Someone else mentioned it in another thread.
They should just switch all the weapons over the magicka like the staves and call it a day. This would solve the majority of their balance issues.
Just switch it all over and convert Light/Heavy atk dmg to scale off of Magicka. Done.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Arsenic_Touch wrote: »
Would only solve half the problem. The mass differences between light armor and medium armor. (thing is there should have never been medium armor, just light and heavy with different looks) while the medium passives get moved to a stealth tree that anyone can put points into and the medium and light armor get left the way that they are (well tweak the heavy armor so it's more tank worthy) but yeah.
jamie.goddenrwb17_ESO wrote: »Arsenic_Touch wrote: »
Would only solve half the problem. The mass differences between light armor and medium armor. (thing is there should have never been medium armor, just light and heavy with different looks) while the medium passives get moved to a stealth tree that anyone can put points into and the medium and light armor get left the way that they are (well tweak the heavy armor so it's more tank worthy) but yeah.
I love this. Just had to say it.
Would solve so many problems and allow heavy armor wearers to tank or dps, melee or cast based purely from where they put their skill points and the enchantments they use.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Idk, classes are pretty key to any online game. I really think the classes just need a little tweaking and a little innovation to become balanced. Nightblade should be able to combo anyone, period. 0cc required, 1v1 this should be the ultimate class. Sorcerer should have a ton of aoe and do the most damage and provide a small amount of cc (like giving them a passive that says every 3 abilities, the next one stuns or something like that). Templars should do insane heals (which they do) and have okay aoe+single target, in addition to slows. A maverick class, if you will. DK should be the ultimate tank, virtually unkillable if played correctly solo (Dragon's blood shouldn't be nerfed, damaging abilities should be made to taunt/reduce damage and get a huge nerf to their damage).
Right now, nightblades don't have the burst potential they should, instead templars do. Sorcs don't have a lot of aoe, instead, they have killer single target cc and mobility. DKs are just too tanky and do too much damage. If each class offered something unique, it'd be okay. But right now, DKs offer everything with no drawbacks. Nightblades can't really aoe. Sorcs don't provide utility for group members. Templars heals are nothing compared to Dragon's Blood, and their dps is barely better than nightblades.
Class skills should work like this:::
Casting spells should scale off spell power and magika.
Casting spells that imitate weapons should scale off of stamina and wep damage.
Soft cc and hard cc should scale off of health.
Ultimates should not scale off of anything except for levels.
This way it'd be clear that tanks have more cc and can last longer. Mages have the same damage and are basically untouched, because they're at a healthy place in the game. Melee assassins do a lot more damage and have a lot more resources to work with. Ultimates are no longer op for mages and just ok for others. Ultimates feel like they greatly change the pace or even the tide of battle.
Nox_Aeterna wrote: »I think all skill trees should be just as strong as one another, that is balance.
But i can see people using the same argument against removing the classes here , if the class skills are stronger , you create forced diversity , while if the weapons... are stronger , tons of people , this time of all classes , will use the same skills over and over , just look at the impulse for example and that is one skill.
In the end , i would rather have no classes and that all trees get balance equalily , instead of this forced variation that leads to more and more balance threads.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Some players, such as myself, fight the whole process on principle alone. We don't like mages. We don't care for magick. And in the Elder Scrolls universe, warriors and swordmasters can be hero's all the same as sorcerers, despite the high-fantasy elements.
This is counter to what I think ZOS decided to build. It's also counter to what a lot of players see is the 'way it should be', with wizards being more powerful than melee classes (ala traditional DnD). For people like myself, I always enjoyed the Star Wars universe for all the Mandalorians and Stormtroopers and Star Destroyers and X-Wings, and have literally grown to hate Jedi.
If a couple classes had stamina-based skills of equal power to the standard magicka ones (and why not, since there are magicka based weapon and armor skills)? This would balance alot.
Nightblades 'assassination' line could do this fairly well with few tweaks. Templar's Aedric spear could, as well. New lines could be introduced, eventually, for Dragonknights. Maybe Sorcerers will always be 'magicka only'.
But in the end, if the developer mindset is that players should rely heavily on class skills first and foremost, and only use weapon skills to accentuate their builds? Then this is all moot.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Shaun98ca2 wrote: »You CAN forgo Magicka abilities all together, but wouldn't it make sense the "better fighter" HAS more tools at their dispense? That doesn't mean a full Stamina build wouldn't be viable but from a min/max perspective you already know your gimping yourself JUST BECAUSE you ARE ignoring that other resource bar you can make good use of.
No, they do not. Our fellow, fallible humans called 'the devs' just made mistakes when balancing. Just like I and you do mistakes.jelliedsoup wrote: »The game's designers prefer Magicka over Stamina, and I have no idea why.