Now that craglorn 2 is coming out, in the future patch, i would like to give one suggestion (supported by feedback) to the devs: the experience given by killing single elites monsters (or even quest monsters) is way too high, compared to quests/dungeons. At this point, the majority of players that go to Craglorn, just grind the same monster(s), over and over again, because they can level up incredibly faster, when compared to doing the Veteran content the way it was intended, at first.
This has several consequences:
-- #1: the Veteran zones are empty. Majority of players wanting to level up, goes to Craglorn. It is really hard to find a group to do whatever, in veteran content (outside Craglorn).
-- #2: its really hard to find a group to do ANY content outside of grinding mindlessly, in Craglorn.
-- #3: because of the first 2, people are "forced" to go to Craglorn and grind.
-- #4: Most important and what really gets me worried: due to this mindless grinding, players group up in packs and have no knowledge of their classes. Content up to 50 is easy, its a given. Content at veteran levels is hard, but grinding makes it really easy. Hardly need a tank or a healer.
So my suggestion is: if we want a knowledgeable player base, capable of at least know their class, reduce "free experience" from grinding. Players will have to group up in smaller groups (cuz dungeons are limited to 4 players) and learn the game.
PS: im sure people will complain saying "grinding is what keeps me playing" and all that... but when you finish your grinding and go out to do the rest of the game, you will suffer, because players are being fed "xp" and have no idea how to do stuff like block/heal/tank properly.