JoseDelgadoCub17_ESO wrote: »Isn't that how it works?
Yes that is how it currently works, but no they shouldn't.
No people complain how other builds don't do the same or more but mages in general, casters should deal more damage since they are made of glassArsenic_Touch wrote: »This has to be a joke.... a dress and a stick are the current meta for every class and you're saying mages need to do MORE?!
The sorc has to take you down in 3 sec. Blinks. He's wearing cloth and if you so much as graze him he's dead. I know, I'm a cloth guy.
Ok, IMO Mages should do high DPS at range, NB should be able to do high DPS at melee range, hence a gap closer. 2 classes good at different things but both deadly if used right. No point in having one class good at everything. I got taken down by a Sorc within 3 seconds last night in PvP with a spammable skill and I'm a v12 NB in FULL Legendary gear that includes glyphs too...wish I could hit that hard.
JoseDelgadoCub17_ESO wrote: »Isn't that how it works?
I am a mage/sorcerer with light armor and a staff, I have to be very powerful and stay well out of range, because once a group reaches me I am dead unless I am very lucky which is usually not the case. I have often said that I wish to cast from the most distant point possible, preferably the next county.
JoseDelgadoCub17_ESO wrote: »No people complain how other builds don't do the same or more but mages in general, casters should deal more damage since they are made of glassArsenic_Touch wrote: »This has to be a joke.... a dress and a stick are the current meta for every class and you're saying mages need to do MORE?!
I'm not so sure about that. I could swear I saw a ZOS post that said they were looking at improving heavy & medium armour.MasterSpatula wrote: »This is really a problem with Heavy and Medium armors, not a problem with Light, but I'd imagine it's more likely for LA to get nerfed than for MA and HA to get fixed.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The sorc has to take you down in 3 sec. Blinks. He's wearing cloth and if you so much as graze him he's dead. I know, I'm a cloth guy.
You are only looking at armor cap and magic resist. They can all be equal.The sorc has to take you down in 3 sec. Blinks. He's wearing cloth and if you so much as graze him he's dead. I know, I'm a cloth guy.
Except cloth in this game reaches the armor mitigation cap just as easily as heavy plate.
Armor type means nothing, except that if you're wearing medium or heavy, you're gimping yourself.
The concept that spellcasters (stop using the term 'mage', it gets confused with sorceror all too often) should do more damage simply because they wear light armor doesnt work in a game where light armor has roughly the same damage reduction as heavy armor.
Cloth wearers also end up with more spell resistance than medium or heavy armor give, making those light armor users actually tankier against the majority of attacks in this game (which are spell based).
IF light armor was significantly less effective against enemy attacks than medium or heavy armor, then I would say that their damage at range should be better. That's not the case.
Also, you have to consider that a spellcaster is able to play at long range where they're at less risk of taking hits. Their damage is balanced to that factor. Melee players, whether they're using stamina or magicka based builds, are at a constant, higher risk of incoming damage from area effects and enemy attacks. That necessitates another balancing factor where melee needs to do higher damage than even spellcasters as long as they're within melee range of the opponent. Otherwise, they're more likely to wind up dead early on in a fight and thus have contributed significantly less damage than a caster.
I'm not so sure about that. I could swear I saw a ZOS post that said they were looking at improving heavy & medium armour.MasterSpatula wrote: »This is really a problem with Heavy and Medium armors, not a problem with Light, but I'd imagine it's more likely for LA to get nerfed than for MA and HA to get fixed.
@blinksOk, IMO Mages should do high DPS at range, NB should be able to do high DPS at melee range, hence a gap closer. 2 classes good at different things but both deadly if used right. No point in having one class good at everything. I got taken down by a Sorc within 3 seconds last night in PvP with a spammable skill and I'm a v12 NB in FULL Legendary gear that includes glyphs too...wish I could hit that hard.
https://www.youtube.com/watch?v=H5Uv7ND62Pw Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.