeting, for one, especially for 3rd person two-handers, is very difficult to manage. You don't just have to look in the enemies direction, but have to literally be focused on them.

    I argue that melee should always have more output than ranged, simply to compensate for the time it takes to get to the target and keep on the target. Plus there's the entire issue of 'if the enemy is in range, you are in range'. Melee defenses are something to consider.

    And single-target should always do more damage than AOE, to compensate for the increased time it takes to kill things and aiming.

    When these two rules aren't followed, everyone ends up going ranged aoe (which is what you see in ESO, and a ton of other games). It's sad, but you simply can't afford to make them equal.

    I just can not agree with this enough . OMG how I HATE swinging at my target and MISSING cause I DIDNT notice they WERENT highlighted lol. Surprisingly this seems to be a NONISSUE for ranged as the targeting seem more lenient then close up.....go figure.

    Rift went the route of making Melee's DPS out DPS Magic builds. It was a weird route to go......NOT sure how that would work here.

    Tanks obviously wouldn't out DPS ANY DPSer.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Thanks for the link, @Shaun98ca2.

    Essentially, first pass didn't offer anything to sword and shield. Am I right, Op? Is this your complaint?
    As with all our balance efforts, this is an ongoing process and there will be more to come.

    Not to be the second person in this post to point out reading comprehension, but there is my point. Many are claiming it's too small of an adjustment.

    But go to their Road Ahead post, and you'll see that 'small adjustments' are exactly what they are focused on.

    This is why I'm reassured. They say, and then they do. Not fast, but faster than any other developer group I know.

    Game hasn't even been out three months to date, though we're getting awfully close.

    Small adjustments? When theyve nuke-nerfed DKs and 1h & s into oblivion?

    Dragonknights still top the charts in Trials and in Cyrodiil campaigns.

    I knew you were full of it as soon as I saw this. You meant stick and skirt dks are tops.

    I didn't know the leaderboards broke down to what weapon and armor they used. How do I find that feature?

    Everyone and their mother knows its all stick and skirts.
  • RazielSR
    RazielSR
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    what are you doing ZOS?

    Making us believe things that will never happen, meanwhile you can continue paying.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    RazielSR wrote: »
    what are you doing ZOS?

    Making us believe things that will never happen, meanwhile you can continue paying.

    This is their last month to get it right with me.
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