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ESO is a great RPG, terrible MMO.

  • yodased
    yodased
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    The thing is though, this isn't elder scrolls VI. Its ESO, not made by the same people that made any other game.

    Just because Takashi Tezuka & Koji Kondo are involved, it ain't Zelda without Shigeru Miyamoto.

    Comparing this game to the offline games is comparing football stadiums to oranges.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Mablung
    Mablung
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    yodased wrote: »
    The thing is though, this isn't elder scrolls VI. Its ESO, not made by the same people that made any other game.

    Just because Takashi Tezuka & Koji Kondo are involved, it ain't Zelda without Shigeru Miyamoto.

    Comparing this game to the offline games is comparing football stadiums to oranges.

    You are completely missing the point and now seem to be arguing for arguments sake.

    I think everyone knows the same people who make the stand alone Elder Scrolls titles are fully aware that those same people did not make The Elder Scrolls online. However there is an EXPECTATION that comes with this particular intellectual property. Those expectations are not far fetched and are something most MMOs now include.

  • LariahHunding
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    OP does what most the threads around here do and compare this game to another game they clearly enjoy a little better. Telling game developers they don't have an understanding on how to build an MMO isn't exactly helping much.

    Nah--most of threads around here are full of posts complaining about most of the threads around here.

    I firmly disagree. It's the complaining about posts complaining about posts complaining about threads complaining about posts complaining about the game is what getting to me.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • UrQuan
    UrQuan
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    yodased wrote: »
    Comparing this game to the offline games is comparing football stadiums to oranges.
    I like oranges way better because I can't eat a football stadium. Also, for the price of a football stadium I can buy many oranges.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • rbenkepub19_ESO
    rbenkepub19_ESO
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    I play solo most of the time, but if I can't do something solo, I'll wait for someone else to come along. Someone always does. I've never once run into a situation where someone didn't, or where we couldn't successfully work together. I have a friend who also usually plays solo, but we team up now and then, and have had no problems.

    I'm not saying that cooperative play works perfectly in ESO - obviously it doesn't, or people wouldn't be complaining about it - but to say that doesn't work at all is just not true.
  • PharmaChief
    PharmaChief
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    Ur-Quan wrote: »
    yodased wrote: »
    Comparing this game to the offline games is comparing football stadiums to oranges.
    I like oranges way better because I can't eat a football stadium. Also, for the price of a football stadium I can buy many oranges.

    But they would go bad before you could eat them all. Better buy the football stadium and then plant many many oranges... That way you have oranges for ever... oh you also need some slaves to pick them up, so dont forget to buy those as well (Just kidding of course, don't do that because then Kallishi will come with her dragons and burn all your oranges)
    Edited by PharmaChief on June 19, 2014 6:58PM
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Knock knock.

    Who's there?

    Stadium!

    Stadium who?

    Knock knock?

    Who's there?

    Stadium!

    Stadium WHO?

    Knock knock.

    Sigh. Who's there?

    Orange!

    Orange who?

    Orange you glad I didn't say Stadium!


    HAHAHAHAHAHA!

    You guys should have to PAY for this comedy gold, I tell ya.
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  • PharmaChief
    PharmaChief
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    Knock knock.

    Who's there?

    Stadium!

    Stadium who?

    Knock knock?

    Who's there?

    Stadium!

    Stadium WHO?

    Knock knock.

    Sigh. Who's there?

    Orange!

    Orange who?

    Orange you glad I didn't say Stadium!


    HAHAHAHAHAHA!

    You guys should have to PAY for this comedy gold, I tell ya.

    i am writing you a check right now...
  • drogon1
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    Mablung wrote: »
    Playing the game really comes down to having to change your idea of what playing an MMO is. This game is not an MMO but does have some MMO-like features that do not work properly.

    The story and character progression from levels 1 through 50 remind me of the story and character progression of Star Wars the Old Republic. Great stories for single player play. Both games require little to no social interaction to achieve max level for your character.

    Good comparison, had the same one in mind with one exception: flashpoints and PvP were bona fide ways to level in SWTOR and have no real equivalence in ESO. The content is there in ESO for sure (dungeons/Cyrodiil), just not the XP. The ESO devs have bizarrely made quest completion the golden goose of XP, and killed off all the other traditional and more social sources of MMO XP: group instances and PvP.

    The leveling experience from 1-50 in ESO is generally like SWTOR WITHOUT flashpoints and PvP: really fun solo story questing, and well did I mention really fun solo story questing?
  • pborerb16_ESO
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    I agree with much of what has been said. E.g. I don't understand why the guild bank still has no search feature - such a basic, simple but important feature. Personally, I don't miss housing or dyes, but inspecting other players to compare gear is indeed another of the several actually small things (shouldn't be that hard to implement, I think?) that would make the game more social and MMOish without, in my opinion, diminishing the single player experience in any way. At least they promised to fix grouping, if I remember correctly.
  • pborerb16_ESO
    pborerb16_ESO
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    Its funny that voice overs make the addition of new quests and periodical events harder as they require more work. Its surprising that for two months now there have been no special events and no addition of new quests (besides Craglorn). The world is very static which may be acceptable for single player games but very bad for MMO's
    Well, they could probably also add quests without voice overs in the future? Would make the experience a bit less consistent, but if it would mean to get more interesting content quicker, I would have no problem with some future quests lacking voice overs.
  • steveb16_ESO46
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    ThePonzzz wrote: »
    So many aspiring game developers on these forums, makes me tingly!

    You don't need to be a qualified pilot to spot the engines are on fire.

    For me you could practically strip out the faction game and make it single player and you'd barely notice the difference. Well, not in a negative way. There wouldn't be stampeding mobs of lone heroes ruining your questing experience. That would be good.

    The social tools are so rudimentary and the phasing tech goes out of its way to prevent you grouping when you most want. What guild facilities there are are barely functional.

    But saying that - ESO is a very fine single player game before it goes VR pear-shaped.
    Edited by steveb16_ESO46 on June 19, 2014 8:15PM
  • yodased
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    Why do you think I'm arguing for argument sake?

    What happened to that age old addage: "Don't judge a book by its cover?". Just because someone slapped the Elder Scrolls moniker on it does not make it have to fall in line with the "Elder Scrolls" mentality.

    Put it this way:

    Star Wars Episode 1-3 and Star Wars Episode 4-6.

    Made by "technically" the same people, but actually so not. They are completely different animals in the same world, comparing the two series together is really almost impossible as they provide completely different experiences, yet they all have the same name.

    Ever played a licensed game? Just because it has a picture of a genie it isn't about Alladin.

    The expectations of this game, the hopes and dreams and wants of people is what is bringing it down. The fact that is has Elder Scrolls in its name does not mean it has to be a certain way, Arena -> Daggerfall -> Morrowind -> Oblivion -> Skyrim -> ES VI is the way it goes.

    Like Fast and The Furious 3, ESO is something that the single player games are going to pretend doesn't exist.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Blackwidow
    Blackwidow
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    ESO is a great RPG, terrible MMO.

    I would go one step further and say it is a bad TES game a bad MMO, but a good rpg game.

    If this was a solo game, i would tell my friends to go get it, shearly on it's size alone and the quests for the most part are pretty good.

    If this was TES 6, I would be really upset.

    As a MMO player, I'm really upset.

    So, the only thing that keeps me going is the hope that the MMO part starts to get fixed. I have no faith in this game being a better TES game.
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Blackwidow wrote: »
    ESO is a great RPG, terrible MMO.

    I would go one step further and say it is a bad TES game a bad MMO, but a good rpg game.

    If this was a solo game, i would tell my friends to go get it, shearly on it's size alone and the quests for the most part are pretty good.

    If this was TES 6, I would be really upset.

    As a MMO player, I'm really upset.

    So, the only thing that keeps me going is the hope that the MMO part starts to get fixed. I have no faith in this game being a better TES game.

    Yeah, makes sense. Luckily for me, I care the least about the TES aspect.

    Just wish you hadn't posted in my thread, though, blackwidow.

    Now it's probably going to be closed. :<
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  • Blackwidow
    Blackwidow
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    Blackwidow wrote: »
    ESO is a great RPG, terrible MMO.

    I would go one step further and say it is a bad TES game a bad MMO, but a good rpg game.

    If this was a solo game, i would tell my friends to go get it, shearly on it's size alone and the quests for the most part are pretty good.

    If this was TES 6, I would be really upset.

    As a MMO player, I'm really upset.

    So, the only thing that keeps me going is the hope that the MMO part starts to get fixed. I have no faith in this game being a better TES game.

    Yeah, makes sense. Luckily for me, I care the least about the TES aspect.

    Just wish you hadn't posted in my thread, though, blackwidow.

    Now it's probably going to be closed. :<

    ROFLMAO! :D

    So, I'm not just paranoid? ;)
  • Evergnar
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    To me ESO is neither the best nor worst in either area. That desire to appeal to everyone landed the game somewhere in the middle. It will be interesting to see where they take it from here.
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Blackwidow wrote: »

    ROFLMAO! :D

    So, I'm not just paranoid? ;)

    Well, seeing how they closed that last one for what seemed no good reason whatsoever, I would be looking over my shoulder if I was you.

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  • drogon1
    drogon1
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    Evergnar wrote: »
    To me ESO is neither the best nor worst in either area. That desire to appeal to everyone landed the game somewhere in the middle. It will be interesting to see where they take it from here.

    No doubt you cannot please everyone, but....the game needs to please a good cross section of the subset of players that play these games. My guess is that the traditional MMO crowd is the largest portion of this group, followed by the non-MMO single player RPG types.

    ESO at launch had a ton of content, and still does - to please a lot more players than it is. It is not about the content for many players, it's about rewards.

    I'm a fresh level 15 and there is Cyrodiil and dungeons - both so much fun - that I can do. Here's the disconnect: you can do them, just not reasonably level from them. Underlying dev msg to my fresh 15: go quest if you want to get anywhere in a reasonable manner.

    I calculated at level 20 I'd need to run a dungeon with my buddies well over 200 times to reach 21. No thank you.
  • daneyulebub17_ESO
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    Yep, I agree probably the largest component are those looking for a great, fantasy MMO. My guess is the first rush on launch, the numbers might have swung more toward TES fans, but many either quit in frustration because they didn't like it as a TES game, or have burned through it already and aren't really MMO fans, so they're going elsewhere now. Leaving a bunch of very frustrated MMO lovers wondering how they made an MMO and forgot the MMO part.
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  • Yasha
    Yasha
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    I know what you are saying- but its not a "great rpg"; it does the rpg side really well for an mmo, and it is enjoyable, but a "great rpg"? far from it.
    -
    However, that is the best part of the game imo, and its the first mmo I have played where I end up wishing I had spent my gaming time in the pve side (doing the story quests) rather than doing pvp - and that's not just because the pvp is bad, its because the story/pve side is actually interesting.
  • Alazarz
    Alazarz
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    ...

    It's very clear to me that they made the game for and cater towards consoles. Thus as with any console game to date... you've a lack luster UI, and pretty much a lack of standard MMO features that you probably took for granted in the past while playing PC oriented MMOs.

    Atleast we have addons and crisp textures though. Long live addons!

    Note: I would also like to note that we are playing an ES title. They aren't known for dazzling UIs and features in any case. Been that way since Morrowind. It's still an MMO though and should have the basic functionality of such.


    Edited by Alazarz on June 20, 2014 1:15PM
  • steveb16_ESO46
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    Alazarz wrote: »
    It's very clear to me that they made the game for and cater towards consoles. Thus as with any console game to date... you've a lack luster UI, and pretty much a lack of standard MMO features that you probably took for granted in the past while playing PC oriented MMOs.

    That's probably true. The potion quick slot wheel being a case in point.
  • josepde
    josepde
    Soul Shriven
    kieso wrote: »
    terrible game but great MMO? :confused:

    Terrible great but MMO game. :joy:

    Great terrible MMO but game
  • NobleX35
    NobleX35
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    We played LotRO again a while last week--and, wow--the difference in the social aspect was striking. We were communicating, emoting at each other, effectively grouping, comparing gear, trying different cosmetic outfits. If that game hadn't been so borked by F2P and easy-fying everything, we'd probably go back for good. It's become a bad game in many ways, but it's still a fun, full featured MMO.

    I used to love that game, however they really did f it up pretty bad. It was so much more fun in SOA and Moria, but then they got really greedy (which tends to happen with f2p games) and the quality of the game just started to decline rather rapidly.

    It definitely had all the essentials for a good MMO at the start though.
    1. Decent leveling system
    2. massive open world (probably the biggest I've yet to play) which so large that it prompted a sense of exploration - here in ESO every nook and cranny is filled with something that there's no real sense of adventure because your practically forced to see everything...
    3. PvP
    4. housing
    5. actual endgame dungeon delving that was fun, entertaining, and rewarding
    6. Dueling (which is a useful tool for testing out new builds and skills and not just for trying to show your epeen...)
    7. Crafting
    8. A solid balance between solo endgame content (more questing, exploration, class traits, virtue traits, legendary traits, reputation farming, crafting, pvp) and group based endgame content (several 6 man dungeons, the Rift 12 man raid, helegrod 24 man raid, pvp) - most games seem to miss this vital balance and just have group based endgame content, when you really need both so you have something to do while your waiting to do group based content.

    ESO has a lot of potential I think, but they really need to start pumping out some large scale balance fixes, bug fixes, and more content that isn't just increasing the damn level cap.
    "Only the dead have seen the end of war."
  • steveb16_ESO46
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    Yea. I'd still be in LOTRO if they hadn't screwed it into the ground and then shot it in the head with the switch to skill trees.

    ESO at least is still at the stage of trying to succeed through being a good game with lots of good new content so all credit for that.

    Turbine have been systematically dismantling all that was good about it to get a quick throughput of new sheep to shear. They are a deeply cynical and unpleasant company and the game is pretty tawdry now with the constant search for sly ways to make you spend money.

    When it comes to stores and stuff I'd much rather deal with people like Perfect World. At least they make no bones about it. They want your money and they aren't going to ***-foot around selling you stuff.

    Want the best ship at your tier? That's 500 zen. don't want it? Then keep the perfectly good and totally free one.

    'But you know you want it man. It's the original series constitution class starship. You know. Like Captain Kirk had. You wanna be like Captain Kirk right?

    No refunds.'
    Edited by steveb16_ESO46 on June 20, 2014 2:34PM
  • Butcherboy
    Butcherboy
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    It is a terrible single player game and a horrible, painful MMO.

    Possibly I am just in a hating on ESO mood today but I have to go crawl through my inventories for a reason that just makes me really really angry.
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  • kitsinni
    kitsinni
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    I almost made this same post the other day lol. I was playing and thinking you know this is a really good game it just sucks as an MMO.

    ZOS doesn't seem to get what makes an MMO and what drives the audience. What we are left with is a game stuck halfway in the middle that misses the best part of both worlds. It isn't as good as a Skyrim multiplayer would have been and falls way short of what an MMO is.

    IMO the biggest issues are
    Quests - phasing and not doing them with friends/being forced to solo some of it. End Game there are basically no quests at all and the ones that do exist are totally pointless and give garbage rewards.

    End Game - probably the biggest weakness. Most of the dungeons are pointless once top level and there is only 2 very short raids that can only be done in 12 man groups. There is no 4 man level 12 content.

    Leveling - pretty fun until VR then it become really really dumb. No one wants to just do all the quests for the enemies lands on hard mode. It is a bad idea and feels like you ran out of content so you threw us in to it. Craglorn made it possible to grind VR levels but then you are stuck at V12 and you either quit or roll an alt .. then get to 50 and are stuck do I want to grind it out again, do the enemies quests again, reroll another alt or just unsub?

    Gear - gear is so pointless that there seems to be very little advantage to upgrading, it is extremely easy to get and there is nothing "rare" in the entire game. This is what MMO people keep playing for to get that piece of a missing set or rare drop.

    Grouping - phasing made grouping suck. You either have to do every step of every quest with the same person/group or it is pointless. At level cap it gets worse. The only content for 4 mans is these pointless quests and even then it is near impossible to get 4 people together that are all at the same part of the same quest unless you always group together and make sure never to do anything unless everyone is on.

    Balance - the classes are as far from balanced as they could possibly be. This might be fine in a single player MMO but if you spec wrong or pick the wrong class you are excluded from the only end game content that there is. I think they really screwed themselves with making it so that any class can use any combination of skills. Allowing PvP skills to be used in PvE is really kind annoying also. They left themselves with so many ways to balance the game that is will never be balanced.
  • Westcoast14_ESO
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    Post WoW, it looks like MMO's perceived as being mostly about socially augmented progression (to quote Hannibal, "we covet that which we see every day"). Story, broad social activity, even combat (as long as its not frustrating), apparently are all add-ons.

    ESO is at odds with progression in a number of ways:
    It impairs players interest in investing in characters
    - The build system is not intuitive and the poor quality of the initial tool tips and the inability to see morphs before achieving rank 4 in a skill, the lack of detailed skill information (like what kind of crit is uses) and the punishingly high cost respecs only contribute to this.
    - ESO launched with a lot of hard quest blockers to progress, and still has several (ex. the broken skill point quests for many of group challenges in public dungeons).
    - Between bugs and presumably intended implementation (ex. 60% vampire cost reduction), ESO launched wildly out of balance and the resultant restoration of balance (although quite important) is making it hard to invest in playstyles or builds for some players.
    - The challenge of the single player experience is wildly uneven between the general overland quests and the challenge of some of the solo instances (many of which are needed for progression).

    Social progression is also impaired:
    - You can't see what other players have (even if they are guild-mates or even if they want to let you see what they have equipped).

    The cost of respec should be lowered until ZoS gets its skill/class house more in order.
    ZoS should provide better in game descriptions of the details of abilities.
    Clearly communicate ahead of time what the class changes are and what they are intended to accomplish.
    For solo instances tied to progression, ZoS could provide a difficulty selector, easy mode ("normal") and normal ("hard") and ZoS could give an achievement for beating normal mode.
    ZoS could implement at least a guild feature(s) where people can inspect and show off their cool lewt.

    If ZoS wanted to substantially help players with their builds, they implement training/test instances (maybe they are training grounds for Imperial Battle Mages or a facility associated with the Mages guild (maybe part of Shalidor's legacy)). Therein provide instances for single target DPS, AoE DPS, Healing, and Tanking with appropriate meters for each type of activity and instances for battling an elite, a cc immune elite, and a group of 3 npc's. Let players respec freely in the instance (e.g. put the player in control of a "spectral" toon with the same level/race/gender/skill points with the ability to select any skill they could reasonably purchase at their level). Also provide the player similarly with access to basic gear and basic sets. There could even be some ready made templates that illustrated various kinds of build strategies.
    Edited by Westcoast14_ESO on June 20, 2014 3:01PM
  • Singular
    Singular
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    OP does what most the threads around here do and compare this game to another game they clearly enjoy a little better. Telling game developers they don't have an understanding on how to build an MMO isn't exactly helping much.

    Nah--most of threads around here are full of posts complaining about most of the threads around here.

    I firmly disagree. It's the complaining about posts complaining about posts complaining about threads complaining about posts complaining about the game is what getting to me.

    Uhm...ah...you are aware that reading such threads and posts are not going to level you, yes?
    War, give me war, give me war.
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