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Free for all campaign or Open world pvp instanced zone?

Fuzzylumpkins
Fuzzylumpkins
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Any chance for one of the empty campaigns being converted into a free for all campaign? Minor in-campaign alliances could be formed if they still care to fight between keeps. It would be more interesting to instance a Craglorn and make it free for all. So players could have the options to open world.

The 4 classes being mirrored and all realms having access to any race already says the set up is there for this. So how bout it, flip on a switch and make everyone red to each other?

Not duels- that's feckin child's play. Good, hard core, rewarding, consequential, Mordred style, every one is fair game.

Just a few unrefined ideas with tons of potential. In all honesty, Cyrodil in it's current state is nearly as dull as the pve. Pve still wins due to the infinite quest speeches from npcs :open_mouth: and unending supply of "milk carton" style quests of everyone and their dog missing :)
  • AlexDougherty
    AlexDougherty
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    Without faction being the main consideration, it would be a chaotic mess. You certainly couldn't get rewards from it, because those are faction based, and you would be killing same faction members.

    Not saying an open PVP setting is a terrible idea, but there are issues with the idea.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Fuzzylumpkins
    Fuzzylumpkins
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    Without faction being the main consideration, it would be a chaotic mess. You certainly couldn't get rewards from it, because those are faction based, and you would be killing same faction members.

    Not saying an open PVP setting is a terrible idea, but there are issues with the idea.

    AP is the reward. Not other realm's items.

    I was just thinking the current state of Cyrodil was a chaotic mess. Spam zergs running around in Wabblag spamming impulse nonstop. At least in open world or free for all I could kill the morons on my team that do it. :P

    edit for lame autocorrect ;)
    Edited by Fuzzylumpkins on June 23, 2014 9:14PM
  • Arsenic_Touch
    Arsenic_Touch
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    Would be a nightmare. A nicely entertaining nightmare. When do we start?!
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • AlexDougherty
    AlexDougherty
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    Without faction being the main consideration, it would be a chaotic mess. You certainly couldn't get rewards from it, because those are faction based, and you would be killing same faction members.

    Not saying an open PVP setting is a terrible idea, but there are issues with the idea.

    AP is the reward. Not other realm's items.

    I was just thinking the current state of Cyrodil was a chaotic mess. Spam zergs running around in Wabblag spamming impulse nonstop. At least in open world or free for all I could kill the morons on my team that do it. :P

    edit for lame autocorrect ;)

    Fair enough, killing anyone who spams any ability is a good reason.
    Although I hate using the term spamming in that sense, oh well, I guess I'm just old fashioned and prefer to use it for repeatedly sending the same/similar message.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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