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Craglorn: grinding vs quests/dungeons

malbaboeb17_ESO
malbaboeb17_ESO
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Now that craglorn 2 is coming out, in the future patch, i would like to give one suggestion (supported by feedback) to the devs: the experience given by killing single elites monsters (or even quest monsters) is way too high, compared to quests/dungeons. At this point, the majority of players that go to Craglorn, just grind the same monster(s), over and over again, because they can level up incredibly faster, when compared to doing the Veteran content the way it was intended, at first.

This has several consequences:

-- #1: the Veteran zones are empty. Majority of players wanting to level up, goes to Craglorn. It is really hard to find a group to do whatever, in veteran content (outside Craglorn).

-- #2: its really hard to find a group to do ANY content outside of grinding mindlessly, in Craglorn.

-- #3: because of the first 2, people are "forced" to go to Craglorn and grind.

-- #4: Most important and what really gets me worried: due to this mindless grinding, players group up in packs and have no knowledge of their classes. Content up to 50 is easy, its a given. Content at veteran levels is hard, but grinding makes it really easy. Hardly need a tank or a healer.

So my suggestion is: if we want a knowledgeable player base, capable of at least know their class, reduce "free experience" from grinding. Players will have to group up in smaller groups (cuz dungeons are limited to 4 players) and learn the game.

PS: im sure people will complain saying "grinding is what keeps me playing" and all that... but when you finish your grinding and go out to do the rest of the game, you will suffer, because players are being fed "xp" and have no idea how to do stuff like block/heal/tank properly.
  • OkieDokie
    OkieDokie
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    Sorry mate, but you're are mistaken.

    People still have to go through the main vr content for skills, still have to do all the dungeons for skyshards and level up lines. Therefore, your point about not knowing how their class works is not correct.

    They just don't have to do the mindless 55/60 quests per map grinding.
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Natjur
    Natjur
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    With the review on the looking for group system, once the new LFG system is in Prod, it should make finding groups for any instance a lot easyer
  • malbaboeb17_ESO
    malbaboeb17_ESO
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    OkieDokie wrote: »
    Sorry mate, but you're are mistaken.

    People still have to go through the main vr content for skills, still have to do all the dungeons for skyshards and level up lines. Therefore, your point about not knowing how their class works is not correct.

    They just don't have to do the mindless 55/60 quests per map grinding.

    Maybe i am mistaken. But people dont have to do any quests, to get skill points. Gather the skyshards IF they want. The 4man dungeons can be soloed by a VR12, on normal mode, to get more skill points. But it probably isn't even required (im VR12 with 4 professions filled with skill points, 3 weapon skills, etc etc... and i have like 40 skill points unused).

    It is a fact people skip veteran content, by grinding one monsters in Craglorn. It is really hard to find someone to do anything other than that.

    And im not even talking about Trails or Group Dungeons... any dungeon in Craglorn, for example. Or public dungeons. Those are empty, cuz nobody needs them... "everyone" is grinding.
  • ipong926
    ipong926
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    I just can say...
    Most players do not know how to enjoy what is the real game nowaday.
    They just know level up faster how they can & do mindless things.
    I do not see the points why you are playing game.
    For grinding...? For enjoying level fast enough than other players? so cool B)
  • Junipus
    Junipus
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    People tend to do grinding, from my experience, with alts. It's good to go through the story content for the first time and really get into it and the lore and discovering new locations. But imagine doing that 3-4-5-6-7-10 times and you'll soon want to kill yourself or spew vitriol at the game devs.

    Grinding XP and VP should remain the same, it's bad enough the nerfed anomalies in Craglorn, doing the same to everything else creates 2 problems:

    1. It would persuade more players that investing all that extra time in the game wouldn't be worth the pay off.
    2. Craglorn and other VR areas were designed to provide around the right VP for one level (or 9-12 for Craglorn) after doing everything there. If they nerf it, then people will HAVE to resort to grinding to get the remaining VP to reach the next level.

    I see your quandry with empty zones, but if you're vocal enough around prime time there's always someone who will come along and help out.
    The Legendary Nothing
  • OkieDokie
    OkieDokie
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    I agree with you that is not required, but if you skip the main vr content it will put you in a clear disadvantage. About 8-10 skill points between main quests and skyshards per map? (I'm guessing, but it is something like that).

    I can speak only for me when I say Craglorn made my vr content way more interesting. I farmed some levels in Craglorn and returned to vr content just taking the main quests, dungeons, bosses and the quests that I find interesting (I don't have to find the guar pet for a npc for 600 exp - something really annoying if you ask me).

    I played the last two maps as a vr12 (and still have two maps to go) and I'm enjoying content in a way I'm sure I wouldn't if I had to grind all quests.

    Some people like the vr content as it is, some people hate it. Why would you like to make them suffer? In the end, it does not affect you.
    Edited by OkieDokie on June 23, 2014 1:42AM
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • malbaboeb17_ESO
    malbaboeb17_ESO
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    Making them suffer? Im saying the mindless grinding is easy mode and is making new VR players weaker, because they don't face the difficulty of the veteran zones. Grouping up in groups of 12 to kill a monster that was made for a group of 4, and getting a ton of xp, poses no difficulty.

    I did mention in the original post HOW, in the end, it affects me. And if they keep this mentality of "easy mode grinding", it will affect everyone. Dont bother doing dungeons, quests, etc... just put one monster that gives 30k xp in the middle of an area and its done.
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