Rammanjeff wrote: »Simply put, No!
Your play style and skill rotations will have to adapt to veteran overpowered mobs. You can't use the same skills and style you used leveling from 1-50.
Yes, for now.Light armor and staff is mandatory for veteran ??
Yup, ESO is a standard MMO where the min/maxers dictate how you will play or you won't get to play at all.piotreb17_ESO4 wrote: »For Trials - yes.
fromtesonlineb16_ESO wrote: »Yup, ESO is a standard MMO where the min/maxers dictate how you will play or you won't get to play at all.piotreb17_ESO4 wrote: »For Trials - yes.
/depressed
That's what happens when a developer encourages anti-social min./maxing behaviour by giving rewards for how fast you do something.piotreb17_ESO4 wrote: »fromtesonlineb16_ESO wrote: »Yup, ESO is a standard MMO where the min/maxers dictate how you will play or you won't get to play at all.piotreb17_ESO4 wrote: »For Trials - yes.
/depressed
Trials is all about DPS - that is how that specific content is designed.
And i kill that imbecile and make the crabs soup for my dinner
Also, with all the content constantly added, new skills coming, redoing builds or even creating a new character is going to be a more common thing.
I am 1 main player only. ESO is the first game that made me want to try another char. Why? Because they add content/changes/quest/whatever, across the board. 1-50 and Vet.
Indeed, ZOS' friends at Entropy Rising seem to have got everything they probably were asking for, the trivially small minority yet again get a release for them while the overwhelming vast majority get no new content they can remotely hope to see.Um, mr Vet 12, you do realize that after tomorrows patch and the 1-2 fixes to fix the problems any big patch creates, YOU have a HUGE new dungeon, with an own storyline, that will expand. Add to that, they warn that its for V12 experienced players. This is just one of many additions for high end game thats coming. You do not need to travel to other alliances to level up. Theres other ways, and even more coming. Also there are Quests made for Graglorn thats single player, added to the party quests.
@Sethyss
Um, mr Vet 12, you do realize that after tomorrows patch and the 1-2 fixes to fix the problems any big patch creates, YOU have a HUGE new dungeon, with an own storyline, that will expand. Add to that, they warn that its for V12 experienced players. This is just one of many additions for high end game thats coming. You do not need to travel to other alliances to level up. Theres other ways, and even more coming. Also there are Quests made for Graglorn thats single player, added to the party quests.
killedbyping wrote: »Yes Light Armor is Must have. Atleast in VET Dungeons and Trials. Staves are not however.
It would sound hilarious in other game, but here in ESO you have to wear Light Armor for MORE surviveability !
The reason is that most of mobs and bosses in Vet Dungeons and Trials do magic damage. Light Armor passives provide best spell resist buff therefore improving your surviveability ALOT.
Full medium have about 300 points or armor more then Light. So if you care about armor you could only care about Light vs Heavy armor difference.
Staves are not that much needed imho. Destro stuff spells depends on weapon damage and they actualy do lower damage then any other weapon.
The only valid staff if Resto staff because the one and only good passive of those - 10% bonus to all damage.
P.S. There is no skills or Armor sets which could let you have as much Crit chance with weapon skills as you might have with spells. For example, i have over 60% of crit w/o spell crit potions by wearing full light armor + 2 crafted sets which give 5% spell crit each + Inner Light (20% spell crit).
I'm not calling for nerf of light armor or anything. I personaly think it is just fine. But medium and heavy armor should realy be more in line. Contecnt should also be redesigned to be not for "Mages only".
Just wanted to remind that there is NO DECENT medium crafted or droped sets what so ever.