Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

vr12 Full Legendary Templar trying to complete all of Vet quests.

  • Fuxo
    Fuxo
    ✭✭✭✭
    Well, in PvP, templar heals are either random, very expensive or have a bit too long casting duration. I don't even put any of them on my bar. And regarding resto staff heals, templar has no synergy skill to increase resto staff heals by buffing weapon damage as other classes have. Yes, templar can heal in group PvE, but in general, other classes can do it as well, even better and with a greater sustainability.
  • hamon
    hamon
    ✭✭✭✭✭
    PBpsy wrote: »
    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most ceratinly not at the moment.
    One example.
    VR11.jpg
    and
    VR10.jpg
    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.

    did i read that right? the craglorn overworld atronachs have 5k hp but the vet 10 ones have 15k hp?

    thats a joke. and i,m betting the damage is about 3 times as much as well...

    but no no no theres no problem right? the fanbois are right as always ..

  • SilverWF
    SilverWF
    ✭✭✭✭✭
    this thread must be named as
    vr12 Full Legendary Heavy armor user trying to complete all of Vet quests.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    hamon wrote: »
    PBpsy wrote: »
    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most ceratinly not at the moment.
    One example.
    VR11.jpg
    and
    VR10.jpg
    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.

    did i read that right? the craglorn overworld atronachs have 5k hp but the vet 10 ones have 15k hp?

    thats a joke. and i,m betting the damage is about 3 times as much as well...

    but no no no theres no problem right? the fanbois are right as always ..
    It's 9 not 5 but yes quite a bit of difference. The image host doesn't let me put high quality but it's very easy to use.
    Edited by PBpsy on June 19, 2014 9:57PM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • hamon
    hamon
    ✭✭✭✭✭
    Shadowhorn wrote: »
    This may actually sound weird to some but I approach all of the flaws my Templar has as a given and try to adapt myself to them. I have completed all quests in zones before most of the fixes - some bosses nearly impossible to beat etc. Dont get me wrong im not a gaming guru I may have died 10 times but I knew it is because I am doing something wrong and I had to improve my game. Some fights were a real challenge that when beaten after numerous tries and approaches left a great feeling behind. Of course it is in human nature to have everything simple but in some fights you cant just rush in spank slap boss to death, loot and go. Templar is a dancer class - eventhough it was promoted as the healer class, before breathe of life got fixed we had only one selfheal that took 2 seconds to cast and you usually took more damage within the two seconds than you healed :D so before when you couldnt use it when there was no ally in range, we had no survivability at all. Let me go back to what I mean by dancer class. In all tough boss fights I realised that what I am doing to keep myself alive is dancing around the boss, wisely taking advantage of their special abilities ( dont always bash casts, long avoidable casts are great for some regeneration ). I think the way that I experienced all the areas and solo bosses and mobs made me a much better player overall. Dont make a mistake and go for Templar if you dont like challenges. We have great potential but base your game upon your own experience. I never used any build guides nor never check them. If you copy a build from somewhere thinking it will be good but it may just not fit your play style. I play full heavy armor, shield/1h and resto staff since the start and dont care for the light armor/destro/resto band wagon.

    Now of course since all the damage counters are in the game we will get some boosts in damage but I still think Templar is a great char to experience with. I know we all want to be steamrolling everything but where is the fun in that? Where? Tell me.

    use more paragraphs please. and point out the post where anyone asks to steamroll stuff please... are fanbois incapable of thinking in degrees of difficulty?

    is it either insanely hard or faceroll easy? are all the degrees of difficulty in between an alien concept or what?

    i,ll do a chart to help you grasp the concept

    INSANE -> a bit less mad -> a bit less mad than that -> a reasonable place -> slightly easier -> pretty easy -> FACEROLL


    hope that broadens your horizons somewhat
  • Pyatra
    Pyatra
    ✭✭✭
    Fuxo wrote: »
    i am templer, vet 12. and i did all the quests. everything SOLO. only the group dungeons and Dolmen, i did not alone.


    make sure u have enough krit and CC. and Trhow these spears man. and CALTROPS :) they heal u when they krit. on weapndmg.

    Caltrops heal you? How is that possible?

    Simple, he's actually a Sorc, they are the only ones that have that ability in the entire game from what I know that heals you when you crit.
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    I don't know how many of these threads we need before the devs start to realize how incredibly broken Templars are.

    This is not a L2P issue.

    Just because there are a lot of complaint threads doesn't mean it's not a L2P issue. I mean, you can find quite a few complaint threads about DKs being underpowered even. My opinion is that the number of threads complaining about this stuff has a lot more to do with people expecting to be able to play the game like it's WoW, where memorizing your 15 ability bars is more important than reacting to situations.

    I imagine ZoS regrets deeply using this "play the way you want" slogan (which I've never even noticed officially, myself). It makes people think that playing literally any way you imagine playing will be effective, but that's not true. You can play as a DPS mage Templar but that doesn't mean you're gonna match the DPS of a Sorcerer or Nightblade, for example. It also doesn't mean that you can just throw any ability that looks cool on your bar and expect to breeze through content.

    What the Templar is supposed to excel at, I believe, is healing. If it's not doing that as well as other classes, that's a worthy discussion. But the ExiledKhallisi is saying that he "heals like a beast," so apparently that's not an issue. The issue here seems to be that he expect to have very high sustained DPS while also continuing to heal like a beast through solo content. I think the only way to accomplish something like that would be to use a very specific build that has been optimized out the ying-yang (aka a cookie-cutter build most likely). More realistically, you should just focus on one of those two roles.

    I'm sure there's room for improving Templars, but this thread reads like it's literally impossible to succeed, even if you have every stat softcapped and play perfectly because you've put in a significant amount of hours (time played doesn't always lead to skill, BTW, if you've, say, spent all that time trying to facetank every mob).
    Fedrals: PC / NA / EP / NB

  • Pyatra
    Pyatra
    ✭✭✭
    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most ceratinly not at the moment.
    One example.
    VR11.jpg
    and
    VR10.jpg
    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.

    So I went to Craglorn the other day for the first time with my guild, between trials I slipped off a cliff (yes, there was a treasure chest involved) and ended up surrounded by about 5-6 mobs I had just fought in the V9 zone, I thought I was dead.... after fending off what I can only describe as surprisingly gentle and tender butterfly kisses, I went back up to my group.

    I think they switched the difficulty. CL is 4-12 man and should contain the harder mobs. People who say L2P aren't doing this content, otherwise they would know trash mob light attacks in upper VR levels do around 800HP a pop... in Craglorn... it's all butterfly kisses and hand holding. This only broke with the reset on difficulty of mobs.


    Edit: I have no clue what I broke there but fixed now... I think.
    Edited by Pyatra on June 19, 2014 10:31PM
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Pyatra wrote: »
    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most ceratinly not at the moment.
    One example.
    VR11.jpg
    and
    VR10.jpg
    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.

    So I went to Craglorn the other day for the first time with my guild, between trials I slipped off a cliff (yes, there was a treasure chest involved) and ended up surrounded by about 5-6 mobs I had just fought in the V9 zone, I thought I was dead.... after fending off what I can only describe as surprisingly gentle and tender butterfly kisses, I went back up to my group.

    I think they switched the difficulty. CL is 4-12 man and should contain the harder mobs. People who say L2P aren't doing this content, otherwise they would know trash mob light attacks in upper VR levels do around 800HP a pop... in Craglorn... it's all butterfly kisses and hand holding. This only broke with the reset on difficulty of mobs.


    Edit: I have no clue what I broke there but fixed now... I think.

    Yes a lot of the Craglorn content is pretty easy, There are some nasty moments though. Also the reason that so many people try to do things like Hircine's solo is because doing it with a group of 4 even if 3 are lower than VR5 is a facerollfest.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    I don't know how many of these threads we need before the devs start to realize how incredibly broken Templars are.

    This is not a L2P issue.

    I am V12 templar in almost full epic with 350+ hours played. It is more than safe to say I have reached the skill ceiling for Templar. I can log on the PTS server with a V9 DK/Sorc/NB and outplay my V12 templar in every aspect of the game after about 20 minutes of messing around with the other classes. And I know the V12 DK/Sorcs/NBs around here with 100+ hours are way better than I am after only 20 minutes with their class.

    So I challenge the best ESO players, theory crafters, and devs out there to hop on the PTS and play as a Templar and then as any other class or vice versa. If you find one thing you can do better as a Templar than any other class then we will all stop complaining and L2P. Until then, please STFU and realize that Templars are broken.

    This
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    For everyone saying L2p.. plz make vr12 templar on PTS and post video of you doing at least decent on trash mobs in solo content.

    THat means not coming close to dieing at all. On trash.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    crislevin wrote: »
    I think temp is a supporting class, a great one, look and see how many in the zone chat asking for healers.

    It really shines in the group. Yeah mutagen works, but the instant group heals and rop are just insanely good, you literally make the group immortals, well, if they have the brain to stay in your range.

    Forgot the "play as you want" crap, it's just not true.

    Temp is best suited for group content, and it is invaluable in a group.

    For solo content, find a buddy and go through it together.
    most fast trial groups dont use templars, nbs and sorcerers are better healers.
    and people need to stop saying templar is a healing class.
    VR16 Templar
    VR3 Sorcerer
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had chosen to stop solo questing on my Templar. Fortunately I also have a Sorc to play on. Templar VR11, Sorc VR12. Healing wise, I am able to heal content on both with the only benefit I have seen with the Templar is BoL when with groups that are not familiar with the content and as such taking much higher and frequent damage though I have still been able to handle these situations with just the Rstaff skill but not as smoothly. Now that I have my sorc leveled up I have been leveling my Templar by grinding VP in Craglorn, of course with groups. With the exception of the Ult heal, I do not see the Templar as a stronger heal.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    I think the main issue is your expectation.

    First, you point out that you have all legendary gear. However, legendary gear is only marginally better than normal gear. Legendary weapons have about 15% more damage, which is actually only around 7.5% more since half your damage is your weapon damage. Similarly, legendary armor have 15% more armor points, but this only reduces your damage taken by about 5-6%, which is essentially insignificant.

    So the fact that you have legendary gear doesn't mean you can expect to plow through things.

    Secondly, you mention "not coming close to dieing at all. On trash." But what's wrong with getting close to dying anyways? It's not meant that you can kill everything with only losing 10% of your health max.
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Aeratus wrote: »
    I think the main issue is your expectation.

    First, you point out that you have all legendary gear. However, legendary gear is only marginally better than normal gear. Legendary weapons have about 15% more damage, which is actually only around 7.5% more since half your damage is your weapon damage. Similarly, legendary armor have 15% more armor points, but this only reduces your damage taken by about 5-6%, which is essentially insignificant.

    So the fact that you have legendary gear doesn't mean you can expect to plow through things.

    Secondly, you mention "not coming close to dieing at all. On trash." But what's wrong with getting close to dying anyways? It's not meant that you can kill everything with only losing 10% of your health max.

    I do not expect to plow through everything.... but v6-v10 solo questing at vr12 in the best gear I could possibly wear in the game should not be so difficult compared to other classes.

    Now, the content is overtuned I get that and most players are having issues here. But there should be some sort of expectation of feeling somewhat powerful else what am I even playing for? This is not l2p , there is a serious problem here on both sides. One being VR content being overtuned. and the other in this case being that Templars are sub par. When my alt DK does solid 900+ DPS single target at lvl 47 and a full legendary vr12 templar barely pulls over a 500 avg (900 burst) there is a serious balance issue. my DK literally steamrolls the game, no contest at all.

    If they game had set roles per class this would all make more sense.. but they stated "play how you want" all classes can do everything some are better at certain things than others but the scales of balance should not be so skewed.

    vr6 trash should not be able to 2 shot me or any vr12 player especially in the very disappointing top tier gear.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    And getting s*** on by packs of 3 mobs.... ridiculous boss fights where they spam heals through our pathetic damage. Getting 2 shotted by random mid vet enemies (because heavy armor sucks)

    There are some SERIOUS core issues going on here with this class. I can peak at about 890 DPS single target for about 10 seconds. I can do decent AOE (if I juggle spam healing myself) for about 10 seconds as well. The problem here is in my resources. The other issue is to maintain this type of DPS which is very high for a templar you ALSO have to juggle healing yourself... You need 5 slots on main bar to maximize a decent dps rotation and are forced to put heals on switch or gimp yourself.

    I use light armour/Resto/Destru..40/9/0...caster based Templar..Apparently... 2200 magicka/109 recovery/46% crit is not enough for the ridiculous cost of templar skills. The damage to cost ratio is too great. I can heal like a beast in a party dont get me wrong we have our strong point but that is it. There is no "Play like you want to" as a Templar there is two choices and DPS is not one of them.

    Choice A:
    A sub par tank with horrible resource management.

    Choice B:
    A Healer who runs out of magicka if he doesn't juggle heavy attacks <--- this causes other classes to outshine us in healing due to resource management.

    Do I really have to wait a month for this to be addressed? I feel like shelving my templar I have worked so hard on. I normally am not one to make threads like this and usually argue against them but enough is enough. Increase our damage, Give us better resource management, make our utilities worth using. A simple request from a loyal fan. I don't want to be a god (looks at DK) I want to be on par.

    -Every Templar who is still trying to make it work


    I'm a full Heavy Armor S & B Templar. I'm not even close to having Epics let alone Full Legendary Gear.

    While Veteran Content is by no means a faceroll, it's still pretty damn easy, at least when you learn the damn tactics for each world mob.

    Hell I'm even capable of soloing some World Bosses. When I'm fighting against 2 mobs I can pull it most of the time without them even touching me.
    3 of them are a bit more challenging, but certainly not impossible, or on some elite level lol.

    Seriously people, did you all rush to the max level and are now struggling only because you never bothered to learn the mechanics?

    Also keep in mind I'm not saying we shouldn't get our dps buffed, and better resource management. But if you don't learn mechanics, if you just keep standing in fire, you dont block or do anything really, even 2k dps wont save you.
    Edited by Bloodfang on June 20, 2014 6:21AM
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    But there should be some sort of expectation of feeling somewhat powerful else what am I even playing for?
    The fact that Templars are underpowered is one matter, and for that I fully agree that Templars need a boost. The other issue is that this game is intentionally designed so that the further you progress, the weaker you become compared to the mobs.

    If you start a new Templar (level 3), and equip him with Puncturing Strikes along with a full set of green armor, you'll be steamrolling everything. At levels 3-5, two uses of puncturing strike and just about any mob dies. Secondly, with green armor at low levels, you're practically invincible in that you can take 10 hits before taking any real damage. Thus, the time at which you are actually somewhat powerful is at the low levels.

    So, to put it cynically, what you're playing for by leveling up (at least in terms of solo PVE) is basically becoming weaker compared to solo pve mobs of the same level as you are. This is essentially how the game is designed.
    Edited by Aeratus on June 20, 2014 6:16AM
  • Fyrakin
    Fyrakin
    ✭✭✭
    I regreat to say that a Templar is one of the most underpowered classes in solo PVE game at the moment. It is great as a support class yes, but hardly sustainable for soloing. Most effective Templar PVE solo build for me is full light armor with additional jewelry to gap in missing armor, inferno staff with mage's guild volcano rune. I'm not saying its performing as good as other mentioned classes, but I have no issues with veteran zone trash mobs using that build.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • Darzil
    Darzil
    ✭✭✭
    vr6 trash should not be able to 2 shot me or any vr12 player especially in the very disappointing top tier gear.
    But this is how it is, for everyone. Veteran ranks are about avoiding being hit rather than anything else. As you may have noticed when levelling, level has very little importance, especially when enemies use magic (I got three shot by a level 28 world boss using magic at VR6, where melee bosses could barely hurt me). This is doubly true at veteran ranks, which are such a small step up. However, you can also beat enemies many levels higher than yourself.

    I can't really understand how players are convinced that they need to be VR12 with top gear when all the numbers show it makes little difference. I guess that's just the impact of other games where level and gear was all important. It isn't here, and that is as intended, because level 50+ is expected to be fairly balanced in pvp.

    Now, whether veteran content should be so extreme is another conversation. Having to use movement/cc in a way that would be considered cheesy near-exploit tactics in other games seems required to beat much veteran content. That Craglorn is so much easier than early veteran content is particularly strange.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Templar is beast mode in PvE. Seriously.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Shadowhorn
    Shadowhorn
    ✭✭
    use more paragraphs please. and point out the post where anyone asks to steamroll stuff please... are fanbois incapable of thinking in degrees of difficulty?

    is it either insanely hard or faceroll easy? are all the degrees of difficulty in between an alien concept or what?

    i,ll do a chart to help you grasp the concept

    INSANE -> a bit less mad -> a bit less mad than that -> a reasonable place -> slightly easier -> pretty easy -> FACEROLL


    hope that broadens your horizons somewhat
    [/quote]

    I never played the build everyone claims is the only viable way for Templars ( resto/destro/light armor ) and I completed all solo content (sword/shield + resto + heavy armor ). Some solo bosses are really hard to beat but you have to finally understand one thing -> you have to adapt to each fight, changing skills around and focus on what is important. I have a feeling like most of you think that slotting in 5 skills you pick at start of the game is going to somewhat easily bring you through all the content in game, thats just so wrong. If you cant even complete solo content up to V10 you are doing it wrong.
    Edited by Shadowhorn on June 20, 2014 8:50AM
  • Krovax
    Krovax
    ARtChi wrote: »
    I've done all quest as a VR10 templar, without destro staff or being full cloth (more like 5 light / 2 heavy)
    Puncturing sweep + Channeled focus does the job really well in my opinion. I used restoration staff, 1H/shield (and sometime bow / bumping spear for an opener when healer in the group)
    It's not easy, but you can solo pretty fine with this

    Same here (except for the bow I respecced away after the first 10pulls in VR1), finished all VR zones completely, a week ago, didn't start Craglorn. DPS is really bad, but I manage pulls of 3 in 95% of cases. I do need the odd full potion (+hp/+magicka/+stam) and elites take ages (trolls, etc.). Gargoyles and Harvesters are a no go though, can't do these alone.
  • crislevin
    crislevin
    ✭✭✭✭✭
    tplink3r1 wrote: »
    crislevin wrote: »
    I think temp is a supporting class, a great one, look and see how many in the zone chat asking for healers.

    It really shines in the group. Yeah mutagen works, but the instant group heals and rop are just insanely good, you literally make the group immortals, well, if they have the brain to stay in your range.

    Forgot the "play as you want" crap, it's just not true.

    Temp is best suited for group content, and it is invaluable in a group.

    For solo content, find a buddy and go through it together.
    most fast trial groups dont use templars, nbs and sorcerers are better healers.
    and people need to stop saying templar is a healing class.

    LOL, it is a healing class, anybody saying otherwise is not honest.

    fast trials is maximum 5% of the game play, it should NOT be the base for assessing a class,
  • jeevin
    jeevin
    ✭✭✭✭✭
    I recently changed my resto/destro VR11 uber Templar build to a tankier stamina build and I have to say we Templars are utterly useless in comparison to other classes. Doing public dungeons with my VR12 Sorc friend is an absolute joke. My Templar is lucky to take on more than two mobs at a time where the Sorc can solo full groups without breaking a sweat.

    Sure we have a dedicated healing line and can take a hit but with pathetic damage output it just becomes a battle of attrition we can't win. Any role a Templar can play, ANY other class can completely eclipses.

    Playing solo I have learned to pick targets and can take up to four mobs(sometimes) in VR10 but by far the easiest strategy is just to run through and pull mobs to objectives and just die to let them reset, use a soul gem, then clean up any stragglers. Resorting to exploiting these game mechanics is the surest way to avoid frustration for my feather totting Templar.
    Edited by jeevin on June 20, 2014 11:54AM
  • eliisra
    eliisra
    ✭✭✭✭✭
    tplink3r1 wrote: »
    most fast trial groups dont use templars, nbs and sorcerers are better healers.
    and people need to stop saying templar is a healing class.

    That's not even true. Where are people getting this deluded information from?

    It's actually a problem when people keep spreading false information over and over. Because you have morons making pugs believing it, than stacking NB/Sorc healers and can't get pass third boss in AA since not enough heals.

    Most competitive trial groups use 2-3 Templar healers. Look at the leaderboards if you think I'm making stuff up. You need Templar burst heals for last bosses. My guild only uses Templar healers on full runs, for example.

    Topic: Yes, higher level vet zones are hard for everyone. But even more so for Templars. Mainly because we cant dps, block and self-heal simultaneously, to deal with trash packs. A lot of our skills leaves us unable to keep blocking and we dont have any sustained self heals either. Rapid Regeneration is NOT a damn self heal. You cant keep self-healing with BoL in PvE either, it's to costly.

  • eliisra
    eliisra
    ✭✭✭✭✭
    edit: double post

    Edited by eliisra on June 20, 2014 12:24PM
  • hamon
    hamon
    ✭✭✭✭✭
    Aeratus wrote: »
    But there should be some sort of expectation of feeling somewhat powerful else what am I even playing for?
    The fact that Templars are underpowered is one matter, and for that I fully agree that Templars need a boost. The other issue is that this game is intentionally designed so that the further you progress, the weaker you become compared to the mobs.

    If you start a new Templar (level 3), and equip him with Puncturing Strikes along with a full set of green armor, you'll be steamrolling everything. At levels 3-5, two uses of puncturing strike and just about any mob dies. Secondly, with green armor at low levels, you're practically invincible in that you can take 10 hits before taking any real damage. Thus, the time at which you are actually somewhat powerful is at the low levels.

    So, to put it cynically, what you're playing for by leveling up (at least in terms of solo PVE) is basically becoming weaker compared to solo pve mobs of the same level as you are. This is essentially how the game is designed.

    and you dont think thats bass-ackwards? the higher you go the more powerfull you should become and expect it to be so..

    EXCEPT for dungeons and raids etc... everyone expects those to be tough.

    but the higher you go the more gimped you feel against overworld trash mobs... thats stupid design if intentional. If anyone thought that was how to keep players happy they have never played games before.. Nobody wants to feel less powerfull than they did at level 5 after spending weeks playing their toon

  • Esha76
    Esha76
    ✭✭✭✭✭
    As the first guy responded said, it's not entirely the Templar class. I have the three other classes in VR, my NB being VR10. I will add my NB has Tamriel Hero title, and I never grind out xp for levels. Prior to 1.2 (and at the same time I hit my VR7 zone) I never noticed any issue with NBs preventing me from accomplishing things. After that... as you said, sh*t on packs of 3 basic trash. As a NB, Mass Hysteria became my best friend in the game. And it doesn't always work at that....

    The biggest aspect of these classes that are broken is that ZOS marketed this game as you can play your class in any manner that you want. Once you hit upper-VR, that's no longer the case. These a-holes who troll VR threads telling people L2P are either in lower VR, or rolling some sort of "God-build" (usually DKs) that works well for them and they think everyone "should" to be doing what they are as they are so effin special. No, I hold no animosity towards these people, why would you say that?

    My Templar is currently level 26. With the builds I have going atm, she is crushing everything she comes across. Then again, she is only level 26 and I do not expect things to be a, how do the kiddies say it - faceroll - once she hits VR zones. And even if I did astonishingly find the one magic build that will carry my Templar through the entire VR content with no issue, still doesn't change the fact the class is broken. Going back to the point of ZOS not delivering on their advertising, you simply are forced to run some classes a certain specific build if you wish to get by.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding YOU very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard back at launch (though I think this one has been removed from game)
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    hamon wrote: »
    Aeratus wrote: »
    But there should be some sort of expectation of feeling somewhat powerful else what am I even playing for?
    The fact that Templars are underpowered is one matter, and for that I fully agree that Templars need a boost. The other issue is that this game is intentionally designed so that the further you progress, the weaker you become compared to the mobs.

    If you start a new Templar (level 3), and equip him with Puncturing Strikes along with a full set of green armor, you'll be steamrolling everything. At levels 3-5, two uses of puncturing strike and just about any mob dies. Secondly, with green armor at low levels, you're practically invincible in that you can take 10 hits before taking any real damage. Thus, the time at which you are actually somewhat powerful is at the low levels.

    So, to put it cynically, what you're playing for by leveling up (at least in terms of solo PVE) is basically becoming weaker compared to solo pve mobs of the same level as you are. This is essentially how the game is designed.

    and you dont think thats bass-ackwards? the higher you go the more powerfull you should become and expect it to be so..

    EXCEPT for dungeons and raids etc... everyone expects those to be tough.

    but the higher you go the more gimped you feel against overworld trash mobs... thats stupid design if intentional. If anyone thought that was how to keep players happy they have never played games before.. Nobody wants to feel less powerfull than they did at level 5 after spending weeks playing their toon

    This.

    For the record everyone...I continue clearing content and quests..I have not hit a brick wall. You act like I am saying I absolutely cannot accomplish this. That's not what I'm trying to say in my OP.

    What I'm pointing out is that I am i n the best gear I could possibly wear. I have nearly every skill maxed/morphed available to me. I use purple food. I have even the added perks of provision and alchemy passives... andi am struggling. I know everyone else is having a hard time to but when I am crawling through a SOLO dungeon and see a sorc or DK run past me and just face roll a pack of mobs.... more than likely in worse gear than me since many I come across are not vr12 I start to worry... Not tooting my own horn but I am not a bad player, I know my class and I DO utilize my different utilities and skills In different situations...long story short....

    I feel weak and pathetic next to other classes. I don't feel like All my effort and time in getting vr12 and crafting my legendary sets was worth it at all... I just want to compete on the same level. I don't want to almost die or get 2 shot on vr8 trash . I killed Molag Baal...I cleared DC content I cleared AD content I cleared craglorn (was easier than vr6+..even trials was just a zerg fest) but the real end game which is vr6+ the 3rd faction areas...is just to much for the templar class to enjoy.

    Its not fun.
    Edited by ExiledKhallisi on June 20, 2014 2:28PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Sink me not bump. This issue is making people fed up devs.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
Sign In or Register to comment.