Your poll's answers are not representative of the possible choices. They only seek to back up your claims.
That's called "cherry picking" - it's not a useful way to generate data, but act as a thinly veiled confirmation to support your bias.
tordr86b16_ESO wrote: »Your poll's answers are not representative of the possible choices. They only seek to back up your claims.
That's called "cherry picking" - it's not a useful way to generate data, but act as a thinly veiled confirmation to support your bias.
Pick other.
Of course I'm biased when I know I'm right.
tordr86b16_ESO wrote: »Your poll's answers are not representative of the possible choices. They only seek to back up your claims.
That's called "cherry picking" - it's not a useful way to generate data, but act as a thinly veiled confirmation to support your bias.
Pick other.
Of course I'm biased when I know I'm right.
This is why we need a disagree button.
Anyways, no, you're incorrect. You're basically arguing that race should matter for appearance only. That's too boring and defeats the, mostly lore, purposes for having races.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
No thanks... making the game ANYTHING like WoW is a bad thing.
No thanks... making the game ANYTHING like WoW is a bad thing.
Changing the game to cater to a small minority of min/max players who want their cake and eat it too is also a bad thing.
The races are there for a reason.
ruze84b14_ESO wrote: »Roleplaying games (of which, WoW is only barely) do have some hard choices in them. It's part of the allure to many. Character creation, backstory evolution, and curbing the story to your choices ... all have a huge impact.
Roleplaying games are also prone to min-maxers, a group of player I personally feel ruin the atmosphere of the game itself. And if the game has competitive elements (either with PvP on rare occasion, or more commonly in PvE-related competition like Trials or Raids), all end-game players become min-maxers to some degree.
The logical argument against racial bonuses, is the question if it really a choice to choose cake or death? Can a player choose to go medium or heavy armor, knowing light synergizes better and results in a 'better' character? Does choosing the wrong gear or weapon combo mean you will constantly do worse than others?
The logical argument for racial bonuses, is that player identity and individualism is one of the founding blocks of RPGs since the very beginning. Our ability to choose and evolve dictates our end result of fun and entertainment.
Personally, I will always choose the race I like, over the passives that race has. But I can understand why many simply do not have the ability to choose to be less. That's why I like games that randomize certain elements, or rulesets that make you choose a penalty feature for every racial bonus you get, forcing you to make something 'less than ideal'.
Because it's the imperfections that make us human.
You realize that the game Munchkin took its name from a term that's been prevalent in the pen and paper RPG community since probably the 70s, right? It's a term that really only refers to min/maxing and rules lawyering to get the absolutely most OP character possible. But yeah, being a jackhole can be part of being a munchkin.ruze84b14_ESO wrote: »Roleplaying games (of which, WoW is only barely) do have some hard choices in them. It's part of the allure to many. Character creation, backstory evolution, and curbing the story to your choices ... all have a huge impact.
Roleplaying games are also prone to min-maxers, a group of player I personally feel ruin the atmosphere of the game itself. And if the game has competitive elements (either with PvP on rare occasion, or more commonly in PvE-related competition like Trials or Raids), all end-game players become min-maxers to some degree.
The logical argument against racial bonuses, is the question if it really a choice to choose cake or death? Can a player choose to go medium or heavy armor, knowing light synergizes better and results in a 'better' character? Does choosing the wrong gear or weapon combo mean you will constantly do worse than others?
The logical argument for racial bonuses, is that player identity and individualism is one of the founding blocks of RPGs since the very beginning. Our ability to choose and evolve dictates our end result of fun and entertainment.
Personally, I will always choose the race I like, over the passives that race has. But I can understand why many simply do not have the ability to choose to be less. That's why I like games that randomize certain elements, or rulesets that make you choose a penalty feature for every racial bonus you get, forcing you to make something 'less than ideal'.
Because it's the imperfections that make us human.
We in my Pathfinder game call it "Munchkining" after the card game Munchkin, where blackmailing, cheating(and not getting caught), and in general being a jackhole to each other is encouraged.
Our barbarian multiclass(cant remember her exact build) was so finely tuned that when my DM ran her through a combat sim with the final boss of our campaign(demon lord Deskari) and she beat him... alone mind you... IN A ROUND AND A HALF. 9 bloody seconds.
Yeah. Min/maxing.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You realize that the game Munchkin took its name from a term that's been prevalent in the pen and paper RPG community since probably the 70s, right? It's a term that really only refers to min/maxing and rules lawyering to get the absolutely most OP character possible. But yeah, being a jackhole can be part of being a munchkin.ruze84b14_ESO wrote: »Roleplaying games (of which, WoW is only barely) do have some hard choices in them. It's part of the allure to many. Character creation, backstory evolution, and curbing the story to your choices ... all have a huge impact.
Roleplaying games are also prone to min-maxers, a group of player I personally feel ruin the atmosphere of the game itself. And if the game has competitive elements (either with PvP on rare occasion, or more commonly in PvE-related competition like Trials or Raids), all end-game players become min-maxers to some degree.
The logical argument against racial bonuses, is the question if it really a choice to choose cake or death? Can a player choose to go medium or heavy armor, knowing light synergizes better and results in a 'better' character? Does choosing the wrong gear or weapon combo mean you will constantly do worse than others?
The logical argument for racial bonuses, is that player identity and individualism is one of the founding blocks of RPGs since the very beginning. Our ability to choose and evolve dictates our end result of fun and entertainment.
Personally, I will always choose the race I like, over the passives that race has. But I can understand why many simply do not have the ability to choose to be less. That's why I like games that randomize certain elements, or rulesets that make you choose a penalty feature for every racial bonus you get, forcing you to make something 'less than ideal'.
Because it's the imperfections that make us human.
We in my Pathfinder game call it "Munchkining" after the card game Munchkin, where blackmailing, cheating(and not getting caught), and in general being a jackhole to each other is encouraged.
Our barbarian multiclass(cant remember her exact build) was so finely tuned that when my DM ran her through a combat sim with the final boss of our campaign(demon lord Deskari) and she beat him... alone mind you... IN A ROUND AND A HALF. 9 bloody seconds.
Yeah. Min/maxing.