The Promise of a responsive client still hasn't been met ZOS

Aoifesan
Aoifesan
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It still poops the bed far too often and you get odd things like no or extremely quick combat notice then bam dead 2500 damage tiger pounce.

Unacceptable. NPCs should also NOT have the same elite Execute abilities that players have. I'm looking at you Archers of Doom and Sorcerors of Disintegrating full health players.

I won't even go in to the number of times the HEY I HIT 2 Activate that ability please, non-responsiveness and the, I hit weapon switch why are you not switching? goes on.

I've been allowing you 3 deaths caused by this nonsense a night (which is more than generous as these are things that should never happen), and I'll ask you how long do you think it takes to reach those three deaths?

If you answer less than an hour, you'd be absolutely correct.
  • Sindala
    Sindala
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    I'm thinking with all the 'loading screens' I get now ingame that the 'mega' server don't work.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • NerfEverything
    NerfEverything
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    Sounds like you need a better internet connection, need to disable some addons, get a stable PC or beef up your PC specs or all of the above.

    The only time I have ever seen any issues with unresponsive client is in large battle in cyrodil. Or immediately after a botched patch.

    99% of the time I have no problems in PvE and neither does anyone else I know that plays this game.
  • vyal
    vyal
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    It's bad. Frankly, it's a bit embarrassing, when you see how responsive GW2, Rift, WoW, EQ, EQ2, Allods, DDO, LOTRO, and even (ugh) Alganon is.

    In those games, when you press a button, what you want to happen happens instantly.

    No other MMO has this issue for me. Fresh install of Win7 for ESO, no other software installed of any kind, been doing IT support for over 10 years.
    For me (no addons, 75Mbit/12Mbit Internet, 70ms latency to ESO) there are times when I have to repeatedly (2, 3 or 4 times) press a key to get a combat action to fire, and/or try to get a weapon swap or ultimate to fire. It's ridiculous.

    It's a low performance, bug filled client. Sorry, it's just the truth. :(

    It might get better in the future, but for now, it's crap, especially when it matters (in combat). If it were my dev team, I'd fire all my QA staff and replace them with people who know what QA means.
  • xaraan
    xaraan
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    Nerf is half right. They still have work to do, we still run into issues with lag in dungeons or large fights and mostly in PvP where lots of players are on screen. But I've had no where near the amount of issues you spoke of in PvE areas. Just some occasional problems. Might be stuff on your end you can address.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • ArRashid
    ArRashid
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    Sounds like you need a better internet connection, need to disable some addons, get a stable PC or beef up your PC specs or all of the above.

    The only time I have ever seen any issues with unresponsive client is in large battle in cyrodil. Or immediately after a botched patch.

    99% of the time I have no problems in PvE and neither does anyone else I know that plays this game.

    1) Some of us play from Europe, and we get +220 ms to our usual latencies just from transatlantic connection.

    2) In every other MMO, there is "lag tolerance" - a queue for a single ability, so game remembers what you've pushed, and if it can, it will perform that action right after previous one ends. It's supposed to be 100-600ms. Here it does not exist, so unless you use a higher priority ability (weapon attack < spell < bash), your click/press is IGNORED by the game if even the last 0.00001 seconds of previous ability's animation is still playing. Makes it really hard to chain abilities (unless you're used to MASHING KEYS)

    3) Some abilities were "hotfixed" so dirty, that they are slowing down whole game. For example DK's Talons now take up to 2.5 seconds to actually root someone since pushing the button. HOWEVER, it takes into consideration the AREA in the moment you press the button, so it can't even be used proactively. And what's worse, it seems to break on some actions (other than roll dodge/cc break), causing half NPCs to drag the talon with them, without getting rooted..

    4) Weapon swap is so unresponsive it ruins any hope of combined playstyle. Sometimes it takes up to 20 seconds till the weapon is actually swapped...
  • NerfEverything
    NerfEverything
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    ArRashid wrote: »
    Sounds like you need a better internet connection, need to disable some addons, get a stable PC or beef up your PC specs or all of the above.

    The only time I have ever seen any issues with unresponsive client is in large battle in cyrodil. Or immediately after a botched patch.

    99% of the time I have no problems in PvE and neither does anyone else I know that plays this game.

    1) Some of us play from Europe, and we get +220 ms to our usual latencies just from transatlantic connection.

    2) In every other MMO, there is "lag tolerance" - a queue for a single ability, so game remembers what you've pushed, and if it can, it will perform that action right after previous one ends. It's supposed to be 100-600ms. Here it does not exist, so unless you use a higher priority ability (weapon attack < spell < bash), your click/press is IGNORED by the game if even the last 0.00001 seconds of previous ability's animation is still playing. Makes it really hard to chain abilities (unless you're used to MASHING KEYS)

    3) Some abilities were "hotfixed" so dirty, that they are slowing down whole game. For example DK's Talons now take up to 2.5 seconds to actually root someone since pushing the button. HOWEVER, it takes into consideration the AREA in the moment you press the button, so it can't even be used proactively. And what's worse, it seems to break on some actions (other than roll dodge/cc break), causing half NPCs to drag the talon with them, without getting rooted..

    4) Weapon swap is so unresponsive it ruins any hope of combined playstyle. Sometimes it takes up to 20 seconds till the weapon is actually swapped...

    Apologies to those playing on the "EU" server. Is that server even in the EU yet?
    Either way, it is server side lag. It may seem like the client is being unresponsive, but problems with the client are on client side by definition, which boils down to having a crap PC or crap internet connection, neither of which are Zen's fault.
    The EU megaserver problems are apparent, but still, not an issue with the client.
  • Munku
    Munku
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    Heh. I must have a cood connection/computer. The only lag I get--as someone stated--is when I try and swap weapons.

    Can't say much about the EU srrvers .
  • Darzil
    Darzil
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    Some of the issue is also probably down to using TCP rather than UDP for the server -> client communication, which is far more sensitive to network latency. However, once you have to look at re-writing the code to handle any necessary re-requests on the client side along with UDP it's a non-trivial change. Unless of course it does use UDP, and there is some reason my computer doesn't see any UDP connections being formed. Certainly other MMO's I've played use UDP for this traffic.
  • Shaun98ca2
    Shaun98ca2
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    vyal wrote: »
    It's bad. Frankly, it's a bit embarrassing, when you see how responsive GW2, Rift, WoW, EQ, EQ2, Allods, DDO, LOTRO, and even (ugh) Alganon is.

    In those games, when you press a button, what you want to happen happens instantly.

    No other MMO has this issue for me. Fresh install of Win7 for ESO, no other software installed of any kind, been doing IT support for over 10 years.
    For me (no addons, 75Mbit/12Mbit Internet, 70ms latency to ESO) there are times when I have to repeatedly (2, 3 or 4 times) press a key to get a combat action to fire, and/or try to get a weapon swap or ultimate to fire. It's ridiculous.

    It's a low performance, bug filled client. Sorry, it's just the truth. :(

    It might get better in the future, but for now, it's crap, especially when it matters (in combat). If it were my dev team, I'd fire all my QA staff and replace them with people who know what QA means.

    Are you KIDDING ME Rift used to have some of the WORST ability lag. Press 1 30 sec to a 1 min later ability casted......it was VERY bad. They then went and found out it was a chat issue, they needed chat on a separate server or something, greatly fixing the issue.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Aoifesan wrote: »
    It still poops the bed far too often and you get odd things like no or extremely quick combat notice then bam dead 2500 damage tiger pounce.

    Unacceptable. NPCs should also NOT have the same elite Execute abilities that players have. I'm looking at you Archers of Doom and Sorcerors of Disintegrating full health players.

    I won't even go in to the number of times the HEY I HIT 2 Activate that ability please, non-responsiveness and the, I hit weapon switch why are you not switching? goes on.

    I've been allowing you 3 deaths caused by this nonsense a night (which is more than generous as these are things that should never happen), and I'll ask you how long do you think it takes to reach those three deaths?

    If you answer less than an hour, you'd be absolutely correct.

    They dont have a good track record on ANY promise.
  • LarsS
    LarsS
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    I have no lag, good internet and computer helps a lot. Try to down grade the graphics
    GM for The Daggerfall Authority EU PC
  • Aoifesan
    Aoifesan
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    LarsS wrote: »
    I have no lag, good internet and computer helps a lot. Try to down grade the graphics

    Running an i7 quad processor at 3+ghz 16 gigs of ram, and a GTX 690 card. It ain't me.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Aoifesan wrote: »
    LarsS wrote: »
    I have no lag, good internet and computer helps a lot. Try to down grade the graphics

    Running an i7 quad processor at 3+ghz 16 gigs of ram, and a GTX 690 card. It ain't me.

    Ignore the fanboy
  • tordr86b16_ESO
    tordr86b16_ESO
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    This is mostly due to datacenters still being located in the usa. i play eso via proxy (located in germany) with a program called WTfast which reduces my latency down to 180 from 300 (and much less lag spikes). i've never played any mmo without it after such a huge drop in latency. :)
    Edited by tordr86b16_ESO on June 20, 2014 7:21PM
  • Obscure
    Obscure
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    LarsS wrote: »
    I have no lag, good internet and computer helps a lot. Try to down grade the graphics
    Not a GPU issue. I run a 770 GTX, a 4th gen i5, and 16GB of RAM. Frankly my rig makes ESO its prison ***, and still I have the same issue the OP and many others have with the unresponsiveness of skills and actions.

    If this was a game like Battlefield or Call of Duty, do you think that either studio would have put their game on the market if there was a bug that prevented you from swapping to your secondary weapon? *** no! But what modern Triple A FPS's call "unfinished", modern Triple A MMO's call "a little unresponsive".

    The sole hinge pin in the justification of the sub fee for ESO in the pre-launch fallout following its announcement was the Quality of the product. Without that, I can justify paying my sub no better than I can justify paying for a yard gnome for a studio apartment...actually there might be more objective support behind the yard gnome purchase.
  • murklor007neb18_ESO
    I jumped into GW2 for a 30 mins nostalgia trip (first time since ESO release) and WvW is just sooooooo much smoother. Weapon swapping, skill popping, it all worked perfectly. Sure it now looks fugly and simplistic compared to ESO (and I once thought GW2 looked awesome >.<). But still, its a remarkable difference in how responsive your character is.

    I wish we had that smoothness in ESO. Imagine being able to actually dodge damage! I wish for it so much. But ESO is as ESO is :(
    Edited by murklor007neb18_ESO on June 20, 2014 7:43PM
  • Shaun98ca2
    Shaun98ca2
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    I jumped into GW2 for a 30 mins nostalgia trip (first time since ESO release) and WvW is just sooooooo much smoother. Weapon swapping, skill popping, it all worked perfectly. Sure it now looks fugly and simplistic compared to ESO (and I once thought GW2 looked awesome >.<). But still, its a remarkable difference in how responsive your character is.

    I wish we had that smoothness in ESO. Imagine being able to actually dodge damage! I wish for it so much. But the ESO is as ESO is :(

    Give it time im sure it will work smoothly soon enough.
  • murklor007neb18_ESO
    Shaun98ca2 wrote: »
    I jumped into GW2 for a 30 mins nostalgia trip (first time since ESO release) and WvW is just sooooooo much smoother. Weapon swapping, skill popping, it all worked perfectly. Sure it now looks fugly and simplistic compared to ESO (and I once thought GW2 looked awesome >.<). But still, its a remarkable difference in how responsive your character is.

    I wish we had that smoothness in ESO. Imagine being able to actually dodge damage! I wish for it so much. But the ESO is as ESO is :(

    Give it time im sure it will work smoothly soon enough.
    I know. GW2 sure wasnt smooth on launch. I remember the good old early days when a 20v20 engagement could crap out the entire borderland and cause 10s skill lag. It improved considerably over time (though 80v80v80 inside Stonemist still turned ugly last time I checked, lol)

    It doesnt change the fact that its disappointing. Giving it time when its on a monthly fee... yeah... that's not going to work very well.
  • Darzil
    Darzil
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    Am also wondering why so many positions have to load during the game. If I get on a fast horse and charge across a town I can easily arrive at a crafting station before the client knows it exists. Surely the client could know that it exists without the server telling it, so the server only needs to communicate the locations of things that can move?
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