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What if Staves used stamina

Guppet
Guppet
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What do people think would happen if staffs skills scaled with and used stamina?

I know it would feel very weird, as they fit the magica idea, but to me that would fix the whole issue of magica being the only builds. Heck Templars would have some heals that work on stamina and some on magica, I think they would love it.

Everyone would need stamina for weapons and magica for class skills.

Maybe if they renamed the pools to something else, then this could work without sounding silly. Something like class resource and role resource.
Edited by Guppet on June 19, 2014 6:30PM
  • babylon
    babylon
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    Then your healer would die because they can't dodge out of the red stuff.
  • Guppet
    Guppet
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    The whole dodge being stamina needs looking at. For what it's worth I would have it split the cost of the dodge 50/50 between the two resources, unless you did not have enough of one then it would take 100% from the resource you did have.
  • SDZald
    SDZald
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    This one area, even in the single player games, I think they got it way wrong. They treat staffs as glorified magic wands. They should act like a real staff in combat, use stam, less damage output then a 2 handed sword but better blocking.
    Edited by SDZald on June 19, 2014 7:12PM
  • zgrssd
    zgrssd
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    Afaik resto staff heals use Weapon Damage (not spell damage) as base. Not sure if that is up to date right now (1.1.5 and 1.2).

    There core issues is not that Stamina is less avalible.
    It is that magica skills are simply more effective/resource unit. There is the whole part of Stam having to cover mobility too (CC break, sprint, roll), but the core is that Stam skill do not do enough bang for the buck (if they did having more then one drain would not be an issue).

    But first they have to balance the classes.
    Once they have a roughly even baseline, they can balance stam skills and PvE content to be on that level.

    Long term I would find it really nice if there was a "stam based healing" skilline in addition to the mana based one (Resto Staff). Right now healers have to run around in light for the mana buffs. If there would be a healing skills based around stam this would allow making a different version of the healer.
    Once the Stam DPS is viable, a Stam healer should also be an option.
    Edited by zgrssd on June 19, 2014 7:13PM
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
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    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • kirnmalidus
    kirnmalidus
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    While I agree this needs to be looked at, I'm not sure this is the solution.

    Honestly I'd rather they shifted more class abilities from Magicka to Stamina base (especially for Nightblades).

    That and I think the general utilities that draw from Stamina (dodge, CC break, stealth and running) either need to pull from both pools evenly as some have suggested or another resource pool entirely.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Valn
    Valn
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    babylon wrote: »
    Then your healer would die because they can't dodge out of the red stuff.

    But right now stamina builds WILL die because they can't dodge out of the red stuff anyway :)
  • Soloeus
    Soloeus
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    Um, no. This would make mages ultimately worthless. This seems like a mage hate thread. Why do you insist on ruining the game for others instead of asking for improvements to your own?

    Within; Without.
  • mar1ano1987nrb18_ESO
    The only thing you need to change to improve stamina builds is the stamina recovery rate. Buff stamina recovery, raise the soft cap 100% (right now is 80, make it 160) and that will make stamina builds much more effective.

    Right now ,magicka and stamina have the same recovery soft cap, but stamina is used for all the movement actions (CC break, sprint ,block, etc) while Magicka is used for dps/heal ..why they have the same soft cap ?

    Stukha - Dragon Knight - Ebonheart Pact
    Bazhinga - Nightblade - Ebonheart Pact
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  • zgrssd
    zgrssd
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    Right now ,magicka and stamina have the same recovery soft cap, but stamina is used for all the movement actions (CC break, sprint ,block, etc) while Magicka is used for dps/heal ..why they have the same soft cap ?
    Simple: The goal is to have them both be equally effective. Stam/medium builds should have slightly better survivability (higher base armor, cheaper dodge, easier time to block) while magica builds should be pure DPS/Heal glasscannons. At least that is the design intention I see.
    We all agree that they are not there yet, but that is clearly to long term goal.

    "Fixing" stamina this way only to nerf it later again is not going to help. We had a long discussion about this recently, about why balancing via large scale buffing is not such a good idea as via nerfing.
    http://forums.elderscrollsonline.com/discussion/107049/a-buff-is-still-a-nerf
    Edited by zgrssd on June 19, 2014 7:39PM
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Guppet
    Guppet
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    Soloeus wrote: »
    Um, no. This would make mages ultimately worthless. This seems like a mage hate thread. Why do you insist on ruining the game for others instead of asking for improvements to your own?
    So mages would use both resources, just like everyone else. How is that anti Mage? Or do you believe that mages should only need one resource, while everyone else needs 2?
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