No it wouldn't, because that still doesn't address one of the fundamental issues with stamina builds ... which is the fact you are using your combat resource (stamina) to fuel dodging, running, blocking etc which is not a problem for Magicka builds.
Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.


khele23eb17_ESO wrote: »Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
You do realize theres pvp in this game? 250% crit damage is insane. You just wouldnt be able to balance that kind of burst.
Sounds more like a (bad) workaround than a fix to the real problem.
Also, everyone wearing impenetrable armor would make it pointless.
khele23eb17_ESO wrote: »Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
You do realize theres pvp in this game? 250% crit damage is insane. You just wouldnt be able to balance that kind of burst.
NerfEverything wrote: »khele23eb17_ESO wrote: »Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
You do realize theres pvp in this game? 250% crit damage is insane. You just wouldnt be able to balance that kind of burst.
Great point. You can't balance PvE and PvP. This is why every other MMO with both PvE and PvP has additional stats that are used exclusively to balance PvP.
Just another essential thing that Zen totally failed to realize is required in an MMO.
Shaun98ca2 wrote: »People DONT understand to truly fatal flaw in trying to make Stamina builds as strong as Magicka builds.
Magicka relies on its resource FOR those big Numbers.
Stamina on the other hand has the benefit of increased Light/Heavy Attack Damage.
You NEVER run out of Light/Heavy Attack. So IF Stamina builds are producing damage as high as Magicka then running out of the resource and STILL producing good numbers or say better numbers than a Magicka build without its resource theres a problem.
Magicka and Stamina have an initial balance.
Magicka produces Big numbers for a limited time till the resource runs out. Once out of the resource it produces terrible numbers.
Stamina produces Less than a Magicka build with its resource. Stamina without its resource is having better numbers than Magicka without its resource.
Thus creating a balance. Stamina DOESNT have to use Stamina abilities to be good it can rely on its Light/Heavy Attack for damage, leaving the ability to use Block, Dodge, Stun, CC Break MORE often. You can still use Stamina abilities but they are for the most part more situational than dependent for damage.
You can use all your Stamina FOR more damage but that's not the builds actual strength. Long term consistent damage IS. What they should do and probably already HAVE done is added DPS checks that can only be defeated with strong Stamina builds.
The issue is certain Magicka builds DONT run out of Magicka.
Buff them by 20%, im not gonna complain, but do you think its balanced?
Need moar stamina, not moar dmg!
NerfEverything wrote: »khele23eb17_ESO wrote: »Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
You do realize theres pvp in this game? 250% crit damage is insane. You just wouldnt be able to balance that kind of burst.
Great point. You can't balance PvE and PvP. This is why every other MMO with both PvE and PvP has additional stats that are used exclusively to balance PvP.
Just another essential thing that Zen totally failed to realize is required in an MMO.
arrowzagub17_ESO wrote: »Shaun98ca2 wrote: »People DONT understand to truly fatal flaw in trying to make Stamina builds as strong as Magicka builds.
Magicka relies on its resource FOR those big Numbers.
Stamina on the other hand has the benefit of increased Light/Heavy Attack Damage.
You NEVER run out of Light/Heavy Attack. So IF Stamina builds are producing damage as high as Magicka then running out of the resource and STILL producing good numbers or say better numbers than a Magicka build without its resource theres a problem.
Magicka and Stamina have an initial balance.
Magicka produces Big numbers for a limited time till the resource runs out. Once out of the resource it produces terrible numbers.
Stamina produces Less than a Magicka build with its resource. Stamina without its resource is having better numbers than Magicka without its resource.
Thus creating a balance. Stamina DOESNT have to use Stamina abilities to be good it can rely on its Light/Heavy Attack for damage, leaving the ability to use Block, Dodge, Stun, CC Break MORE often. You can still use Stamina abilities but they are for the most part more situational than dependent for damage.
You can use all your Stamina FOR more damage but that's not the builds actual strength. Long term consistent damage IS. What they should do and probably already HAVE done is added DPS checks that can only be defeated with strong Stamina builds.
The issue is certain Magicka builds DONT run out of Magicka.
Your flaw is thinking that light and heavy attacks do good dmg. At least for Bow my light attacks do about150ish dmg my heavy attacks range from 350 to 650 depending how close I am and if I am stealthed and so on.
I would like to see my light attacks doing 300 ish and heavy attacks doing 500-900
Shaun98ca2 wrote: »arrowzagub17_ESO wrote: »Shaun98ca2 wrote: »People DONT understand to truly fatal flaw in trying to make Stamina builds as strong as Magicka builds.
Magicka relies on its resource FOR those big Numbers.
Stamina on the other hand has the benefit of increased Light/Heavy Attack Damage.
You NEVER run out of Light/Heavy Attack. So IF Stamina builds are producing damage as high as Magicka then running out of the resource and STILL producing good numbers or say better numbers than a Magicka build without its resource theres a problem.
Magicka and Stamina have an initial balance.
Magicka produces Big numbers for a limited time till the resource runs out. Once out of the resource it produces terrible numbers.
Stamina produces Less than a Magicka build with its resource. Stamina without its resource is having better numbers than Magicka without its resource.
Thus creating a balance. Stamina DOESNT have to use Stamina abilities to be good it can rely on its Light/Heavy Attack for damage, leaving the ability to use Block, Dodge, Stun, CC Break MORE often. You can still use Stamina abilities but they are for the most part more situational than dependent for damage.
You can use all your Stamina FOR more damage but that's not the builds actual strength. Long term consistent damage IS. What they should do and probably already HAVE done is added DPS checks that can only be defeated with strong Stamina builds.
The issue is certain Magicka builds DONT run out of Magicka.
Your flaw is thinking that light and heavy attacks do good dmg. At least for Bow my light attacks do about150ish dmg my heavy attacks range from 350 to 650 depending how close I am and if I am stealthed and so on.
I would like to see my light attacks doing 300 ish and heavy attacks doing 500-900
Your Light/Heavy Attacks probably CAN get that good with pushing Stamina Closer to hard cap.
Even 350 - 650 ish is DAMN good for the fact you DONT run out of Light/Heavy Attacks.
What do you think the Light/Heavy Attack of a Magicka user is with NO points in Stamina or Weapon Damage.
Probably MUCH weaker.
Let stamina only be used as a resource pool for the weapon skills and increased damage.
Add a 4th resource pool that can be used for all CC breaking and running abilities. This resource pool can be increased by putting points into stamina.
This way may sound a bit rough, but there's room for improvement or tweaks.
khele23eb17_ESO wrote: »Let stamina only be used as a resource pool for the weapon skills and increased damage.
Add a 4th resource pool that can be used for all CC breaking and running abilities. This resource pool can be increased by putting points into stamina.
This way may sound a bit rough, but there's room for improvement or tweaks.
Thats not bad. How about you base it on whichever resource is higher and make resource specific animations for it? In that case a magicka build would have a utility resource pool scaling of the magicka stat, with blocking presented as holding up a hand with a transparent shield forming in front of the char and dodging would be shown as a short range teleport/blink/shadowstep, sprint would kinda blur your character a bit, or add lightning sparks at your feet, etc. Stamina builds would basically keep their current animations. Yes, it would require some effort from the devs, but I think the result would be pretty cool.
Hypertionb14_ESO wrote: »khele23eb17_ESO wrote: »Let stamina only be used as a resource pool for the weapon skills and increased damage.
Add a 4th resource pool that can be used for all CC breaking and running abilities. This resource pool can be increased by putting points into stamina.
This way may sound a bit rough, but there's room for improvement or tweaks.
Thats not bad. How about you base it on whichever resource is higher and make resource specific animations for it? In that case a magicka build would have a utility resource pool scaling of the magicka stat, with blocking presented as holding up a hand with a transparent shield forming in front of the char and dodging would be shown as a short range teleport/blink/shadowstep, sprint would kinda blur your character a bit, or add lightning sparks at your feet, etc. Stamina builds would basically keep their current animations. Yes, it would require some effort from the devs, but I think the result would be pretty cool.
the problem with these kind of changes is that they are MASSIVE changes, the kind that cannot be done quickly or will be done any time soon.
By compairison, altering crit damage is something that requires little change, and offers good benefit.
i am not saying this kind of thing is a bad idea, i personally prefer the additonal Bar methoid for sprint, dodge, blocking etc. but i know that kind of a change is not going to happen in the next year or so.
khele23eb17_ESO wrote: »Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
You do realize theres pvp in this game? 250% crit damage is insane. You just wouldnt be able to balance that kind of burst.