Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
No it wouldn't, because that still doesn't address one of the fundamental issues with stamina builds ... which is the fact you are using your combat resource (stamina) to fuel dodging, running, blocking etc which is not a problem for Magicka builds.
No it wouldn't, because that still doesn't address one of the fundamental issues with stamina builds ... which is the fact you are using your combat resource (stamina) to fuel dodging, running, blocking etc which is not a problem for Magicka builds.
No it wouldn't, because that still doesn't address one of the fundamental issues with stamina builds ... which is the fact you are using your combat resource (stamina) to fuel dodging, running, blocking etc which is not a problem for Magicka builds.
No it wouldn't, because that still doesn't address one of the fundamental issues with stamina builds ... which is the fact you are using your combat resource (stamina) to fuel dodging, running, blocking etc which is not a problem for Magicka builds.
Hypertionb14_ESO wrote: »ok, re-read the topic.
Hypertionb14_ESO wrote: »ok, re-read the topic.
Implying i didnt read it enough times...
Its not a good idea, sorry.
Someone suggested medium armor reducing the cost of stamina abilities, and i think it makes much more sense.
Hypertionb14_ESO wrote: »increase the critical hit bonus on melee hits, or anything that uses melee crit from 150% damage, to 200% or 250%
thats all ZOS has to do. And in the process they would effectively validate Medium armor stamina builds.
To clarify since everyone so far has expected this to be the "solves all problems" this idea is simply AN IMPROVEMENT TO THE DAMAGE ASPECTS OF STAMINA ABILITIES. Currently even before using gear, spell casting is better in this aspect already.
Other changes are still needed, and i dont think the developers considered the fact that having Dodge, Block, Etc on the stamina like it was in previous Elder Scrolls games would effect the weapon skills and builds focused around them like it did in this game.
It would make my stamina build much worse because i wouldnt be able to cast the cloak as often as i do now.
I play a stamina build and damage is not a problem, having enough stamina to keep doing that damage is.
Shaun98ca2 wrote: »People DONT understand to truly fatal flaw in trying to make Stamina builds as strong as Magicka builds.
Magicka relies on its resource FOR those big Numbers.
Stamina on the other hand has the benefit of increased Light/Heavy Attack Damage.
You NEVER run out of Light/Heavy Attack. So IF Stamina builds are producing damage as high as Magicka then running out of the resource and STILL producing good numbers or say better numbers than a Magicka build without its resource theres a problem.
Magicka and Stamina have an initial balance.
Magicka produces Big numbers for a limited time till the resource runs out. Once out of the resource it produces terrible numbers.
Stamina produces Less than a Magicka build with its resource. Stamina without its resource is having better numbers than Magicka without its resource.
Thus creating a balance. Stamina DOESNT have to use Stamina abilities to be good it can rely on its Light/Heavy Attack for damage, leaving the ability to use Block, Dodge, Stun, CC Break MORE often. You can still use Stamina abilities but they are for the most part more situational than dependent for damage.
You can use all your Stamina FOR more damage but that's not the builds actual strength. Long term consistent damage IS. What they should do and probably already HAVE done is added DPS checks that can only be defeated with strong Stamina builds.
The issue is certain Magicka builds DONT run out of Magicka.
It would make my stamina build much worse because i wouldnt be able to cast the cloak as often as i do now.
I play a stamina build and damage is not a problem, having enough stamina to keep doing that damage is.
How would a toggle skill to use magicka for dodge/block make you run out of stamina faster?
It would make my stamina build much worse because i wouldnt be able to cast the cloak as often as i do now.
I play a stamina build and damage is not a problem, having enough stamina to keep doing that damage is.
How would a toggle skill to use magicka for dodge/block make you run out of stamina faster?
Not sure i understood you right... you dont cast the cloak by using stamina.
I would run out of magicka instead of running out of stamina, not a real help.
Well you can't have everything - if you use mainly stamina you could use magicka for dodge/block with that toggle skill. If you use mainly magicka you use stamina for dodge/block. One resource for attacks, one for dodge and block = balance.
They just need to take block, sprint and dodge off of being percentage based. At this point stam builds spend way more to do these things than the magika builds. Let it be a set number, one that wouldn't change the effectiveness of magika builds too much, but would allow stam builds to be able to do it without to much trouble, or make a medium armor passive with the 5 set that replenishes stam after successfully blocking/dodging an attack.
Well you can't have everything - if you use mainly stamina you could use magicka for dodge/block with that toggle skill. If you use mainly magicka you use stamina for dodge/block. One resource for attacks, one for dodge and block = balance.
And how is that helping stamina builds?
It works both ways, it would help any build, not changing the current situation one bit.
They just need to take block, sprint and dodge off of being percentage based. At this point stam builds spend way more to do these things than the magika builds. Let it be a set number, one that wouldn't change the effectiveness of magika builds too much, but would allow stam builds to be able to do it without to much trouble, or make a medium armor passive with the 5 set that replenishes stam after successfully blocking/dodging an attack.
Its not percentage based
blocking is about 200,
cc break is about 560
sprinting is 55 stamina per second,
sneak is 11 per second,
cant remember roll dodge, there's an article on tamriel foundry "a tanking primer" or something like that.
They just need to take block, sprint and dodge off of being percentage based. At this point stam builds spend way more to do these things than the magika builds. Let it be a set number, one that wouldn't change the effectiveness of magika builds too much, but would allow stam builds to be able to do it without to much trouble, or make a medium armor passive with the 5 set that replenishes stam after successfully blocking/dodging an attack.
Its not percentage based
blocking is about 200,
cc break is about 560
sprinting is 55 stamina per second,
sneak is 11 per second,
cant remember roll dodge, there's an article on tamriel foundry "a tanking primer" or something like that.
Well you can't have everything - if you use mainly stamina you could use magicka for dodge/block with that toggle skill. If you use mainly magicka you use stamina for dodge/block. One resource for attacks, one for dodge and block = balance.
And how is that helping stamina builds?
It works both ways, it would help any build, not changing the current situation one bit.
It's helping stamina builds by shifting dodge/block to magicka, which frees up stamina to be used for attacks.
It wouldn't help magicka build at all, people using magicka for attacks wouldn't want to waste that on dodging/blocking, which is where we're at with stamina build right now, seems to be one of the main complaints ("but I have to use stamina for my attack skills as well as dodging and blocking").
You seem to be convinced stamina builds have plenty of magicka to spare, but they dont, in fact they are usually pretty low on magicka, and your toggle wouldnt help them as much as a straight stamina % reduction.