Loot Hunting

Thunderchief
Thunderchief
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This is how things should have been.

I think items of levels VR2 VR4 VR6 VR8 VR10 VR12 should not be craftable.

In addition set items that are not craftable should not drop for the above levels. Some sets should only drop from soloable enemies while more powerful sets items should drop only from group enemies.

What this means is that you can craft good gear that will help you get better gear and this will give the game an objective rather than the meh that exists now.

At VR11 you will craft a good set of gear that will allow you to hunt down pieces from some ideal VR12 set that drops from boss mobs in group dungeons.

Group dungeons should have had unique items which break the enchant+trait convention to make them more special and to make people want to repeat the dungeon for gear.

In future.
When they release VR13 crafted gear it will have higher armor and glyphs but crafted sets shouldn't be better than what you can find by killing stuff.
At VR14 they should introduce 3 new sets that are not available to crafters nor to items below VR14. These item should still be available at VR16 along with 3 more new sets that are even more powerful etc
  • Curragraigue
    Curragraigue
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    Having trouble understanding this post. Your second paragraph says you think we should not be able to craft past VR1 and then later you seem to suggest that you think we should be able to craft up to VR 11.

    You also say that there should be sets that cannot be crafted but can only be looted but that is already the case. There are also a few threads going around about how the sets you can pick up looting are already better than any of the sets you can currently craft.

    You also currently have bosses that drop items that can include set items so again not sure of what you are getting at.
    Edited by Curragraigue on June 20, 2014 4:31AM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • cfriedman71ub17_ESO
    I disagree. Making sets of armor that are better than craftable makes crafting useless, which would anger a lot of crafters. I personally like that they made the most powerful armor craftable, makes crafting worthwhile.

    I do, however, agree that they need to have drops that only come (rarely) from high level bosses in high level dungeons/trials. That said I think the solution is to add a mechanic that makes the most powerful armor more powerful. Say enchant runes that only drop from bosses, or a new second line of crafting traits stones, or even just another ingredient for crafting like cotton etc.. That would make running dungeons worthwhile and keep crafting useful.
  • Thunderchief
    Thunderchief
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    Having trouble understanding this post. Your second paragraph says you think we should not be able to craft past VR1 and then later you seem to suggest that you think we should be able to craft up to VR 11.

    You also say that there should be sets that cannot be crafted but can only be looted but that is already the case. There are also a few threads going around about how the sets you can pick up looting are already better than any of the sets you can currently craft.

    I'm saying we should only be able to craft for odd levels and have to kill stuff to get loot for even levels. Crafted sets should be on odd and world drop sets should be even levels only. This way you always have to hunt for the highest level items.

    This way people don't just shrug and say they can "make-do" with what they can craft at any level.
    You also currently have bosses that drop items that can include set items so again not sure of what you are getting at.

    I'm saying some greater sets of greater power should only drop from mobs that have higher difficulty and likely require a group.
    Edited by Thunderchief on June 20, 2014 4:41AM
  • Curragraigue
    Curragraigue
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    Aaah okay got you. So extend the lower level system in reverse where you can only craft uneven VR level items instead of even as happens pre VR 1.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Makkir
    Makkir
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    He is basically asking for another loot centric MMO where all the best items come from PvE content, instead of a crafting-centered MMO.

    No thanks.
  • Thunderchief
    Thunderchief
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    Yes. I can't recall if you can pick up set items at even levels before VR but I'm sure you can pick up gear that is odd levels for a minor upgrade between crafting levels.
  • Curragraigue
    Curragraigue
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    Pre-VR you can pick up even and odd level items
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Thunderchief
    Thunderchief
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    Makkir wrote: »
    He is basically asking for another loot centric MMO where all the best items come from PvE content, instead of a crafting-centered MMO.

    No thanks.

    Is the current system better? You grind to VR12 and go stand at a crafting bench. 10 seconds later you have almost the best gear. Now what?
  • Curragraigue
    Curragraigue
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    I think the current system works well. You can craft gear and you can loot gear that cannot be crafted.

    So you have a reward for people that like to craft and people that like to loot all of their gear.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Syzmicke
    Syzmicke
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    Why should'nt crafted sets be better or on a par than found loot?

    If i have taken the time to get my crafting to max and learned all 8 traits then i am damn sure i have earned the right to craft top gear.

    Just because someone does not want to level/learn a craft i should not be penalised cause they can get lucky and get a good drop no matter what level of gear.
    Edited by Syzmicke on June 20, 2014 4:51AM
  • Makkir
    Makkir
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    Makkir wrote: »
    He is basically asking for another loot centric MMO where all the best items come from PvE content, instead of a crafting-centered MMO.

    No thanks.

    Is the current system better? You grind to VR12 and go stand at a crafting bench. 10 seconds later you have almost the best gear. Now what?


    Have you ever played any MMOs before? I am glad, after 15 yrs of playing MMOs, this one isn't a spiral or raiding/replacing gear every *** tier/expac.
    There is no raiding currently...obviously the end game right now is Trials and Cyrodiil.

  • Thunderchief
    Thunderchief
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    Makkir wrote: »
    Have you ever played any MMOs before? I am glad, after 15 yrs of playing MMOs, this one isn't a spiral or raiding/replacing gear every *** tier/expac.
    There is no raiding currently...obviously the end game right now is Trials and Cyrodiil.

    I was playing an MMO right up until I started playing ESO and then I felt like i was playing a single player game. In the other game I was playing (for 2 years) you could continually improve your character incrementally over a long period of time.

    With this game it feels like when you craft the best gear it just hits a full stop.
  • Makkir
    Makkir
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    Yeah, because this game is not centered around loot...
  • Thunderchief
    Thunderchief
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    Makkir wrote: »
    Yeah, because this game is not centered around loot...

    True. This is both a good thing and a bad thing. Look what I wrote is how things might have been better. I don't think it can be changed now for current levels but maybe it can be the way to go in future VR levels.
  • cfriedman71ub17_ESO
    I love the usefulness of crafting. don't want it changed, but I do agree that the lack of loot drops makes content seem not worth repeating. I don't want that loot spiral either, but it is a big carrot.
  • Thunderchief
    Thunderchief
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    Some Bind On Pickup items could also encourage people to experiment with builds if they are powerful enough.
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