daneyulebub17_ESO wrote: »What I am worried about are the minor issues. Things missing in this game that are, for the most part, standard to other MMOs. Individually maybe they're seen as fluff--easily ignored while other, more pressing issues take precedence. But--really, taken together, they represent one very BIG thing. Honestly the things below bother me much more than the above issues.
daneyulebub17_ESO wrote: »Love, love, love the game. No thoughts of unsubscribing. Beautiful graphics, great quests, complex and satisfying crafting, great voice acting, yada yada yada.
I'm not too worried about the balance issues and bugs, or the end game content. Or bots. Those are always issues with MMOs--they'll be addressed, broken, addressed again for the life of the game, as they are with all MMOs.
What I am worried about are the minor issues. Things missing in this game that are, for the most part, standard to other MMOs. Individually maybe they're seen as fluff--easily ignored while other, more pressing issues take precedence. But--really, taken together, they represent one very BIG thing. Honestly the things below bother me much more than the above issues.
These are the kind of things that, despite all the great stuff, make this game a hard sell for those coming from other MMOs who are less concerned about running to the end game as fast as possible but are looking for a long term, fun experience (Like, um, my wife.)
Those are what I would like to see fixed.daneyulebub17_ESO wrote: »
-No follow command
-Group unfriendly phasing
Those are what I would like to see fixed.daneyulebub17_ESO wrote: »
-No follow command
-Group unfriendly phasing
daneyulebub17_ESO wrote: »Love, love, love the game. No thoughts of unsubscribing. Beautiful graphics, great quests, complex and satisfying crafting, great voice acting, yada yada yada.
I'm not too worried about the balance issues and bugs, or the end game content. Or bots. Those are always issues with MMOs--they'll be addressed, broken, addressed again for the life of the game, as they are with all MMOs.
What I am worried about are the minor issues. Things missing in this game that are, for the most part, standard to other MMOs. Individually maybe they're seen as fluff--easily ignored while other, more pressing issues take precedence. But--really, taken together, they represent one very BIG thing. Honestly the things below bother me much more than the above issues.
These are the kind of things that, despite all the great stuff, make this game a hard sell for those coming from other MMOs who are less concerned about running to the end game as fast as possible but are looking for a long term, fun experience (Like, um, my wife.)
-No cosmetic items
-No way to click on another player and send an emote
-No OPTIONAL name plates
-No decent search or sort in the guild store
-No housing (yet)
- Limited chat channels
(Trade? Advice? OOC? Sometimes you REALLY don't want to have to endure the train wreck that can be the general ZONE channel, but that's all we got)
-No follow command
-No method of changing your appearance in game
-Group unfriendly phasing
The below ones are more minor, and may not matter to many, but still...
-No in-game voice client (for dependable voice in casual groups
-No method (without an add-on) of showing what you've looted in the text window
-No chat window logging ability
-Emotes (like sit) break out once you do something like check your bags
-No chatting while fishing(!)
I'm fine with the conscious decision on avoiding some standard MMO features. I like the idea of no auction house, no in-game mini-map, and the mouse-look method of control But those were decisions, thoughtfully made. The above list is more... oversights(?) that have no real reason not to be in an MMO and, when taken together, weaken this game for the average player as much as most of the big-ticket bugs and issues people complain about. At least most of those are acknowledged as problems. I'm afraid these little things are taking a back seat, and in the long run, that's going to hurt the game for the average player.
The fact that they're not the typical or average MMO company is something a lot of people are decrying, claiming they 'don't know what they're doing,' but you know.. maybe this is just what the MMO genre needs? A company that actually cares and IS going to try and make you happy, even if it takes time.
TazerReloaded wrote: »Clothing: I get WEAPON improvement gems from my hireling frequently. Why?
Enchanting: I'm stuck since last month or so, because I find about 3 glyphs per day, and have no aspect runes all the time. No glyph converter, no stable market (4k for a purple rune stone, I would need about 50 for one enchanting level, wtf?). This problem is known since early beta, and nothing has been done about it.
Guild store interface: Still as useless as in beta, absolutely NOTHING has been done about it. No text search, vague categories, not even a reliable (fast) addon API.
Buff display or casting indicator: Nope, I still needs loads of addons to display basic information. At least the combat state, but no, health bar (without any numbers) is enough. And then they wonder why the combat feels laggy and vet content is too hard for casual players.
Tooltips: Give only basic information, nothing about what scales with what stats and how, how much damage will it actually do, how is it affected by resistance, and so on. But wait, now the best part, you can only try spells out by spending skill points for them. And you can only reset ALL skill points at once, if you are willing to spend all of your hard earned money.
Seriously, how do you expect people to get through the content without tears of frustration? The respec option is already discussed elsewhere, but a few little tweaks on the skill system would save lots of hassle.
No display for spent skill points, no display for soft caps. Skill calculators and addons are a requirement by design.
All the NPCs speak garbage all the time, every time I talk to them, and even if I don't talk to them. Why? Wouldn't a simple "Hello" suffice as well? It's a lot of work to voice all those NPCs and it's just annoying, voice the quests if you have free time, but not every single dialog. I now have an addon to mute bankers and vendors. Wasted capabilities.
.
-No follow command
I do not want a "follow another player" command. It sounds like a way to make more bot trains. Best to leave it out.
-No follow command
I do not want a "follow another player" command. It sounds like a way to make more bot trains. Best to leave it out.
-No chat window logging ability??????
/chatlog
Saves a copy of the character's chatlog to \Documents\Elder Scrolls Online\Logs\ChatLog.log (Windows)
http://www.uesp.net/wiki/Online:Chat#Special_Commands
I wouldn't mind seeing some of those features, either. My intuition tells me that some of them will be coming in the future (like housing and a search function for guild store or bank).
Others, though, I would prefer not to see. Like nameplates, or any sort of way to click-target. To me, nameplates and player targetting (or click-targetting) would cause this game to feel like something other than an Elder Scrolls game. And really, the Elder Scrolls feel is what I like most.
Here, here. My experience with customer service has been very pleasant, as well. It's a different sort of company, and this is a different sort of game. And those are both good things!
Here, here. My experience with customer service has been very pleasant, as well. It's a different sort of company, and this is a different sort of game. And those are both good things!
My experience has been quit different. The customer service for this game is below the line. While my other experiences in game have been great, the few times I have had to contact customer support have been very dissapointing. CS is the face of the business and theirs is just not good enough. They need to focus on listening and acknowledging their customer, not trying to be cute or sending stock responses. Even if you have to say no, the customer needs to know they have been heard.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
daneyulebub17_ESO wrote: »Yeah, the mouse look method, with nothing really clickable, kills easy, quick and casual player interaction.
Too bad we couldn't get add ons for all those things! Then we'd have player housing tomorrow.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.