I have to say my experience in ESO has been good. While leveling to 50, I did find it very easy and I wasn't fond of continuing to skip quests as they were always being greyed out unlike how it was in PvP. I did enjoy a lot of the unique quests, I found them fun and enjoyed many parts of PvE including dungeons, the environment, crafting and the loot. I'm one for challenges and enjoy them in the accomplishment in itself. For example, I found being in the rift at level 20 and killing mobs exciting. Increased difficulty in levels 1-50 would be a bonus and with that said coming to the veteran content is just to difficult too enjoy. Sometimes even running through and just using filled soul gems repeatedly seems like the better idea and it seems the core philosophy has been lost in the veteran content or just not extended to it, when clearly it is suppose to be. This would need to change to have me resubbed and I see I'm not the only one with this problem and do hope the fix comes soon as I would love to get back into the game. Hearing experienced long time MMO gamers say it was a challenge and telling players to learn to play makes me feel the game was designed only for the experienced long time MMO gamers and not the wider audience as the game seemed to be announced for everyone. I was planning to be into this game for the long term but now may not be.
Here is the quote from you own web site.
"One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content."
source:
http://elderscrollsonline.com/en/news/post/2014/03/26/esos-veteran-content?ref=news-list
A reply from Zenimax Online Studios would be appreciated and thank you for your time