No, they are most certainly not comparable to VR5 mobs in the regular world. The VR5 NPC's in Cyrodiil are much easier to kill. The NPC's in the Cyrodiil devles and quest areas are much like how VR5 NPC's used to be before the 1.1.2 patch. The Cyrodiil Dolmen NPC's however seem bugged and have level 40/50 HP/damage values. They are very, very easy and most likely soloable.
quote @rodario :" I'm a stamina-melee-dps Templar, by the way." Well it's finish for you (lol) go switch to lightarmor +staff restoration ( it's not a joke)
The difficulty of mobs is generally messed up.
The guard difficulty is intentional and justified. You certainly shouldn't be able to take a keep with less than 10 players even if no defending players are there, Also taking resource shouldn't be a 4 player thing. It is now.Fuzzylumpkins wrote: »Best way to guage vr5 mobs in pve when you are questing through places such as the Rift and up (as AD) is to think of the NPC resource guards. You know the npcs that hit 2500 hp players for 4500 unresistable damage.
The average npcs in the delves and throughout the quest areas of Cyrodil are easily on par with what it was like to fight a level 5 mob when you were level 20.
I am not sure who came up with the scale for NPC keep guards and resource guards but they obviously were bad at math, esp being that they are in no way comparable to any other VR5 mob in Cyrodil.
Yes some world bosses seem to be left at the pre 1.1.2 level also.The guard difficulty is intentional and justified. You certainly shouldn't be able to take a keep with less than 10 players even if no defending players are there, Also taking resource shouldn't be a 4 player thing. It is now.Fuzzylumpkins wrote: »Best way to guage vr5 mobs in pve when you are questing through places such as the Rift and up (as AD) is to think of the NPC resource guards. You know the npcs that hit 2500 hp players for 4500 unresistable damage.
The average npcs in the delves and throughout the quest areas of Cyrodil are easily on par with what it was like to fight a level 5 mob when you were level 20.
I am not sure who came up with the scale for NPC keep guards and resource guards but they obviously were bad at math, esp being that they are in no way comparable to any other VR5 mob in Cyrodil.